xhads/source/attribute.adb

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with core, ui, attribute;
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use attribute;
package body attribute is
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procedure configure is
begin
for index in codex
loop
sprite (index) := core.load_sprite ("./sprite/attribute/" & core.lowercase (codex'image (index)) & ".png", 1, 1);
end loop;
end configure;
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procedure draw (index : in codex; x, y : in integer) is
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begin
core.draw (sprite (index), x, y);
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end draw;
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function name (index : in integer) return core.short_string is begin return trait (codex'val (index)).name; end name;
function base (index : in integer) return base_limit is begin return trait (codex'val (index)).base; end base;
function icon (index : in integer) return core.sprite is begin return sprite (codex'val (index)); end icon;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end attribute;