514 lines
29 KiB
Ada
514 lines
29 KiB
Ada
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with ada.text_io, ada.strings.unbounded;
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use ada.text_io, ada.strings.unbounded;
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-- Do not use this command below, it's for real-time game...
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-- $ gnatmake xabina.adb && stty raw -echo && ./xabina && reset
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function xabina return integer is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- System
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type integer_subrange is
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record
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minimum : integer := 0;
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maximum : integer := 0;
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end record;
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type natural_subrange is
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record
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minimum : natural := 0;
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maximum : natural := 0;
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end record;
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type colours is (
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COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE
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);
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type effects is (
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EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
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);
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function render_character ( -- A joke function...
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symbol : character := ' ';
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colour : colours := COLOUR_WHITE;
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effect : effects := EFFECT_NORMAL
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) return natural is
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begin
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put (character'val (27) & "[");
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case effect is
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when EFFECT_NORMAL => put ("0");
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when EFFECT_BOLD => put ("1");
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when EFFECT_ITALIC => put ("3");
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when EFFECT_UNDERLINE => put ("4");
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when EFFECT_BLINK => put ("5");
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when EFFECT_REVERSE => put ("7");
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end case;
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put (";3");
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case colour is
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when COLOUR_GREY => put ("0");
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when COLOUR_RED => put ("1");
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when COLOUR_GREEN => put ("2");
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when COLOUR_YELLOW => put ("3");
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when COLOUR_BLUE => put ("4");
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when COLOUR_PINK => put ("5");
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when COLOUR_CYAN => put ("6");
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when COLOUR_WHITE => put ("7");
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end case;
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put ("m" & symbol & character'val (27) & "[0m");
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return 1;
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end render_character;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Entity
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type entities is (
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ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
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ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
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);
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type entity_constant_type is tagged
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record
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entity : entities := ENTITY_NULL; -- Entity identifier.
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name : unbounded_string := null_unbounded_string; -- Entity general name.
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symbol : character := ' '; -- Entity ASCII character representation.
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colour : colours := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
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effect : effects := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
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end record;
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type entity_variable_type is tagged
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record
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x : integer := 0; -- Global X coordinate.
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y : integer := 0; -- Global Y coordinate.
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end record;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Menu
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Map:
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-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type map_list is (
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STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR, WATER_SHALLOW, WATER_DEEP, SWAMP_SHALLOW, SWAMP_DEEP
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);
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type map_constant_type is new entity_constant_type with
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record
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collide : boolean := false;
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end record;
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type map_constant_list is array (map_list) of map_constant_type;
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map_constant_data : constant map_constant_list := (
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(ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true),
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(ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true),
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(ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false),
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(ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Water (shallow)"), '~', COLOUR_BLUE, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Water (deep)"), '~', COLOUR_BLUE, EFFECT_BOLD, true),
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(ENTITY_MAP, to_unbounded_string ("Swamp (shallow)"), '~', COLOUR_GREEN, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Swamp (deep)"), '~', COLOUR_GREEN, EFFECT_BOLD, true)
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Item
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type item_list is (
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WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN,
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CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST,
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SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK,
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COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE,
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COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD,
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BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK,
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PAPERS, PAPERWEIGHT
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);
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type item_mark is mod 72;
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type item_constant_type is new entity_constant_type with
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record
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value : natural := 0;
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weight : natural := 0;
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end record;
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type item_variable_type is new entity_variable_type with
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record
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owner : natural := 0;
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end record;
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type item_constant_list is array (item_list) of item_constant_type;
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type item_variable_list is array (item_mark) of item_variable_type;
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item_constant_data : constant item_constant_list := (
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(ENTITY_ITEM, to_unbounded_string ("Wood"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Bark"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 2),
