75 lines
3.2 KiB
Ada
75 lines
3.2 KiB
Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with ada.text_io;
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package core is
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------------------------------------------------------------------------------------------
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procedure delete is
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begin
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ada.text_io.put (escape & "[2J");
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end delete;
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procedure offset is
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begin
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ada.text_io.put (escape & "[H");
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end offset;
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procedure hide_cursor is
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begin
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ada.text_io.put (escape & "[?25l");
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end hide_cursor;
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procedure show_cursor is
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begin
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ada.text_io.put (escape & "[?25h");
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end show_cursor;
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procedure new_line is
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begin
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ada.text_io.put (carriage_return & line_feed);
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end new_line;
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procedure render_character (symbol : character := ' ';
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colour : character := colour.white;
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effect : character := effect.normal;
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y : height := 0;
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x : width := 0) is
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begin
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symbol_matrix (y, x) := symbol;
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colour_matrix (y, x) := colour;
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effect_matrix (y, x) := effect;
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end render_character;
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procedure render_buffer is
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format : string (1 .. 12) := escape & "[E;3CmS" & escape & "[0m";
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begin
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offset;
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for y in height
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loop
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for x in width
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loop
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format (8) := symbol_matrix (y, x);
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format (6) := colour_matrix (y, x);
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format (3) := effect_matrix (y, x);
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ada.text_io.put (format);
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end loop;
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new_line;
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end loop;
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end render_buffer;
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------------------------------------------------------------------------------------------
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end core;
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