63 lines
3.9 KiB
Ada
63 lines
3.9 KiB
Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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with core;
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package plant is
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------------------------------------------------------------------------------------------
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type list is (
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oak_tree, pine_tree, birch_tree, acacia_tree, apple_tree, peach_tree, orange_tree, pear_tree,
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bush, thorny_bush, tall_grass, reed
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);
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type mark is mod 72;
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------------------------------------------------------------------------------------------
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type constant_type is new core.constant_type with
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record
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health_limit : natural := 0;
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end record;
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type variable_type is new core.variable_type with
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record
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health : natural := 0;
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end record;
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type constant_list is array (list) of constant_type;
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type variable_list is array (mark) of variable_type;
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------------------------------------------------------------------------------------------
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constant_data : constant constant_list := (
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(core.plant, "Oak Tree ", 'T', core.colour.green, core.effect.bold, 11),
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(core.plant, "Pine Tree ", 'T', core.colour.green, core.effect.bold, 23),
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(core.plant, "Birch Tree ", 'T', core.colour.green, core.effect.bold, 13),
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(core.plant, "Acacia Tree ", 'T', core.colour.green, core.effect.bold, 19),
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(core.plant, "Apple Tree ", 'T', core.colour.green, core.effect.bold, 17),
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(core.plant, "Peach Tree ", 'T', core.colour.green, core.effect.bold, 13),
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(core.plant, "Orange Tree ", 'T', core.colour.green, core.effect.bold, 11),
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(core.plant, "Pear Tree ", 'T', core.colour.green, core.effect.bold, 13),
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(core.plant, "Bush ", '&', core.colour.green, core.effect.normal, 5),
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(core.plant, "Thorny Bush ", '&', core.colour.green, core.effect.normal, 7),
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(core.plant, "Tall Grass ", '%', core.colour.green, core.effect.normal, 3),
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(core.plant, "Reed ", '%', core.colour.green, core.effect.normal, 3)
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);
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variable_data : variable_list;
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------------------------------------------------------------------------------------------
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end plant;
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