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- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
- -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
- -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Experimental minimal terminal rogue-like game in Ada programming language. I used to write a lot of Ada programs some time ago, then went in full C and assembly mode, and came
- -- back to Ada, but realized that I keep my folders messy... Since it's bothersome to find my old Ada projects and share them here, I decided that the most easy thing to do is to
- -- write a new program in Ada, a tiny game. Work in progress, it's messy and ugly for now...
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- with ada.text_io, ada.strings.unbounded;
- use ada.text_io, ada.strings.unbounded;
-
- -- Do not use this command below, it's for real-time game...
- -- $ gnatmake xabina.adb && stty raw -echo && ./xabina && reset
-
- function xabina return integer is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- System
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type integer_subrange is
- record
- minimum : integer := 0;
- maximum : integer := 0;
- end record;
-
- type natural_subrange is
- record
- minimum : natural := 0;
- maximum : natural := 0;
- end record;
-
- type colours is (
- COLOUR_GREY, COLOUR_RED, COLOUR_GREEN, COLOUR_YELLOW, COLOUR_BLUE, COLOUR_PINK, COLOUR_CYAN, COLOUR_WHITE
- );
-
- type effects is (
- EFFECT_NORMAL, EFFECT_BOLD, EFFECT_ITALIC, EFFECT_UNDERLINE, EFFECT_BLINK, EFFECT_REVERSE
- );
-
- function render_character ( -- A joke function...
- symbol : character := ' ';
- colour : colours := COLOUR_WHITE;
- effect : effects := EFFECT_NORMAL
- ) return natural is
- begin
- put (character'val (27) & "[");
- case effect is
- when EFFECT_NORMAL => put ("0");
- when EFFECT_BOLD => put ("1");
- when EFFECT_ITALIC => put ("3");
- when EFFECT_UNDERLINE => put ("4");
- when EFFECT_BLINK => put ("5");
- when EFFECT_REVERSE => put ("7");
- end case;
- put (";3");
- case colour is
- when COLOUR_GREY => put ("0");
- when COLOUR_RED => put ("1");
- when COLOUR_GREEN => put ("2");
- when COLOUR_YELLOW => put ("3");
- when COLOUR_BLUE => put ("4");
- when COLOUR_PINK => put ("5");
- when COLOUR_CYAN => put ("6");
- when COLOUR_WHITE => put ("7");
- end case;
- put ("m");
- put (symbol);
- put (character'val (27) & "[0m");
- return 1;
- end render_character;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Entity
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type entities is (
- ENTITY_NULL, ENTITY_MENU, ENTITY_MAP, ENTITY_ITEM, ENTITY_MAGIC, ENTITY_AMMUNITION, ENTITY_WEAPON, ENTITY_ARMOUR,
- ENTITY_SCROLL, ENTITY_POTION, ENTITY_CONSUMABLE, ENTITY_NOTE, ENTITY_PLANT, ENTITY_ANIMAL, ENTITY_GOBLIN, ENTITY_PLAYER
- );
-
- type entity_constant_type is tagged
- record
- entity : entities := ENTITY_NULL; -- Entity identifier.
- name : unbounded_string := null_unbounded_string; -- Entity general name.
- symbol : character := ' '; -- Entity ASCII character representation.
- colour : colours := COLOUR_WHITE; -- Entity VT100 escape sequence colour.
- effect : effects := EFFECT_NORMAL; -- Entity VT100 escape sequence effect.
- end record;
-
- type entity_variable_type is tagged
- record
- x : integer := 0; -- Global X coordinate.
- y : integer := 0; -- Global Y coordinate.
- end record;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Menu
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Map:
- -- -- Map data is only constant, not variable, since X and Y coordinates are determined by player, camera or global position.
