140 lines
7.2 KiB
Ada
140 lines
7.2 KiB
Ada
|
with core, effect;
|
||
|
|
||
|
package magic is
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
type school is (
|
||
|
neutral, air, dark, earth, fire, light,
|
||
|
prime, water
|
||
|
);
|
||
|
|
||
|
type codex is (
|
||
|
-- Neutral
|
||
|
magic_arrow, chain_magic_arrow,
|
||
|
-- Air
|
||
|
blow_away, chain_lightning, grounded, lightning, storm_arrows, storm_winds,
|
||
|
summon_air_elemental, thunderclap,
|
||
|
-- Dark
|
||
|
agony_mass, agony, despair_mass, despair, life_drain_mass, life_drain,
|
||
|
purge, summon_dark_elemental, terror, weakness_mass, weakness,
|
||
|
-- Earth
|
||
|
earthquake, erosion, petrification, poison_cloud, regeneration_mass, regeneration,
|
||
|
rockwalls, stone_skin_mass, stone_skin, summon_earth_elemental,
|
||
|
-- Fire
|
||
|
determination_mass, determination, fireball, fire_bolt, fire_shield, fire_storm,
|
||
|
frenzy, immolation, inner_fire_mass, inner_fire, summon_fire_elemental,
|
||
|
-- Light
|
||
|
blindness, celestial_armor_mass, celestial_armor, heal_mass, heal, purify,
|
||
|
retribution_heal, retribution_mana, retribution_shot, summon_light_elemental, sunburst,
|
||
|
-- Prime
|
||
|
dispel_magic_mass, dispel_magic, disruption, haste_mass, haste, implosion,
|
||
|
mana_drain, slow_mass, slow, teleport, time_statis,
|
||
|
-- Water
|
||
|
blizzard, eternal_winter, frozen_ground, ice_armor_mass, ice_armor, ice_bolt,
|
||
|
ice_breaker, ice_wall, summon_water_elemental, winter_circle
|
||
|
);
|
||
|
|
||
|
------------------------------------------------------------------------------------------
|
||
|
|
||
|
subtype level_limit is natural range 0 .. 6;
|
||
|
|
||
|
type information is
|
||
|
record
|
||
|
name : core.short_string;
|
||
|
kind : school;
|
||
|
level : level_limit;
|
||
|
evoke : effect.codex;
|
||
|
end record;
|
||
|
|
||
|
type trait_array is array (codex) of information;
|
||
|
|
||
|
------------------------------------------------------------------------------------------
|
||
|
|
||
|
trait : constant trait_array := (
|
||
|
("Magic Arrow ", neutral, 0, effect.none),
|
||
|
("Chain Magic Arrow ", neutral, 0, effect.none),
|
||
|
("Blow Away ", air, 0, effect.none),
|
||
|
("Chain Lightning ", air, 0, effect.none),
|
||
|
("Grounded ", air, 0, effect.none),
|
||
|
("Lightning ", air, 0, effect.none),
|
||
|
("Storm Arrows ", air, 0, effect.none),
|
||
|
("Storm Winds ", air, 0, effect.none),
|
||
|
("Summon Air Elemental ", air, 0, effect.none),
|
||
|
("Thunderclap ", air, 0, effect.none),
|
||
|
("Agony Mass ", dark, 0, effect.none),
|
||
|
("Agony ", dark, 0, effect.none),
|
||
|
("Despair Mass ", dark, 0, effect.none),
|
||
|
("Despair ", dark, 0, effect.none),
|
||
|
("Life Drain Mass ", dark, 0, effect.none),
|
||
|
("Life Drain ", dark, 0, effect.none),
|
||
|
("Purge ", dark, 0, effect.none),
|
||
|
("Summon Dark Elemental ", dark, 0, effect.none),
|
||
|
("Terror ", dark, 0, effect.none),
