351 lines
22 KiB
Ada
351 lines
22 KiB
Ada
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
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-- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
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-- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with ada.text_io, ada.strings.unbounded;
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use ada.text_io, ada.strings.unbounded;
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-- Do not use this command below, it's for real-time game...
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-- $ gnatmake xabina.adb && stty raw -echo && ./xabina && reset
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function xabina return integer is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- System
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type integer_subrange is
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record
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minimum : integer := 0;
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maximum : integer := 0;
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end record;
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type natural_subrange is
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record
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minimum : natural := 0;
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maximum : natural := 0;
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end record;
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type colours is (
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COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE
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);
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type effects is (
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EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
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);
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function render_character ( -- A joke function...
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symbol : character := ' ';
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colour : colours := COLOUR_WHITE;
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effect : effects := EFFECT_NORMAL
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) return natural is
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begin
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put (character'val (27) & "[");
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case effect is
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when EFFECT_NORMAL => put ("0");
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when EFFECT_BOLD => put ("1");
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when EFFECT_ITALIC => put ("3");
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when EFFECT_UNDERLINE => put ("4");
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when EFFECT_BLINK => put ("5");
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when EFFECT_REVERSE => put ("7");
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end case;
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put (";3");
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case colour is
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when COLOUR_GREY => put ("0");
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when COLOUR_RED => put ("1");
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when COLOUR_GREEN => put ("2");
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when COLOUR_YELLOW => put ("3");
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when COLOUR_BLUE => put ("4");
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when COLOUR_PINK => put ("5");
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when COLOUR_CYAN => put ("6");
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when COLOUR_WHITE => put ("7");
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end case;
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put ("m");
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put (symbol);
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put (character'val (27) & "[0m");
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return 1;
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end render_character;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Entity
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type entities is (
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ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_SPELL, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
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ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
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);
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type entity_constant_type is tagged
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record
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entity : entities := ENTITY_NULL; -- Entity identifier.
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name : unbounded_string := null_unbounded_string; -- Entity general name.
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symbol : character := ' '; -- Entity ASCII character representation.
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colour : colours := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
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effect : effects := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
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end record;
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type entity_variable_type is tagged
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record
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x : integer := 0; -- Global X coordinate.
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y : integer := 0; -- Global Y coordinate.
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end record;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Menu
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Map:
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-- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type map_list is (
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STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR, WATER_SHALLOW, WATER_DEEP, SWAMP_SHALLOW, SWAMP_DEEP
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);
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type map_constant_type is new entity_constant_type with
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record
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collide : boolean := false;
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end record;
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type map_constant_list is array (map_list) of map_constant_type;
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map_constant_data : constant map_constant_list := (
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(ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true),
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(ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true),
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(ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false),
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(ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Water (shallow)"), '~', COLOUR_BLUE, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Water (deep)"), '~', COLOUR_BLUE, EFFECT_BOLD, true),
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(ENTITY_MAP, to_unbounded_string ("Swamp (shallow)"), '~', COLOUR_GREEN, EFFECT_NORMAL, false),
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(ENTITY_MAP, to_unbounded_string ("Swamp (deep)"), '~', COLOUR_GREEN, EFFECT_BOLD, true)
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Item
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type item_list is (
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WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN,
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CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST,
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SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK,
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COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE,
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COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD,
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BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK,
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PAPERS, PAPERWEIGHT
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);
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type item_mark is mod 72;
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type item_constant_type is new entity_constant_type with
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record
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value : natural := 0;
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weight : natural := 0;
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-- description : unbounded_string := null_unbounded_string;
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end record;
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type item_variable_type is new entity_variable_type with
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record
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owner : natural := 0;
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end record;
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type item_constant_list is array (item_list) of item_constant_type;
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type item_variable_list is array (item_mark) of item_variable_type;
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item_constant_data : constant item_constant_list := (
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(ENTITY_ITEM, to_unbounded_string ("Wood"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Bark"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 2),
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(ENTITY_ITEM, to_unbounded_string ("Flax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Plank"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Stick"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
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(ENTITY_ITEM, to_unbounded_string ("Braces"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Nails"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Linen"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
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(ENTITY_ITEM, to_unbounded_string ("Chamomile"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Mint"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Wax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 1),
