Explorar el Código

Adding files...

master
Ognjen Milan Robovic hace 7 meses
padre
commit
d8ccd42fd8
Se han modificado 4 ficheros con 205 adiciones y 0 borrados
  1. +9
    -0
      compile.sh
  2. +30
    -0
      main.c
  3. +140
    -0
      xeuron.c
  4. +26
    -0
      xeuron.h

+ 9
- 0
compile.sh Ver fichero

@@ -0,0 +1,9 @@
#!/bin/bash

set -xe

clang -g -ansi -Weverything -Ofast -o main main.c

valgrind ./main

exit

+ 30
- 0
main.c Ver fichero

@@ -0,0 +1,30 @@
#include "xeuron.c"

int main (void) {
//~int input [] = { 0, 0, 1, 1, 0, 1, 0, 1 }, output [] = { 0, 0, 0, 1 }; /* AND */
//~int input [] = { 0, 0, 1, 1, 0, 1, 0, 1 }, output [] = { 0, 1, 1, 1 }; /* OR */
int input [] = { 0, 0, 1, 1, 0, 1, 0, 1 }, output [] = { 0, 1, 1, 0 }; /* XOR */

neuron_initialize (2, 4, input, output);

neuron_configure ();

//~neuron_system [0] = 0; /* AND */
//~neuron_system [1] = 0;
//~neuron_system [2] = 0;
//~neuron_system [3] = 1;
//~neuron_system [0] = 0; /* OR */
//~neuron_system [1] = 1;
//~neuron_system [2] = 1;
//~neuron_system [3] = -1;
neuron_system [0] = 0; /* XOR */
neuron_system [1] = 1;
neuron_system [2] = 1;
neuron_system [3] = -2;

neuron_print ();

neuron_deinitialize ();

return (EXIT_SUCCESS);
}

+ 140
- 0
xeuron.c Ver fichero

@@ -0,0 +1,140 @@
/*
Copyright (c) 2023 : Ognjen 'xolatile' Milan Robovic

Xeuron is free software! You will redistribute it or modify it under the terms of the GNU General Public License by Free Software Foundation.
And when you do redistribute it or modify it, it will use either version 3 of the License, or (at yours truly opinion) any later version.
It is distributed in the hope that it will be useful or harmful, it really depends... But no warranty what so ever, seriously. See GNU/GPLv3.
*/

#ifndef XEURON_SOURCE
#define XEURON_SOURCE

/*#include <xolatile/xeuron.h>*/
#include "xeuron.h"
#include <stdio.h>

int neuron_array = 0;
int neuron_count = 0;
int * neuron_input = NULL;
int * neuron_output = NULL;
int * neuron_system = NULL;
/*
square : right up
bd abd bcd abcd
d ad cd acd
b ab bc abc
1 a c ac
*/
static int neuron_system_expect (int element) {
int i, j;

int offset = 0;

for (i = 0; i != 1 << neuron_array; ++i) {
int square = 1;

for (j = 0; j != neuron_array; ++j) {
square *= ((i & (1 << j)) ? neuron_input [j * neuron_count + element] : 1);
}

offset += (neuron_system [i]) * square;
}

return (offset);
}

static int neuron_system_factor (int factor) {
int i;

int offset = 0;

for (i = 0; i != neuron_count; ++i) {
offset += (i + 1) * (neuron_output [i + factor] - neuron_system_expect (i));
}

return (offset);
}

void neuron_initialize (int array, int count, int * input_data, int * output_data) {
neuron_array = array;
neuron_count = count;

neuron_input = allocate (neuron_array * neuron_count * (int) sizeof (* neuron_input));
neuron_output = allocate ( neuron_count * (int) sizeof (* neuron_output));

memory_copy (neuron_input, input_data, neuron_array * neuron_count * (int) sizeof (* neuron_input));
memory_copy (neuron_output, output_data, neuron_count * (int) sizeof (* neuron_output));

neuron_system = allocate ((1 << neuron_array) * (int) sizeof (* neuron_system));
}

void neuron_configure (void) {
int i, j;
//~int i;

for (j = 0; j != 3; ++j) {
int offset;

for (i = 0; i != 1 << neuron_array; ++i) {
neuron_system [i] += j;
}
offset = neuron_system_factor (i);
neuron_print ();

for (i = 0; i != 1 << neuron_array; ++i) {
neuron_system [i] -= 2 * j;
}
offset = neuron_system_factor (i);
neuron_print ();

for (i = 0; i != 1 << neuron_array; ++i) {
neuron_system [i] += j;
}

echo ("-------------------------------------------------------------------\n");
}

//~for (i = 0; i != 1 << neuron_array; ++i) {
//~int offset, offset_upper, offset_lower;

//~offset = neuron_system_factor (i);
//~neuron_print ();

//~neuron_system [i] += 1;
//~offset_upper = neuron_system_factor (i);
//~neuron_print ();

//~neuron_system [i] -= 2;
//~offset_lower = neuron_system_factor (i);
//~neuron_print ();

//~neuron_system [i] += 1;

//~echo ("-------------------------------------------------------------------\n");
//~}
}

void neuron_deinitialize (void) {
neuron_input = deallocate (neuron_input);
neuron_output = deallocate (neuron_output);
neuron_system = deallocate (neuron_system);
}

void neuron_print (void) {
int i;

terminal_colour (COLOUR_BLUE, EFFECT_BOLD);
echo (number_to_string (neuron_system_factor (0)));
terminal_cancel ();

echo (" [ ");

for (i = 0; i != 1 << neuron_array; ++i) {
echo (number_to_string (neuron_system [i]));
echo (" ");
}

echo ("]\n");
}

#endif

+ 26
- 0
xeuron.h Ver fichero

@@ -0,0 +1,26 @@
/*
Copyright (c) 2023 : Ognjen 'xolatile' Milan Robovic

Xeuron is free software! You will redistribute it or modify it under the terms of the GNU General Public License by Free Software Foundation.
And when you do redistribute it or modify it, it will use either version 3 of the License, or (at yours truly opinion) any later version.
It is distributed in the hope that it will be useful or harmful, it really depends... But no warranty what so ever, seriously. See GNU/GPLv3.
*/

#ifndef XEURON_HEADER
#define XEURON_HEADER

#include <xolatile/xtandard.c>

extern int neuron_array;
extern int neuron_count;
extern int * neuron_input;
extern int * neuron_output;
extern int * neuron_system;

extern void neuron_initialize (int array, int count, int * input_data, int * output_data);
extern void neuron_configure (void);
extern void neuron_deinitialize (void);

extern void neuron_print (void);

#endif

Cargando…
Cancelar
Guardar