|
||
|
("Weakness Mass ", dark, 0, effect.none),
|
||
|
("Weakness ", dark, 0, effect.none),
|
||
|
("Earthquake ", earth, 0, effect.none),
|
||
|
("Erosion ", earth, 0, effect.none),
|
||
|
("Petrification ", earth, 0, effect.none),
|
||
|
("Poison Cloud ", earth, 0, effect.none),
|
||
|
("Regeneration Mass ", earth, 0, effect.none),
|
||
|
("Regeneration ", earth, 0, effect.none),
|
||
|
("Rockwalls ", earth, 0, effect.none),
|
||
|
("Stone Skin Mass ", earth, 0, effect.none),
|
||
|
("Stone Skin ", earth, 0, effect.none),
|
||
|
("Summon Earth Elemental ", earth, 0, effect.none),
|
||
|
("Determination Mass ", fire, 0, effect.none),
|
||
|
("Determination ", fire, 0, effect.none),
|
||
|
("Fireball ", fire, 0, effect.none),
|
||
|
("Fire Bolt ", fire, 0, effect.none),
|
||
|
("Fire Shield ", fire, 0, effect.none),
|
||
|
("Fire Storm ", fire, 0, effect.none),
|
||
|
("Frenzy ", fire, 0, effect.none),
|
||
|
("Immolation ", fire, 0, effect.none),
|
||
|
("Inner Fire Mass ", fire, 0, effect.none),
|
||
|
("Inner Fire ", fire, 0, effect.none),
|
||
|
("Summon Fire Elemental ", fire, 0, effect.none),
|
||
|
("Blindness ", light, 0, effect.none),
|
||
|
("Celestial Armor Mass ", light, 0, effect.none),
|
||
|
("Celestial Armor ", light, 0, effect.none),
|
||
|
("Heal Mass ", light, 0, effect.none),
|
||
|
("Heal ", light, 0, effect.none),
|
||
|
("Purify ", light, 0, effect.none),
|
||
|
("Retribution Heal ", light, 0, effect.none),
|
||
|
("Retribution Mana ", light, 0, effect.none),
|
||
|
("Retribution Shot ", light, 0, effect.none),
|
||
|
("Summon Light Elemental ", light, 0, effect.none),
|
||
|
("Sunburst ", light, 0, effect.none),
|
||
|
("Dispel Magic Mass ", prime, 0, effect.none),
|
||
|
("Dispel Magic ", prime, 0, effect.none),
|
||
|
("Disruption ", prime, 0, effect.none),
|
||
|
("Haste Mass ", prime, 0, effect.none),
|
||
|
("Haste ", prime, 0, effect.none),
|
||
|
("Implosion ", prime, 0, effect.none),
|
||
|
("Mana Drain ", prime, 0, effect.none),
|
||
|
("Slow Mass ", prime, 0, effect.none),
|
||
|
("Slow ", prime, 0, effect.none),
|
||
|
("Teleport ", prime, 0, effect.none),
|
||
|
("Time Statis ", prime, 0, effect.none),
|
||
|
("Blizzard ", water, 0, effect.none),
|
||
|
("Eternal Winter ", water, 0, effect.none),
|
||
|
("Frozen Ground ", water, 0, effect.none),
|
||
|
("Ice Armor Mass ", water, 0, effect.none),
|
||
|
("Ice Armor ", water, 0, effect.none),
|
||
|
("Ice Bolt ", water, 0, effect.none),
|
||
|
("Ice Breaker ", water, 0, effect.none),
|
||
|
("Ice Wall ", water, 0, effect.none),
|
||
|
("Summon Water Elemental ", water, 0, effect.none),
|
||
|
("Winter Circle ", water, 0, effect.none)
|
||
|
);
|
||
|
|
||
|
------------------------------------------------------------------------------------------
|
||
|
|
||
|
procedure configure;
|
||
|
|
||
|
procedure draw (index : in codex; x, y : in integer);
|
||
|
|
||
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
end magic;
|