xabina/item.ads
2023-10-15 10:01:21 -04:00

107 lines
8.5 KiB
Ada

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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
package item is
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type item_list is (
WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN,
CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST,
SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK,
COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE,
COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD,
BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK,
PAPERS, PAPERWEIGHT
);
type item_mark is mod 72;
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type item_constant_type is new core.entity_constant_type with
record
value : natural := 0;
weight : natural := 0;
end record;
type item_variable_type is new core.entity_variable_type with
record
owner : natural := 0;
end record;
type item_constant_list is array (item_list) of item_constant_type;
type item_variable_list is array (item_mark) of item_variable_type;
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item_constant_data : constant item_constant_list := (
(core.ENTITY_ITEM, "Wood ", '+', core.colour.yellow, core.effect.normal, 2, 2),
(core.ENTITY_ITEM, "Bark ", '+', core.colour.yellow, core.effect.normal, 1, 2),
(core.ENTITY_ITEM, "Flax ", '+', core.colour.yellow, core.effect.normal, 3, 1),
(core.ENTITY_ITEM, "Plank ", '+', core.colour.yellow, core.effect.normal, 2, 2),
(core.ENTITY_ITEM, "Stick ", '+', core.colour.yellow, core.effect.normal, 2, 2),
(core.ENTITY_ITEM, "Braces ", '+', core.colour.yellow, core.effect.normal, 2, 1),
(core.ENTITY_ITEM, "Nails ", '+', core.colour.yellow, core.effect.normal, 1, 1),
(core.ENTITY_ITEM, "Linen ", '+', core.colour.yellow, core.effect.normal, 23, 1),
(core.ENTITY_ITEM, "Chamomile ", '+', core.colour.yellow, core.effect.normal, 3, 1),
(core.ENTITY_ITEM, "Mint ", '+', core.colour.yellow, core.effect.normal, 5, 1),
(core.ENTITY_ITEM, "Wax ", '+', core.colour.yellow, core.effect.normal, 7, 1),
(core.ENTITY_ITEM, "Salt ", '+', core.colour.yellow, core.effect.normal, 13, 1),
(core.ENTITY_ITEM, "Sugar ", '+', core.colour.yellow, core.effect.normal, 17, 1),
(core.ENTITY_ITEM, "Pepper ", '+', core.colour.yellow, core.effect.normal, 11, 1),
(core.ENTITY_ITEM, "Cinnamon ", '+', core.colour.yellow, core.effect.normal, 23, 1),
(core.ENTITY_ITEM, "Yeast ", '+', core.colour.yellow, core.effect.normal, 5, 1),
(core.ENTITY_ITEM, "Skull ", '+', core.colour.yellow, core.effect.normal, 2, 1),
(core.ENTITY_ITEM, "Bone ", '+', core.colour.yellow, core.effect.normal, 1, 1),
(core.ENTITY_ITEM, "Intestines ", '+', core.colour.yellow, core.effect.normal, 1, 1),
(core.ENTITY_ITEM, "Fur ", '+', core.colour.yellow, core.effect.normal, 7, 2),
(core.ENTITY_ITEM, "Leather ", '+', core.colour.yellow, core.effect.normal, 3, 1),
(core.ENTITY_ITEM, "Fat ", '+', core.colour.yellow, core.effect.normal, 1, 1),
(core.ENTITY_ITEM, "Horn ", '+', core.colour.yellow, core.effect.normal, 2, 1),
(core.ENTITY_ITEM, "Tusk ", '+', core.colour.yellow, core.effect.normal, 3, 5),
(core.ENTITY_ITEM, "Copper Ore ", '+', core.colour.yellow, core.effect.normal, 5, 7),
(core.ENTITY_ITEM, "Iron Ore ", '+', core.colour.yellow, core.effect.normal, 7, 11),
(core.ENTITY_ITEM, "Silver Ore ", '+', core.colour.yellow, core.effect.normal, 17, 7),
(core.ENTITY_ITEM, "Gold Ore ", '+', core.colour.yellow, core.effect.normal, 23, 7),
(core.ENTITY_ITEM, "Coal Ore ", '+', core.colour.yellow, core.effect.normal, 2, 7),
(core.ENTITY_ITEM, "Tin Ore ", '+', core.colour.yellow, core.effect.normal, 13, 7),
(core.ENTITY_ITEM, "Zinc Ore ", '+', core.colour.yellow, core.effect.normal, 13, 7),
(core.ENTITY_ITEM, "Lead Ore ", '+', core.colour.yellow, core.effect.normal, 11, 13),
(core.ENTITY_ITEM, "Copper ", '+', core.colour.yellow, core.effect.normal, 17, 5),
(core.ENTITY_ITEM, "Iron ", '+', core.colour.yellow, core.effect.normal, 19, 7),
(core.ENTITY_ITEM, "Silver ", '+', core.colour.yellow, core.effect.normal, 23, 5),
(core.ENTITY_ITEM, "Gold ", '+', core.colour.yellow, core.effect.normal, 29, 5),
(core.ENTITY_ITEM, "Coal ", '+', core.colour.yellow, core.effect.normal, 19, 5),
(core.ENTITY_ITEM, "Tin ", '+', core.colour.yellow, core.effect.normal, 11, 5),
(core.ENTITY_ITEM, "Zinc ", '+', core.colour.yellow, core.effect.normal, 13, 5),
(core.ENTITY_ITEM, "Lead ", '+', core.colour.yellow, core.effect.normal, 47, 7),
(core.ENTITY_ITEM, "Bronze ", '+', core.colour.yellow, core.effect.normal, 61, 5),
(core.ENTITY_ITEM, "Brass ", '+', core.colour.yellow, core.effect.normal, 67, 5),
(core.ENTITY_ITEM, "Steel ", '+', core.colour.yellow, core.effect.normal, 71, 7),
(core.ENTITY_ITEM, "Mercury ", '+', core.colour.yellow, core.effect.normal, 97, 11),
(core.ENTITY_ITEM, "Oil ", '+', core.colour.yellow, core.effect.normal, 5, 1),
(core.ENTITY_ITEM, "Ink ", '+', core.colour.yellow, core.effect.normal, 13, 1),
(core.ENTITY_ITEM, "Venom ", '+', core.colour.yellow, core.effect.normal, 11, 1),
(core.ENTITY_ITEM, "Silk ", '+', core.colour.yellow, core.effect.normal, 13, 1),
(core.ENTITY_ITEM, "Papers ", '+', core.colour.yellow, core.effect.normal, 1, 1),
(core.ENTITY_ITEM, "Paperweight ", '+', core.colour.yellow, core.effect.normal, 2, 1)
);
item_variable_data : item_variable_list;
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end item;