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type map_list is (
- STONE_WALL, WOODEN_WALL, STONE_FLOOR, WOODEN_FLOOR, WATER_SHALLOW, WATER_DEEP, SWAMP_SHALLOW, SWAMP_DEEP
- );
-
- type map_constant_type is new entity_constant_type with
- record
- collide : boolean := false;
- end record;
-
- type map_constant_list is array (map_list) of map_constant_type;
-
- map_constant_data : constant map_constant_list := (
- (ENTITY_MAP, to_unbounded_string ("Stone Wall"), '#', COLOUR_GREY, EFFECT_BOLD, true),
- (ENTITY_MAP, to_unbounded_string ("Wooden Wall"), '#', COLOUR_YELLOW, EFFECT_NORMAL, true),
- (ENTITY_MAP, to_unbounded_string ("Stone Floor"), '.', COLOUR_GREY, EFFECT_BOLD, false),
- (ENTITY_MAP, to_unbounded_string ("Wooden Floor"), '.', COLOUR_YELLOW, EFFECT_NORMAL, false),
- (ENTITY_MAP, to_unbounded_string ("Water (shallow)"), '~', COLOUR_BLUE, EFFECT_NORMAL, false),
- (ENTITY_MAP, to_unbounded_string ("Water (deep)"), '~', COLOUR_BLUE, EFFECT_BOLD, true),
- (ENTITY_MAP, to_unbounded_string ("Swamp (shallow)"), '~', COLOUR_GREEN, EFFECT_NORMAL, false),
- (ENTITY_MAP, to_unbounded_string ("Swamp (deep)"), '~', COLOUR_GREEN, EFFECT_BOLD, true)
- );
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Item
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type item_list is (
- WOOD, BARK, FLAX, PLANK, STICK, BRACES, NAILS, LINEN,
- CHAMOMILE, MINT, WAX, SALT, SUGAR, PEPPER, CINNAMON, YEAST,
- SKULL, BONE, INTESTINES, FUR, LEATHER, FAT, HORN, TUSK,
- COPPER_ORE, IRON_ORE, SILVER_ORE, GOLD_ORE, COAL_ORE, TIN_ORE, ZINC_ORE, LEAD_ORE,
- COPPER, IRON, SILVER, GOLD, COAL, TIN, ZINC, LEAD,
- BRONZE, BRASS, STEEL, MERCURY, OIL, INK, VENOM, SILK,
- PAPERS, PAPERWEIGHT
- );
-
- type item_mark is mod 72;
-
- type item_constant_type is new entity_constant_type with
- record
- value : natural := 0;
- weight : natural := 0;
- end record;
-
- type item_variable_type is new entity_variable_type with
- record
- owner : natural := 0;
- end record;
-
- type item_constant_list is array (item_list) of item_constant_type;
- type item_variable_list is array (item_mark) of item_variable_type;
-
- item_constant_data : constant item_constant_list := (
- (ENTITY_ITEM, to_unbounded_string ("Wood"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
- (ENTITY_ITEM, to_unbounded_string ("Bark"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 2),
- (ENTITY_ITEM, to_unbounded_string ("Flax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
- (ENTITY_ITEM, to_unbounded_string ("Plank"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
- (ENTITY_ITEM, to_unbounded_string ("Stick"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 2),
- (ENTITY_ITEM, to_unbounded_string ("Braces"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
- (ENTITY_ITEM, to_unbounded_string ("Nails"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
- (ENTITY_ITEM, to_unbounded_string ("Linen"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
- (ENTITY_ITEM, to_unbounded_string ("Chamomile"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
- (ENTITY_ITEM, to_unbounded_string ("Mint"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
- (ENTITY_ITEM, to_unbounded_string ("Wax"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 1),
- (ENTITY_ITEM, to_unbounded_string ("Salt"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
- (ENTITY_ITEM, to_unbounded_string ("Sugar"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 1),
- (ENTITY_ITEM, to_unbounded_string ("Pepper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
- (ENTITY_ITEM, to_unbounded_string ("Cinnamon"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 1),
- (ENTITY_ITEM, to_unbounded_string ("Yeast"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
- (ENTITY_ITEM, to_unbounded_string ("Skull"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
- (ENTITY_ITEM, to_unbounded_string ("Bone"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
- (ENTITY_ITEM, to_unbounded_string ("Intestines"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
- (ENTITY_ITEM, to_unbounded_string ("Fur"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 2),
- (ENTITY_ITEM, to_unbounded_string ("Leather"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 1),
