xhads/source/attribute.adb

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with core, ui, attribute;
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use attribute;
package body attribute is
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type sprite_array is array (codex) of core.sprite;
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icon : sprite_array;
------------------------------------------------------------------------------------------
procedure configure is
begin
for index in codex
loop
declare
folder : constant string := core.lowercase (ui.style'image (ui.active));
file : constant string := core.lowercase (codex'image (index));
begin
icon (index) := core.load_sprite ("./sprite/menu/" & folder & "/attribute/" & file & ".png", 1, 1);
end;
end loop;
end configure;
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procedure draw (index : in codex; x, y : in integer) is
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begin
core.draw (icon (index), x, y);
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end draw;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end attribute;