Casually adding magical staves due to good code layout...
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game/equipment/off_hand/staff_of_air.png
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game/equipment/off_hand/staff_of_dark.png
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game/equipment/off_hand/staff_of_dark.png
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game/equipment/off_hand/staff_of_earth.png
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game/equipment/off_hand/staff_of_fire.png
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game/equipment/off_hand/staff_of_light.png
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game/equipment/off_hand/staff_of_water.png
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@ -37,7 +37,8 @@ package equipment is
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human_helmet, human_armour, elven_helmet, elven_armour, orcish_helmet, orcish_armour,
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black_robe, cyan_robe, lime_dress, magenta_dress, orange_robe, pink_dress,
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red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet,
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black_hood, cyan_hood, lime_hood
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black_hood, cyan_hood, lime_hood,
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staff_of_fire, staff_of_air, staff_of_water, staff_of_earth, staff_of_light, staff_of_dark
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);
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------------------------------------------------------------------------------------------
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@ -195,7 +196,13 @@ package equipment is
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cyan_hood => (new string'("Cyan Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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orange_hood => (new string'("Orange Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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lime_hood => (new string'("Lime Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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golden_necklace => (new string'("Golden Necklace"), neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
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golden_necklace => (new string'("Golden Necklace"), neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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staff_of_fire => (new string'("Staff of Fire"), off_hand, (1, 0, 2, 0, 0, 9), faction.imp, effect.none),
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staff_of_air => (new string'("Staff of Air"), off_hand, (1, 0, 2, 0, 0, 9), faction.gnoll, effect.none),
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staff_of_water => (new string'("Staff of Water"), off_hand, (1, 0, 2, 0, 0, 9), faction.kobold, effect.none),
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staff_of_earth => (new string'("Staff of Earth"), off_hand, (1, 0, 2, 0, 0, 9), faction.dwarf, effect.none),
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staff_of_light => (new string'("Staff of Light"), off_hand, (1, 0, 2, 0, 0, 9), faction.fairy, effect.none),
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staff_of_dark => (new string'("Staff of Dark"), off_hand, (1, 0, 2, 0, 0, 9), faction.goblin, effect.none)
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);
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sprite : array (enumeration) of core.sprite;
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