2024-04-25 00:27:13 -04:00
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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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2024-02-15 21:03:09 -05:00
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with core, effect;
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package might is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type school is (
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neutral, archery, defense, economy, education, logistics,
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offense, tactics
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);
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2024-04-26 16:05:48 -04:00
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type enumeration is (
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-- Neutral
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-- Archery
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cover, evasive_maneuvers, focused_fire, magic_ammunition, piercing_bolt, precision,
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retreat, taunt,
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-- Defense
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charismatic_leader, counterstrike, double_counterstrike, resilience, revenge, shield_of_the_virtue,
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stand_your_ground_mass, stand_your_ground, toughness,
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-- Economy
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banker, destroyer, leadership, lumber, manager, merchant,
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miner, plunderer, snatch,
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-- Education
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alchemist, architect, ballistics, chosen_one, diplomacy, economist,
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general, mentor, siege_master,
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-- Logistics
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explorer, navigation, observer, orientation, pathfinder, scout,
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spy, trust_the_plan,
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-- Offense
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assailant, battle_march, cleave, flawless_attack, giant_slayer, heroic_charge,
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parry, pressed_attack, rampage,
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-- Tactics
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ambush, commander, crippling_traps, diving_attack, heroism_mass, heroism,
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intimidation, reinforcements
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);
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------------------------------------------------------------------------------------------
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subtype level_limit is natural range 0 .. 6;
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type information is
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record
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name : core.short_string;
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kind : school;
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level : level_limit;
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evoke : effect.enumeration;
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text : core.long_string;
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end record;
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------------------------------------------------------------------------------------------
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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trait : constant array (enumeration) of information := (
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("Cover ", archery, 0, effect.none, "Provides temporary protection from enemy attacks. "),
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("Evasive Maneuvers ", archery, 0, effect.none, "Allows the user to dodge and avoid incoming attacks more effectively. "),
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("Focused Fire ", archery, 0, effect.none, "Increases accuracy and damage output towards a single target. "),
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("Magic Ammunition ", archery, 0, effect.none, "Enchants projectiles with magical properties for more effectiveness. "),
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("Piercing Bolt ", archery, 0, effect.none, "Ability to penetrate enemy defenses and deal damage directly. "),
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("Precision ", archery, 0, effect.none, "Enhances accuracy and critical hit chance. "),
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("Retreat ", archery, 0, effect.none, "Allows the user to disengage from combat safely. "),
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("Taunt ", archery, 0, effect.none, "Draws enemy aggression towards the user, redirecting their attacks. "),
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("Charismatic Leader ", defense, 0, effect.none, "Boosts the morale and efficiency of allies in the vicinity. "),
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("Counterstrike ", defense, 0, effect.none, "Automatically retaliates against incoming attacks with a counter-attack."),
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("Double Counterstrike ", defense, 0, effect.none, "Further enhances the counter-attacking ability, allowing for more hits. "),
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("Resilience ", defense, 0, effect.none, "Provides increased resistance to status effects and damage. "),
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("Revenge ", defense, 0, effect.none, "Empowers the user after taking damage, increasing their offense. "),
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("Shield Of The Virtue ", defense, 0, effect.none, "Provides a powerful defensive barrier to protect the user and allies. "),
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("Stand Your Ground Mass ", defense, 0, effect.none, "Grants a defensive buff to multiple allied units within a large radius. "),
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("Stand Your Ground ", defense, 0, effect.none, "Enhances the user's defenses and resilience against incoming attacks. "),
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("Toughness ", defense, 0, effect.none, "Increases overall durability and reduces incoming damage. "),
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("Banker ", economy, 0, effect.none, "Generates additional in-game currency or resources over time. "),
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("Destroyer ", economy, 0, effect.none, "Deals massive damage to enemies or structures. "),
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("Leadership ", economy, 0, effect.none, "Boosts the effectiveness and performance of allied units. "),
