75 lines
4.1 KiB
Ada
75 lines
4.1 KiB
Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
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package map is
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------------------------------------------------------------------------------------------
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type list is (
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stone_wall, wooden_wall, stone_floor, wooden_floor, water_shallow, water_deep, swamp_shallow, swamp_deep
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);
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type mark is mod 72;
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type width is mod 120;
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type height is mod 40;
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------------------------------------------------------------------------------------------
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type constant_type is new core.constant_type with
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record
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collide : boolean := false;
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condition_limit : natural := 0;
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end record;
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type variable_type is new core.variable_type with
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record
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entity : core.list := core.none;
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identifier : natural := 0;
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end record;
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type matrical_type is
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record
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map : list := stone_floor;
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condition : natural := 0;
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end record;
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type constant_list is array (list) of constant_type;
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type variable_list is array (mark) of variable_type;
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type matrical_list is array (height, width) of matrical_type;
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------------------------------------------------------------------------------------------
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constant_data : constant constant_list := (
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(core.map, "Stone Wall ", '#', core.colour.grey, core.effect.bold, true, 59),
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(core.map, "Wooden Wall ", '#', core.colour.yellow, core.effect.normal, false, 23),
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(core.map, "Stone Floor ", '.', core.colour.grey, core.effect.bold, true, 47),
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(core.map, "Wooden Floor ", '.', core.colour.yellow, core.effect.normal, false, 11),
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(core.map, "Water (shallow) ", '~', core.colour.blue, core.effect.normal, false, 0),
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(core.map, "Water (deep) ", '~', core.colour.blue, core.effect.bold, true, 0),
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(core.map, "Swamp (shallow) ", '~', core.colour.green, core.effect.normal, false, 0),
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(core.map, "Swamp (deep) ", '~', core.colour.green, core.effect.bold, true, 0)
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);
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variable_data : variable_list;
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matrical_data : matrical_list;
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------------------------------------------------------------------------------------------
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procedure generate;
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procedure render;
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------------------------------------------------------------------------------------------
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end map;
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