- (ENTITY_ITEM, to_unbounded_string ("Fat"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
- (ENTITY_ITEM, to_unbounded_string ("Horn"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1),
- (ENTITY_ITEM, to_unbounded_string ("Tusk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 3, 5),
- (ENTITY_ITEM, to_unbounded_string ("Copper Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 7),
- (ENTITY_ITEM, to_unbounded_string ("Iron Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 7, 11),
- (ENTITY_ITEM, to_unbounded_string ("Silver Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 7),
- (ENTITY_ITEM, to_unbounded_string ("Gold Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 7),
- (ENTITY_ITEM, to_unbounded_string ("Coal Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 7),
- (ENTITY_ITEM, to_unbounded_string ("Tin Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
- (ENTITY_ITEM, to_unbounded_string ("Zinc Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 7),
- (ENTITY_ITEM, to_unbounded_string ("Lead Ore"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 13),
- (ENTITY_ITEM, to_unbounded_string ("Copper"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 17, 5),
- (ENTITY_ITEM, to_unbounded_string ("Iron"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 7),
- (ENTITY_ITEM, to_unbounded_string ("Silver"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 23, 5),
- (ENTITY_ITEM, to_unbounded_string ("Gold"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 29, 5),
- (ENTITY_ITEM, to_unbounded_string ("Coal"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 19, 5),
- (ENTITY_ITEM, to_unbounded_string ("Tin"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 5),
- (ENTITY_ITEM, to_unbounded_string ("Zinc"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 5),
- (ENTITY_ITEM, to_unbounded_string ("Lead"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 47, 7),
- (ENTITY_ITEM, to_unbounded_string ("Bronze"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 61, 5),
- (ENTITY_ITEM, to_unbounded_string ("Brass"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 67, 5),
- (ENTITY_ITEM, to_unbounded_string ("Steel"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 71, 7),
- (ENTITY_ITEM, to_unbounded_string ("Mercury"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 97, 11),
- (ENTITY_ITEM, to_unbounded_string ("Oil"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 5, 1),
- (ENTITY_ITEM, to_unbounded_string ("Ink"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
- (ENTITY_ITEM, to_unbounded_string ("Venom"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 11, 1),
- (ENTITY_ITEM, to_unbounded_string ("Silk"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 13, 1),
- (ENTITY_ITEM, to_unbounded_string ("Papers"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 1, 1),
- (ENTITY_ITEM, to_unbounded_string ("Paperweight"), '+', COLOUR_YELLOW, EFFECT_NORMAL, 2, 1)
- );
-
- item_variable_data : item_variable_list;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Spell
- -- -- Place-holders mostly, implement self/target/target_range effect variations...
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type magic_list is (
- IGNITE, ILLUMINATE, BLADECHARM, BATTLECRY
- );
-
- type magic_mark is mod 72;
-
- type magic_constant_type is new entity_constant_type with
- record
- self : boolean := false;
- health : integer := 0;
- armour : integer := 0;
- mana : integer := 0;
- stamina : integer := 0;
- distance : integer := 0;
- tribute : natural := 0;
- end record;
-
- type magic_variable_type is new entity_variable_type with
- record
- enchantment : natural := 0;
- end record;
-
- type magic_constant_list is array (magic_list) of magic_constant_type;
- type magic_variable_list is array (magic_mark) of magic_variable_type;
-
- magic_constant_data : constant magic_constant_list := (
- (ENTITY_MAGIC, to_unbounded_string ("Ignite"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, -3, 0, 0, -1, 7, 1),
- (ENTITY_MAGIC, to_unbounded_string ("Illuminate"), '*', COLOUR_YELLOW, EFFECT_ITALIC, false, 0, 0, 0, -1, 13, 1),
