2024-02-16 06:24:49 -05:00
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with core, ui, skill;
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2024-02-15 21:03:09 -05:00
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use skill;
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package body skill is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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2024-02-16 06:24:49 -05:00
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procedure configure is
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begin
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2024-03-11 08:42:25 -04:00
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core.echo (core.comment, "Configuring skill components...");
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--
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2024-02-16 06:24:49 -05:00
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for index in codex
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loop
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2024-02-19 21:29:11 -05:00
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sprite (index) := core.load_sprite ("./sprite/skill/" & core.lowercase (codex'image (index)) & ".png", 1, 1);
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2024-02-16 06:24:49 -05:00
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure draw (index : in codex; x, y : in integer) is
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2024-02-15 21:03:09 -05:00
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begin
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2024-02-19 21:29:11 -05:00
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core.draw (sprite (index), x, y);
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2024-02-15 21:03:09 -05:00
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end draw;
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2024-02-19 21:29:11 -05:00
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------------------------------------------------------------------------------------------
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2024-03-10 16:41:31 -04:00
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procedure menu (x, y : in integer; center : in boolean) is
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offset : constant integer := 16;
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width : constant integer := 180 + 2 * offset;
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height : constant integer := count * core.icon + 2 * offset;
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move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
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move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
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begin
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ui.draw_tiny_menu (move_x, move_y, width, height, true);
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ui.draw_title_bar (move_x, move_y, width, "Skills");
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--
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for index in codex
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loop
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2024-03-11 07:43:10 -04:00
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ui.draw_icon ( move_x + offset, move_y + offset + codex'pos (index) * core.icon);
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draw (index, move_x + offset, move_y + offset + codex'pos (index) * core.icon);
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core.write (trait (index).name, move_x + offset + core.icon, move_y + offset + codex'pos (index) * core.icon);
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2024-03-10 16:41:31 -04:00
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end loop;
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end menu;
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2024-02-19 21:29:11 -05:00
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2024-02-15 21:03:09 -05:00
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end skill;
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