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("Lumber ", economy, 0, effect.none, "Increases resource gathering efficiency for wood or similar materials. "),
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("Manager ", economy, 0, effect.none, "Improves resource management and production within the user's faction. "),
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("Merchant ", economy, 0, effect.none, "Enables better trading opportunities and increased profit from commerce."),
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("Miner ", economy, 0, effect.none, "Enhances resource gathering efficiency for minerals or ore. "),
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("Plunderer ", economy, 0, effect.none, "Steals resources or valuable items from enemies upon defeating them. "),
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("Snatch ", economy, 0, effect.none, "Allows the user to quickly grab and steal an item or resource. "),
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("Alchemist ", education, 0, effect.none, "Enables the user to create and utilize powerful potions or poisons. "),
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("Architect ", education, 0, effect.none, "Improves construction speed and efficiency for buildings and structures."),
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("Ballistics ", education, 0, effect.none, "Enhances ranged attacks and projectile-based abilities. "),
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("Chosen One ", education, 0, effect.none, "Empowers the user with random unique and potent abilities. "),
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("Diplomacy ", education, 0, effect.none, "Strengthens diplomatic relations and opportunities with other factions. "),
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("Economist ", education, 0, effect.none, "Boosts resource management and economic prowess within the domain. "),
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("General ", education, 0, effect.none, "Provides strategic advantages and boosts the effectiveness of troops. "),
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("Mentor ", education, 0, effect.none, "Offers guidance to allied units, enhancing their performance. "),
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("Siege Master ", education, 0, effect.none, "Specializes in siege warfare, increasing the range of siege machines. "),
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("Explorer ", logistics, 0, effect.none, "Improves scouting abilities and grants bonuses to discovering. "),
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("Navigation ", logistics, 0, effect.none, "Enhances movement speed or efficiency across different terrains. "),
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("Observer ", logistics, 0, effect.none, "Grants vision over specific areas or units, providing information. "),
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("Orientation ", logistics, 0, effect.none, "Improves unit positioning and formation effectiveness in battle. "),
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("Pathfinder ", logistics, 0, effect.none, "Provides bonuses to traversing difficult terrain or finding paths. "),
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("Scout ", logistics, 0, effect.none, "Excels at reconnaissance and gathering intelligence on enemy movements. "),
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("Spy ", logistics, 0, effect.none, "Infiltrates enemy territory to perform sabotage operations. "),
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("Trust The Plan ", logistics, 0, effect.none, "Grants advantages when following predetermined strategies or tactics. "),
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("Assailant ", offense, 0, effect.none, "Enhances offensive capabilities and increases damage dealt in fighting. "),
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("Battle March ", offense, 0, effect.none, "Boosts movement speed and combat prowess for the troops on the front. "),
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("Cleave ", offense, 0, effect.none, "Allows attacks to hit multiple foes or deal area-of-effect damage. "),
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("Flawless Attack ", offense, 0, effect.none, "Enhances precision and accuracy of attacks, maximizing damage output. "),
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("Giant Slayer ", offense, 0, effect.none, "Provides bonuses and advantages when engaging larger or stronger foes. "),
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("Heroic Charge ", offense, 0, effect.none, "Allows for a powerful and impactful offensive maneuver against enemies. "),
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("Parry ", offense, 0, effect.none, "Enables the user to block or deflect incoming attacks, reducing damage. "),
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("Pressed Attack ", offense, 0, effect.none, "Boosts the intensity and frequency of offensive strikes during combat. "),
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("Rampage ", offense, 0, effect.none, "Triggers a frenzied state, increasing attack power and speed shortly. "),
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("Ambush ", tactics, 0, effect.none, "Enables surprise attacks on enemy units for increased effectiveness. "),
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("Commander ", tactics, 0, effect.none, "Enhances leadership abilities and buffs allied units under the command. "),
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("Crippling Traps ", tactics, 0, effect.none, "Utilizes various traps and devices to hinder or debilitate enemies. "),
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("Diving Attack ", tactics, 0, effect.none, "Initiates a swift and decisive aerial assault from above. "),
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("Heroism Mass ", tactics, 0, effect.none, "Inspires and empowers multiple units simultaneously with a morale boost."),
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("Heroism ", tactics, 0, effect.none, "Bolsters morale and combat effectiveness of individual units. "),
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("Intimidation ", tactics, 0, effect.none, "Strikes fear into enemies, reducing their morale and courage. "),
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("Reinforcements ", tactics, 0, effect.none, "Calls in additional troops or support units to bolster the forces. ")
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);
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure icon (index : in enumeration; x, y : in integer);
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procedure view (index : in enumeration; x, y : in integer);
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2024-03-11 16:36:42 -04:00
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procedure menu (x, y : in integer; center : in boolean);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end might;
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