- (ENTITY_MAGIC, to_unbounded_string ("Bladecharm"), '*', COLOUR_RED, EFFECT_ITALIC, true, 0, -3, 0, -1, 7, 3),
- (ENTITY_MAGIC, to_unbounded_string ("Battlecry"), '*', COLOUR_RED, EFFECT_ITALIC, true, -1, -1, 0, -1, 7, 2)
- );
-
- magic_variable_data : magic_variable_list;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Ammunition
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type ammunition_list is (
- ARROWS, BOLTS, SLINGSHOTS, JARIDS
- );
-
- type ammunition_mark is mod 72;
-
- type ammunition_constant_type is new entity_constant_type with
- record
- value : natural := 0;
- weight : natural := 0;
- dual_wield : boolean := false;
- amount_limit : natural := 0;
- attack_range : natural_subrange := (0, 0);
- distance_range : natural_subrange := (0, 0);
- end record;
-
- type ammunition_variable_type is new entity_variable_type with
- record
- amount : natural_subrange := (0, 0);
- enchantment : natural := 0;
- end record;
-
- type ammunition_constant_list is array (ammunition_list) of ammunition_constant_type;
- type ammunition_variable_list is array (ammunition_mark) of ammunition_variable_type;
-
- ammunition_constant_data : constant ammunition_constant_list := (
- (ENTITY_AMMUNITION, to_unbounded_string ("Arrows"), '^', COLOUR_RED, EFFECT_NORMAL, 11, 13, false, 23, (0, 7), (17, 67)),
- (ENTITY_AMMUNITION, to_unbounded_string ("Bolts"), '^', COLOUR_RED, EFFECT_NORMAL, 13, 23, false, 29, (0, 5), (17, 67)),
- (ENTITY_AMMUNITION, to_unbounded_string ("Slingshots"), '^', COLOUR_RED, EFFECT_NORMAL, 5, 7, true, 43, (0, 7), (17, 67)),
- (ENTITY_AMMUNITION, to_unbounded_string ("Jarids"), '^', COLOUR_RED, EFFECT_NORMAL, 29, 37, true, 7, (0, 7), (17, 67))
- );
-
- ammunition_variable_data : ammunition_variable_list;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Weapon
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type weapon_list is (
- IRON_SWORD, IRON_GREATSWORD, IRON_AXE, IRON_BATTLEAXE, IRON_SPEAR, IRON_SHIELD, IRON_MACE, IRON_HAMMER
- );
-
- type weapon_mark is mod 72;
-
- type weapon_constant_type is new entity_constant_type with
- record
- dual_wield : boolean := false;
- value : natural := 0;
- weight : natural := 0;
- attack_range : natural_subrange := (0, 0);
- defense_range : natural_subrange := (0, 0);
- distance_range : natural_subrange := (0, 0);
- end record;
-
- type weapon_variable_type is new entity_variable_type with
- record
- enchantment : natural := 0;
- condition : natural := 0;
- end record;
-
- type weapon_constant_list is array (weapon_list) of weapon_constant_type;
- type weapon_variable_list is array (weapon_mark) of weapon_variable_type;
-
- weapon_constant_data : constant weapon_constant_list := (
- (ENTITY_WEAPON, to_unbounded_string ("Iron Sword"), 'l', COLOUR_RED, EFFECT_NORMAL, true, 11, 31, (3, 7), (0, 2), (0, 1)),
- (ENTITY_WEAPON, to_unbounded_string ("Iron Greatsword"), 'L', COLOUR_RED, EFFECT_BOLD, false, 23, 67, (5, 11), (1, 3), (0, 2)),
- (ENTITY_WEAPON, to_unbounded_string ("Iron Axe"), 'r', COLOUR_RED, EFFECT_NORMAL, true, 13, 43, (1, 7), (0, 2), (0, 1)),
- (ENTITY_WEAPON, to_unbounded_string ("Iron Battleaxe"), 'T', COLOUR_RED, EFFECT_BOLD, false, 19, 73, (6, 13), (1, 2), (0, 2)),
- (ENTITY_WEAPON, to_unbounded_string ("Iron Spear"), 'I', COLOUR_RED, EFFECT_BOLD, false, 17, 53, (4, 10), (2, 4), (0, 2)),
- (ENTITY_WEAPON, to_unbounded_string ("Iron Shield"), 'o', COLOUR_RED, EFFECT_NORMAL, true, 13, 37, (0, 3), (4, 9), (0, 1)),
- (ENTITY_WEAPON, to_unbounded_string ("Iron Mace"), 'i', COLOUR_RED, EFFECT_NORMAL, true, 11, 41, (3, 8), (0, 2), (0, 1)),
- (ENTITY_WEAPON, to_unbounded_string ("Iron Hammer"), 't', COLOUR_RED, EFFECT_NORMAL, true, 13, 47, (4, 7), (0, 3), (0, 1))
- );
-
- weapon_variable_data : weapon_variable_list;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Armour
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type armour_list is (
- IRON_HELMET, IRON_CHESTPLATE, IRON_GAUNTLETS, IRON_GREAVES, IRON_CUISSE, IRON_FAULD, IRON_GARDBRACE, IRON_REREBRACE
- );
-
- type armour_mark is mod 72;
-
- type armour_constant_type is new entity_constant_type with
- record
- value : natural := 0;
- weight : natural := 0;
- defense_range : natural_subrange := (0, 0);
- end record;
-
- type armour_variable_type is new entity_variable_type with