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(ENTITY_ITEM, to_unbounded_string ("Flax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Plank"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Stick"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Braces"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Nails"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Linen"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
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(ENTITY_ITEM, to_unbounded_string ("Chamomile"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Mint"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Wax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 1),
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(ENTITY_ITEM, to_unbounded_string ("Salt"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Sugar"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 1),
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(ENTITY_ITEM, to_unbounded_string ("Pepper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
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(ENTITY_ITEM, to_unbounded_string ("Cinnamon"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
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(ENTITY_ITEM, to_unbounded_string ("Yeast"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Skull"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Bone"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Intestines"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Fur"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 2),
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(ENTITY_ITEM, to_unbounded_string ("Leather"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Fat"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Horn"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Tusk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 5),
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(ENTITY_ITEM, to_unbounded_string ("Copper Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 7),
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(ENTITY_ITEM, to_unbounded_string ("Iron Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 11),
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(ENTITY_ITEM, to_unbounded_string ("Silver Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 7),
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(ENTITY_ITEM, to_unbounded_string ("Gold Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 7),
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(ENTITY_ITEM, to_unbounded_string ("Coal Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 7),
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(ENTITY_ITEM, to_unbounded_string ("Tin Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
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(ENTITY_ITEM, to_unbounded_string ("Zinc Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
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(ENTITY_ITEM, to_unbounded_string ("Lead Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 13),
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(ENTITY_ITEM, to_unbounded_string ("Copper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 5),
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(ENTITY_ITEM, to_unbounded_string ("Iron"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 7),
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(ENTITY_ITEM, to_unbounded_string ("Silver"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 5),
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(ENTITY_ITEM, to_unbounded_string ("Gold"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 29, 5),
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(ENTITY_ITEM, to_unbounded_string ("Coal"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 5),
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(ENTITY_ITEM, to_unbounded_string ("Tin"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 5),
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(ENTITY_ITEM, to_unbounded_string ("Zinc"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 5),
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(ENTITY_ITEM, to_unbounded_string ("Lead"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 47, 7),
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(ENTITY_ITEM, to_unbounded_string ("Bronze"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 61, 5),
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(ENTITY_ITEM, to_unbounded_string ("Brass"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 67, 5),
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(ENTITY_ITEM, to_unbounded_string ("Steel"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 71, 7),
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(ENTITY_ITEM, to_unbounded_string ("Mercury"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 97, 11),
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(ENTITY_ITEM, to_unbounded_string ("Oil"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Ink"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Venom"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
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(ENTITY_ITEM, to_unbounded_string ("Silk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Papers"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Paperweight"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1)
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);
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item_variable_data : item_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Spell
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-- -- Place-holders mostly, implement self/target/target_range effect variations...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type magic_list is (
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IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY
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);
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type magic_mark is mod 72;
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type magic_constant_type is new entity_constant_type with
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record
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self : boolean := false;
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health : integer := 0;
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armour : integer := 0;
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mana : integer := 0;
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stamina : integer := 0;
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distance : integer := 0;
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tribute : natural := 0;
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end record;
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type magic_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0;
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end record;
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type magic_constant_list is array (magic_list) of magic_constant_type;
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type magic_variable_list is array (magic_mark) of magic_variable_type;
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magic_constant_data : constant magic_constant_list := (
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(ENTITY_MAGIC, to_unbounded_string ("Ignite"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, -3, 0, 0, -1, 7, 1),
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(ENTITY_MAGIC, to_unbounded_string ("Illuminate"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, 0, 0, 0, -1, 13, 1),
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(ENTITY_MAGIC, to_unbounded_string ("Bladecharm"), '*', COLOUR_RED, EFFECT_ITALIC, true, 0, -3, 0, -1, 7, 3),
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(ENTITY_MAGIC, to_unbounded_string ("Battlecry"), '*', COLOUR_RED, EFFECT_ITALIC, true, -1, -1, 0, -1, 7, 2)
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);
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magic_variable_data : magic_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Ammunition
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type ammunition_list is (
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ARROWS, BOLTS, SLINGSHOTS, JARIDS
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);
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type ammunition_mark is mod 72;
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type ammunition_constant_type is new entity_constant_type with
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record
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value : natural := 0;
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weight : natural := 0;
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dual_wield : boolean := false;
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amount_limit : natural := 0;
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attack_range : natural_subrange := (0, 0);
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distance_range : natural_subrange := (0, 0);
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end record;
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type ammunition_variable_type is new entity_variable_type with
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record
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amount : natural_subrange := (0, 0);
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enchantment : natural := 0;
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end record;
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type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type;
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type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type;
