Moved some folders related to world data...

This commit is contained in:
Ognjen Milan Robovic 2024-06-10 07:31:21 -04:00
parent bbd68657c5
commit 05e2e5dfd6
48 changed files with 7 additions and 11 deletions

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@ -72,7 +72,7 @@ package body world is
core.echo (core.comment, "Configuring world components...");
--
for index in biome.enumeration loop
biome.tiles (index) := core.import_sprite (core.folder & "/game/world/terrain/" & core.lowercase (index'image) & ".png", 4, 1);
biome.tiles (index) := core.import_sprite (core.folder & "/game/biome/" & core.lowercase (index'image) & ".png", 4, 1);
end loop;
--
dark := core.import_sprite (core.folder & "/game/world/dark.png", 1, 1);
@ -95,13 +95,13 @@ package body world is
arrow_lower_right := core.import_sprite (core.folder & "/game/world/arrow/lower_right.png", 1, 1);
--
for index in landmark.enumeration loop
landmark.game (index) := core.import_sprite (file_path => core.folder & "/game/world/landmark/" & core.lowercase (index'image) & ".png",
landmark.game (index) := core.import_sprite (file_path => core.folder & "/game/landmark/" & core.lowercase (index'image) & ".png",
frames => landmark.description (index).frames,
states => 1);
end loop;
--
for index in location.enumeration loop
location.game (index) := core.import_sprite (file_path => core.folder & "/game/world/location/" & core.lowercase (index'image) & ".png",
location.game (index) := core.import_sprite (file_path => core.folder & "/game/location/" & core.lowercase (index'image) & ".png",
frames => location.description (index).frames,
states => 2);
end loop;
@ -213,15 +213,11 @@ package body world is
map.landmarks (this) := data;
--
if landmark.description (map.landmarks (this).index).clip then
declare reach_x : constant natural := landmark.game (map.landmarks (this).index).width / core.base;
reach_y : constant natural := landmark.game (map.landmarks (this).index).height / core.base;
begin
for x in 0 .. reach_x - 1 loop
for y in 0 .. reach_y - 1 loop
map.clips (map.landmarks (this).x + x, map.landmarks (this).y + y) := true;
end loop;
for x in 0 .. landmark.game (map.landmarks (this).index).width / core.base - 1 loop
for y in 0 .. landmark.game (map.landmarks (this).index).height / core.base - 1 loop
map.clips (map.landmarks (this).x + x, map.landmarks (this).y + y) := true;
end loop;
end;
end loop;
end if;
end insert_landmark;