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9
compile.sh
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compile.sh
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#!/bin/bash
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set -xe
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clang -g -ansi -Weverything -Ofast -o main main.c
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valgrind ./main
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exit
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30
main.c
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main.c
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#include "xeuron.c"
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int main (void) {
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//~int input [] = { 0, 0, 1, 1, 0, 1, 0, 1 }, output [] = { 0, 0, 0, 1 }; /* AND */
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//~int input [] = { 0, 0, 1, 1, 0, 1, 0, 1 }, output [] = { 0, 1, 1, 1 }; /* OR */
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int input [] = { 0, 0, 1, 1, 0, 1, 0, 1 }, output [] = { 0, 1, 1, 0 }; /* XOR */
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neuron_initialize (2, 4, input, output);
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neuron_configure ();
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//~neuron_system [0] = 0; /* AND */
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//~neuron_system [1] = 0;
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//~neuron_system [2] = 0;
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//~neuron_system [3] = 1;
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//~neuron_system [0] = 0; /* OR */
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//~neuron_system [1] = 1;
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//~neuron_system [2] = 1;
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//~neuron_system [3] = -1;
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neuron_system [0] = 0; /* XOR */
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neuron_system [1] = 1;
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neuron_system [2] = 1;
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neuron_system [3] = -2;
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neuron_print ();
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neuron_deinitialize ();
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return (EXIT_SUCCESS);
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}
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140
xeuron.c
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140
xeuron.c
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/*
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Copyright (c) 2023 : Ognjen 'xolatile' Milan Robovic
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Xeuron is free software! You will redistribute it or modify it under the terms of the GNU General Public License by Free Software Foundation.
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And when you do redistribute it or modify it, it will use either version 3 of the License, or (at yours truly opinion) any later version.
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It is distributed in the hope that it will be useful or harmful, it really depends... But no warranty what so ever, seriously. See GNU/GPLv3.
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*/
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#ifndef XEURON_SOURCE
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#define XEURON_SOURCE
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/*#include <xolatile/xeuron.h>*/
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#include "xeuron.h"
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#include <stdio.h>
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int neuron_array = 0;
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int neuron_count = 0;
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int * neuron_input = NULL;
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int * neuron_output = NULL;
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int * neuron_system = NULL;
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/*
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square : right up
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bd abd bcd abcd
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d ad cd acd
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b ab bc abc
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1 a c ac
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*/
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static int neuron_system_expect (int element) {
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int i, j;
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int offset = 0;
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for (i = 0; i != 1 << neuron_array; ++i) {
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int square = 1;
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for (j = 0; j != neuron_array; ++j) {
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square *= ((i & (1 << j)) ? neuron_input [j * neuron_count + element] : 1);
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}
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offset += (neuron_system [i]) * square;
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}
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return (offset);
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}
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static int neuron_system_factor (int factor) {
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int i;
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int offset = 0;
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for (i = 0; i != neuron_count; ++i) {
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offset += (i + 1) * (neuron_output [i + factor] - neuron_system_expect (i));
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}
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return (offset);
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}
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void neuron_initialize (int array, int count, int * input_data, int * output_data) {
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neuron_array = array;
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neuron_count = count;
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neuron_input = allocate (neuron_array * neuron_count * (int) sizeof (* neuron_input));
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neuron_output = allocate ( neuron_count * (int) sizeof (* neuron_output));
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memory_copy (neuron_input, input_data, neuron_array * neuron_count * (int) sizeof (* neuron_input));
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memory_copy (neuron_output, output_data, neuron_count * (int) sizeof (* neuron_output));
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neuron_system = allocate ((1 << neuron_array) * (int) sizeof (* neuron_system));
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}
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void neuron_configure (void) {
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int i, j;
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//~int i;
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for (j = 0; j != 3; ++j) {
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int offset;
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for (i = 0; i != 1 << neuron_array; ++i) {
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neuron_system [i] += j;
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}
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offset = neuron_system_factor (i);
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neuron_print ();
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for (i = 0; i != 1 << neuron_array; ++i) {
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neuron_system [i] -= 2 * j;
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}
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offset = neuron_system_factor (i);
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neuron_print ();
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for (i = 0; i != 1 << neuron_array; ++i) {
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neuron_system [i] += j;
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}
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echo ("-------------------------------------------------------------------\n");
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}
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//~for (i = 0; i != 1 << neuron_array; ++i) {
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//~int offset, offset_upper, offset_lower;
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//~offset = neuron_system_factor (i);
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//~neuron_print ();
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//~neuron_system [i] += 1;
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//~offset_upper = neuron_system_factor (i);
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//~neuron_print ();
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//~neuron_system [i] -= 2;
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//~offset_lower = neuron_system_factor (i);
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//~neuron_print ();
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//~neuron_system [i] += 1;
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//~echo ("-------------------------------------------------------------------\n");
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//~}
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}
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void neuron_deinitialize (void) {
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neuron_input = deallocate (neuron_input);
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neuron_output = deallocate (neuron_output);
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neuron_system = deallocate (neuron_system);
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}
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void neuron_print (void) {
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int i;
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terminal_colour (COLOUR_BLUE, EFFECT_BOLD);
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echo (number_to_string (neuron_system_factor (0)));
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terminal_cancel ();
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echo (" [ ");
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for (i = 0; i != 1 << neuron_array; ++i) {
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echo (number_to_string (neuron_system [i]));
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echo (" ");
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}
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echo ("]\n");
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}
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#endif
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26
xeuron.h
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26
xeuron.h
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/*
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Copyright (c) 2023 : Ognjen 'xolatile' Milan Robovic
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Xeuron is free software! You will redistribute it or modify it under the terms of the GNU General Public License by Free Software Foundation.
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And when you do redistribute it or modify it, it will use either version 3 of the License, or (at yours truly opinion) any later version.
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It is distributed in the hope that it will be useful or harmful, it really depends... But no warranty what so ever, seriously. See GNU/GPLv3.
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*/
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#ifndef XEURON_HEADER
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#define XEURON_HEADER
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#include <xolatile/xtandard.c>
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extern int neuron_array;
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extern int neuron_count;
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extern int * neuron_input;
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extern int * neuron_output;
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extern int * neuron_system;
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extern void neuron_initialize (int array, int count, int * input_data, int * output_data);
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extern void neuron_configure (void);
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extern void neuron_deinitialize (void);
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extern void neuron_print (void);
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#endif
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