xhads/source/effect.adb

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, attribute, skill, resource, deity, material, magic, equipment, unit, construction, chad, world;
use type core.point;
package body effect is
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procedure apply (data : in value) is
begin
case data.operation is
when player_add =>
case data.operator is
when attribute_offense => world.map.chads (1).attributes (attribute.offense) := world.map.chads (1).attributes (attribute.offense) + data.modifier;
when attribute_wisdom => world.map.chads (1).attributes (attribute.wisdom) := world.map.chads (1).attributes (attribute.wisdom) + data.modifier;
when attribute_speed => world.map.chads (1).attributes (attribute.speed) := world.map.chads (1).attributes (attribute.speed) + data.modifier;
when others => null;
end case;
when others => null;
end case;
end apply;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end effect;