- record
- enchantment : natural := 0;
- condition : natural := 0;
- end record;
-
- type armour_constant_list is array (armour_list) of armour_constant_type;
- type armour_variable_list is array (armour_mark) of armour_variable_type;
-
- armour_constant_data : constant armour_constant_list := (
- (ENTITY_ARMOUR, to_unbounded_string ("Iron Helmet"), 'm', COLOUR_YELLOW, EFFECT_NORMAL, 11, 31, (3, 7)),
- (ENTITY_ARMOUR, to_unbounded_string ("Iron Chestplate"), 'M', COLOUR_YELLOW, EFFECT_BOLD, 23, 67, (5, 11)),
- (ENTITY_ARMOUR, to_unbounded_string ("Iron Gauntlets"), 'i', COLOUR_YELLOW, EFFECT_NORMAL, 13, 43, (1, 7)),
- (ENTITY_ARMOUR, to_unbounded_string ("Iron Greaves"), 'I', COLOUR_YELLOW, EFFECT_NORMAL, 19, 73, (6, 13)),
- (ENTITY_ARMOUR, to_unbounded_string ("Iron Cuisse"), 'Y', COLOUR_YELLOW, EFFECT_BOLD, 17, 53, (4, 10)),
- (ENTITY_ARMOUR, to_unbounded_string ("Iron Fauld"), '-', COLOUR_YELLOW, EFFECT_NORMAL, 13, 37, (0, 3)),
- (ENTITY_ARMOUR, to_unbounded_string ("Iron Gardbrace"), 'v', COLOUR_YELLOW, EFFECT_NORMAL, 11, 41, (3, 8)),
- (ENTITY_ARMOUR, to_unbounded_string ("Iron Rerebrace"), 'V', COLOUR_YELLOW, EFFECT_NORMAL, 13, 47, (4, 7))
- );
-
- armour_variable_data : armour_variable_list;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Scroll
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Potion
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Consumable
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Note
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Plant
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type plant_list is (
- PLANT_FLOWER, PLANT_GRASS, PLANT_REED, PLANT_BUSH, PLANT_APPLE_TREE, PLANT_LEMON_TREE, PLANT_OAK_TREE, PLANT_PINE_TREE
- );
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Animal
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type animal_list is (
- ANIMAL_ROACH, ANIMAL_RAT, ANIMAL_BAT, ANIMAL_SPIDER, ANIMAL_LIZARD, ANIMAL_SNAIL, ANIMAL_WORM, ANIMAL_MOLE
- );
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Goblin
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- type goblin_list is (
- GOBLIN_FEMALE, GOBLIN_WORKER, GOBLIN_WARRIOR, GOBLIN_BOAR_RIDER, GOBLIN_SHAMAN, GOBLIN_CHIEF, GOBLIN_KING, GOBLIN_OGRE
- );
-
- type goblin_constant_type is new entity_constant_type with
- record
- health_limit : natural := 0;
- armour_limit : natural := 0;
- mana_limit : natural := 0;
- stamina_limit : natural := 0;
- attack_range : natural_subrange := (0, 0);
- end record;
-
- type goblin_variable_type is new entity_variable_type with
- record
- health : natural := 0;
- armour : natural := 0;
- mana : natural := 0;
- stamina : natural := 0;
- end record;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Player
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Gameplay
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- x : natural := 0;
-
- begin
-
- for this in magic_list
- loop
- x := x + render_character (magic_constant_data (this).symbol, magic_constant_data (this).colour, magic_constant_data (this).effect);
- put_line (" " & to_string (magic_constant_data (this).name));
- end loop;
-
- for this in item_list
- loop
- x := x + render_character (item_constant_data (this).symbol, item_constant_data (this).colour, item_constant_data (this).effect);
- put_line (" " & to_string (item_constant_data (this).name));
- end loop;
-
- for this in ammunition_list
- loop
- x := x + render_character (ammunition_constant_data (this).symbol, ammunition_constant_data (this).colour, ammunition_constant_data (this).effect);
- put_line (" " & to_string (ammunition_constant_data (this).name));
- end loop;
-
- for this in weapon_list
- loop
- x := x + render_character (weapon_constant_data (this).symbol, weapon_constant_data (this).colour, weapon_constant_data (this).effect);
- put_line (" " & to_string (weapon_constant_data (this).name));
- end loop;
-
- for this in armour_list
- loop
- x := x + render_character (armour_constant_data (this).symbol, armour_constant_data (this).colour, armour_constant_data (this).effect);
- put_line (" " & to_string (armour_constant_data (this).name));
- end loop;
-
- return 0;
-
- end xabina;
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