Construction unstringing...
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@ -9,9 +9,27 @@ package body construction is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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procedure configure is
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procedure configure is
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procedure define (index : in enumeration; name : in string; kind : in faction.enumeration; price : in resource.price;
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--
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frames : in natural := 1;
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evoke : in effect.information := effect.none) is
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begin
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description (index).name := core.unbound (name);
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description (index).kind := kind;
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description (index).price := price;
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description (index).frames := frames;
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description (index).evoke := evoke;
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end define;
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begin
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begin
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core.echo (core.comment, "Configuring construction components...");
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core.echo (core.comment, "Configuring construction components...");
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--
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--
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define (house, "Dwarf House", faction.dwarf, (others => 0));
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define (cottage, "Fairy Cottage", faction.fairy, (others => 0));
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define (shack, "Gnoll Shack", faction.gnoll, (others => 0));
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define (homestead, "Kobold Homestead", faction.kobold, (others => 0));
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define (hut, "Goblin Hut", faction.goblin, (others => 0));
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define (den, "Imp Den", faction.imp, (others => 0));
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--
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for index in enumeration loop
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for index in enumeration loop
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declare folder : constant string := core.lowercase (faction.enumeration'image (description (index).kind));
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declare folder : constant string := core.lowercase (faction.enumeration'image (description (index).kind));
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file : constant string := core.lowercase (enumeration'image (index));
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file : constant string := core.lowercase (enumeration'image (index));
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@ -36,7 +54,7 @@ package body construction is
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draw (index, x, y);
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draw (index, x, y);
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--
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--
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if core.cursor_inside (x, y, sprite (index).width, sprite (index).height) and core.cursor_mode = core.cursor_middle and not ui.prioritize then
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if core.cursor_inside (x, y, sprite (index).width, sprite (index).height) and core.cursor_mode = core.cursor_middle and not ui.prioritize then
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core.write_text_box (description (index).name);
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core.write_text_box (core.bound (description (index).name));
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end if;
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end if;
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end draw_plus;
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end draw_plus;
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@ -15,7 +15,7 @@ package construction is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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type definition is record
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type definition is record
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name : core.short_string;
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name : core.unstring;
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kind : faction.enumeration;
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kind : faction.enumeration;
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price : resource.price;
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price : resource.price;
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frames : integer;
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frames : integer;
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@ -26,16 +26,8 @@ package construction is
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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description : constant array (enumeration) of definition := (
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description : array (enumeration) of definition;
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house => ("Dwarf House ", faction.dwarf, (others => 0), 1, effect.none),
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sprite : array (enumeration) of core.sprite;
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cottage => ("Fairy Cottage ", faction.fairy, (others => 0), 1, effect.none),
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shack => ("Gnoll Shack ", faction.gnoll, (others => 0), 1, effect.none),
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homestead => ("Kobold Homestead ", faction.kobold, (others => 0), 1, effect.none),
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hut => ("Goblin Hut ", faction.goblin, (others => 0), 1, effect.none),
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den => ("Imp Den ", faction.imp, (others => 0), 1, effect.none)
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);
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sprite : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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@ -15,6 +15,7 @@ package body equipment is
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procedure configure is
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procedure configure is
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procedure define (index : in enumeration; name : in string; kind : in slot;
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procedure define (index : in enumeration; name : in string; kind : in slot;
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--
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attributes : in attribute.bonus := (others => 0);
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attributes : in attribute.bonus := (others => 0);
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favor : in faction.enumeration := faction.neutral;
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favor : in faction.enumeration := faction.neutral;
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evoke : in effect.information := effect.none) is
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evoke : in effect.information := effect.none) is
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