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(ENTITY_ITEM, to_unbounded_string ("Salt"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Sugar"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 1),
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(ENTITY_ITEM, to_unbounded_string ("Pepper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
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(ENTITY_ITEM, to_unbounded_string ("Cinnamon"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
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(ENTITY_ITEM, to_unbounded_string ("Yeast"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Skull"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Bone"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Intestines"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Fur"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 2),
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(ENTITY_ITEM, to_unbounded_string ("Leather"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
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(ENTITY_ITEM, to_unbounded_string ("Fat"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Horn"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
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(ENTITY_ITEM, to_unbounded_string ("Tusk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 5),
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(ENTITY_ITEM, to_unbounded_string ("Copper Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 7),
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(ENTITY_ITEM, to_unbounded_string ("Iron Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 11),
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(ENTITY_ITEM, to_unbounded_string ("Silver Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 7),
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(ENTITY_ITEM, to_unbounded_string ("Gold Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 7),
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(ENTITY_ITEM, to_unbounded_string ("Coal Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 7),
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(ENTITY_ITEM, to_unbounded_string ("Tin Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
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(ENTITY_ITEM, to_unbounded_string ("Zinc Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
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(ENTITY_ITEM, to_unbounded_string ("Lead Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 13),
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(ENTITY_ITEM, to_unbounded_string ("Copper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 5),
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(ENTITY_ITEM, to_unbounded_string ("Iron"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 7),
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(ENTITY_ITEM, to_unbounded_string ("Silver"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 5),
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(ENTITY_ITEM, to_unbounded_string ("Gold"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 29, 5),
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(ENTITY_ITEM, to_unbounded_string ("Coal"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 5),
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(ENTITY_ITEM, to_unbounded_string ("Tin"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 5),
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(ENTITY_ITEM, to_unbounded_string ("Zinc"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 5),
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(ENTITY_ITEM, to_unbounded_string ("Lead"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 47, 7),
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(ENTITY_ITEM, to_unbounded_string ("Bronze"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 61, 5),
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(ENTITY_ITEM, to_unbounded_string ("Brass"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 67, 5),
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(ENTITY_ITEM, to_unbounded_string ("Steel"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 71, 7),
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(ENTITY_ITEM, to_unbounded_string ("Mercury"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 97, 11),
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(ENTITY_ITEM, to_unbounded_string ("Oil"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
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(ENTITY_ITEM, to_unbounded_string ("Ink"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Venom"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
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(ENTITY_ITEM, to_unbounded_string ("Silk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
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(ENTITY_ITEM, to_unbounded_string ("Papers"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
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(ENTITY_ITEM, to_unbounded_string ("Paperweight"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1)
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);
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item_variable_data : item_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Spell
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Ammunition
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Weapon
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type weapon_list is (
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IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER
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);
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type weapon_mark is mod 72;
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type weapon_constant_type is new entity_constant_type with
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record
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dual_wield : boolean := false;
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weight : natural := 0;
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value : natural := 0;
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attack_range : integer_subrange := (0, 0);
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defense_range : integer_subrange := (0, 0);
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distance_range : integer_subrange := (0, 0);
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-- description : unbounded_string := null_unbounded_string;
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end record;
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type weapon_variable_type is new entity_variable_type with
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record
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enchantment : natural := 0;
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condition : natural := 0;
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end record;
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type weapon_constant_list is array (weapon_list) of weapon_constant_type;
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type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
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weapon_constant_data : constant weapon_constant_list := (
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(ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)),
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(ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1))
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);
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weapon_variable_data : weapon_variable_list;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Armour
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Scroll
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Potion
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Consumable
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Note
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Plant
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type plant_list is (
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PLANT_FLOWER, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Animal
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type animal_list is (
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ANIMAL_ROACH, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
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);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Goblin
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type goblin_list is (
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GOBLIN_FEMALE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
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);
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type goblin_constant_type is new entity_constant_type with
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record
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health_limit : natural := 0;
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armour_limit : natural := 0;
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mana_limit : natural := 0;
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stamina_limit : natural := 0;
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attack_range : natural_subrange := (0, 0);
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end record;
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type goblin_variable_type is new entity_variable_type with
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record
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health : natural := 0;
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armour : natural := 0;
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mana : natural := 0;
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stamina : natural := 0;
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end record;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Player
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Gameplay
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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x : natural := 0;
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begin
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for this in item_list
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loop
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x := x + render_character (item_constant_data (this).symbol, item_constant_data (this).colour, item_constant_data (this).effect);
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put_line (" " & to_string (item_constant_data (this).name));
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end loop;
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return 0;
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end xabina;
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