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ammunition_constant_data : constant ammunition_constant_list := (
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(ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, (0, 7), (17, 67)),
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(ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, (0, 5), (17, 67)),
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(ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, (0, 7), (17, 67)),
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(ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, (0, 7), (17, 67))
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);
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ammunition_variable_data : ammunition_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Weapon
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type weapon_list is (
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IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER
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);
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type weapon_mark is mod 72;
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type weapon_constant_type is new entity_constant_type with
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record
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dual_wield : boolean := false;
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value : natural := 0;
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weight : natural := 0;
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attack_range : natural_subrange := (0, 0);
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defense_range : natural_subrange := (0, 0);
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distance_range : natural_subrange := (0, 0);
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end record;
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type weapon_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0;
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condition : natural := 0;
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end record;
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type weapon_constant_list is array (weapon_list) of weapon_constant_type;
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type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
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weapon_constant_data : constant weapon_constant_list := (
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(ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1))
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);
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weapon_variable_data : weapon_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Armour
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type armour_list is (
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IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE
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);
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type armour_mark is mod 72;
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type armour_constant_type is new entity_constant_type with
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record
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value : natural := 0;
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weight : natural := 0;
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defense_range : natural_subrange := (0, 0);
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end record;
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type armour_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0;
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condition : natural := 0;
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end record;
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type armour_constant_list is array (armour_list) of armour_constant_type;
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type armour_variable_list is array (armour_mark) of armour_variable_type;
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armour_constant_data : constant armour_constant_list := (
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, (3, 7)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, (5, 11)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, (1, 7)),
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(ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, (6, 13)),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, (4, 10)),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, (0, 3)),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, (3, 8)),
|
|
(ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, (4, 7))
|
|
);
|
|
|
|
armour_variable_data : armour_variable_list;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Scroll
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Potion
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Consumable
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Note
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Plant
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
type plant_list is (
|
|
OAK_TREE, PINE_TREE, BIRCH_TREE, ACACIA_TREE, APPLE_TREE, PEACH_TREE, ORANGE_TREE, PEAR_TREE,
|
|
BUSH, THORNY_BUSH, TALL_GRASS, REED
|
|
);
|
|
|
|
type plant_mark is mod 72;
|
|
|
|
type plant_constant_type is new entity_constant_type with
|
|
record
|
|
health_limit : natural := 0;
|
|
end record;
|
|
|
|
type plant_variable_type is new entity_variable_type with
|
|
record
|
|
health : natural := 0;
|
|
end record;
|
|
|
|
type plant_constant_list is array (plant_list) of plant_constant_type;
|
|
type plant_variable_list is array (plant_mark) of plant_variable_type;
|
|
|
|
plant_constant_data : constant plant_constant_list := (
|
|
(ENTITY_PLANT, to_unbounded_string ("Oak Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 11),
|
|
(ENTITY_PLANT, to_unbounded_string ("Pine Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 23),
|
|
(ENTITY_PLANT, to_unbounded_string ("Birch Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
|
|
(ENTITY_PLANT, to_unbounded_string ("Acacia Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 19),
|
|
(ENTITY_PLANT, to_unbounded_string ("Apple Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 17),
|
|
(ENTITY_PLANT, to_unbounded_string ("Peach Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
|
|
(ENTITY_PLANT, to_unbounded_string ("Orange Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 11),
|
|
(ENTITY_PLANT, to_unbounded_string ("Pear Tree"), 'T', COLOUR_GREEN, EFFECT_BOLD, 13),
|
|
(ENTITY_PLANT, to_unbounded_string ("Bush"), '&', COLOUR_GREEN, EFFECT_NORMAL, 5),
|
|
(ENTITY_PLANT, to_unbounded_string ("Thorny Bush"), '&', COLOUR_GREEN, EFFECT_NORMAL, 7),
|
|
(ENTITY_PLANT, to_unbounded_string ("Tall Grass"), '%', COLOUR_GREEN, EFFECT_NORMAL, 3),
|
|
(ENTITY_PLANT, to_unbounded_string ("Reed"), '%', COLOUR_GREEN, EFFECT_NORMAL, 3)
|
|
);
|
|
|
|
plant_variable_data : plant_variable_list;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Animal
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
type animal_list is (
|
|
ANIMAL_ROACH, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
|
|
);
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Goblin
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
type goblin_list is (
|
|
GOBLIN_SLAVE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
|
|
);
|
|
|
|
type goblin_constant_type is new entity_constant_type with
|
|
record
|
|
health_limit : natural := 0;
|
|
armour_limit : natural := 0;
|
|
mana_limit : natural := 0;
|
|
stamina_limit : natural := 0;
|
|
attack_range : natural_subrange := (0, 0);
|
|
end record;
|
|
|
|
type goblin_variable_type is new entity_variable_type with
|
|
record
|
|
health : natural := 0;
|
|
armour : natural := 0;
|
|
mana : natural := 0;
|
|
stamina : natural := 0;
|
|
end record;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Player
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
-- Gameplay
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
x : natural := 0;
|
|
|
|
begin
|
|
|
|
for this in magic_list
|
|
loop
|
|
x := x + render_character (magic_constant_data (this).symbol, magic_constant_data (this).colour, magic_constant_data (this).effect);
|
|
put_line (" " & to_string (magic_constant_data (this).name));
|
|
end loop;
|
|
|
|
for this in item_list
|
|
loop
|
|
x := x + render_character (item_constant_data (this).symbol, item_constant_data (this).colour, item_constant_data (this).effect);
|
|
put_line (" " & to_string (item_constant_data (this).name));
|
|
end loop;
|
|
|
|
for this in ammunition_list
|
|
loop
|
|
x := x + render_character (ammunition_constant_data (this).symbol, ammunition_constant_data (this).colour, ammunition_constant_data (this).effect);
|
|
put_line (" " & to_string (ammunition_constant_data (this).name));
|
|
end loop;
|
|
|
|
for this in weapon_list
|
|
loop
|
|
x := x + render_character (weapon_constant_data (this).symbol, weapon_constant_data (this).colour, weapon_constant_data (this).effect);
|
|
put_line (" " & to_string (weapon_constant_data (this).name));
|
|
end loop;
|
|
|
|
for this in armour_list
|
|
loop
|
|
x := x + render_character (armour_constant_data (this).symbol, armour_constant_data (this).colour, armour_constant_data (this).effect);
|
|
put_line (" " & to_string (armour_constant_data (this).name));
|
|
end loop;
|
|
|
|
for this in plant_list
|
|
loop
|
|
x := x + render_character (plant_constant_data (this).symbol, plant_constant_data (this).colour, plant_constant_data (this).effect);
|
|
put_line (" " & to_string (plant_constant_data (this).name));
|
|
end loop;
|
|
|
|
return 0;
|
|
|
|
end xabina;
|