Removed Diamond Golem and added icons and views...
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8cc3f0d228
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@ -94,6 +94,7 @@ begin
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attribute.menu (300, 200, false);
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skill.menu (600, 300, true);
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resource.menu (300, 500, false);
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unit.menu (300, 500, true);
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end loop gameplay;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -98,6 +98,13 @@ package body ui is
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------------------------------------------------------------------------------------------
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procedure draw_overicon (x, y : in integer) is
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begin
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draw (overicon, x, y);
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end draw_overicon;
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------------------------------------------------------------------------------------------
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procedure draw_frame (x, y, width, height : in integer) is
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offset_x : constant integer := sprite (active, frame_middle).width;
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offset_y : constant integer := sprite (active, frame_middle).height;
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@ -18,7 +18,7 @@ package ui is
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frame_upper_left, frame_upper, frame_upper_right,
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frame_left, frame_middle, frame_right,
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frame_lower_left, frame_lower, frame_lower_right,
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cursor, icon,
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cursor, icon, overicon,
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fill_bar_left, fill_bar_horizontal, fill_bar_right, fill_horizontal,
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scroll_bar_lower, scroll_bar_middle, scroll_bar_upper,
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title_bar_left, title_bar_middle, title_bar_right
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@ -37,7 +37,8 @@ package ui is
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procedure configure;
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procedure draw_icon (x, y : in integer);
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procedure draw_icon (x, y : in integer);
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procedure draw_overicon (x, y : in integer);
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procedure draw_frame (x, y, width, height : in integer);
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@ -1,4 +1,4 @@
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with core, effect, faction, unit;
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with core, ui, effect, faction, unit;
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use unit;
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@ -8,8 +8,9 @@ package body unit is
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type sprite_array is array (codex) of core.sprite;
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sprite : sprite_array;
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--~icon : sprite_array;
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sprite : sprite_array;
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icon_sprite : sprite_array;
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view_sprite : sprite_array;
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------------------------------------------------------------------------------------------
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@ -23,7 +24,9 @@ package body unit is
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folder : constant string := core.lowercase (faction.codex'image (trait (index).kind));
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file : constant string := core.lowercase (codex'image (index));
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begin
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sprite (index) := core.load_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 6, 6);
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sprite (index) := core.load_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 6, 6);
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icon_sprite (index) := core.load_sprite ("./sprite/unit/icon/" & file & ".png", 1, 1);
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view_sprite (index) := core.load_sprite ("./sprite/unit/view/" & file & ".png", 1, 1);
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end;
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end loop;
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end configure;
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@ -35,6 +38,41 @@ package body unit is
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core.move (sprite (index), x, y, 6, animation'pos (state));
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end draw;
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------------------------------------------------------------------------------------------
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procedure icon (index : in codex; x, y : in integer) is
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begin
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core.draw (icon_sprite (index), x + 2, y + 2);
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ui.draw_overicon (x, y);
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end icon;
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------------------------------------------------------------------------------------------
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procedure view (index : in codex; x, y : in integer) is
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begin
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core.draw (view_sprite (index), x, y);
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--~ui.draw_tiny_frame ();
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end view;
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------------------------------------------------------------------------------------------
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procedure menu (x, y : in integer; center : in boolean) is
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offset : constant integer := 16;
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width : constant integer := 168 * faction.count + 2 * offset;
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height : constant integer := 14 * core.icon + 2 * offset;
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move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
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move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
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begin
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ui.draw_tiny_menu (move_x, move_y, width, height, true);
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ui.draw_title_bar (move_x, move_y, width, "Units");
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--
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for index in codex
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loop
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icon (index, move_x + offset + faction.codex'pos (trait (index).kind) * 168, move_y + offset + (codex'pos (index) mod 14) * core.icon);
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core.write (trait (index).name, move_x + offset + faction.codex'pos (trait (index).kind) * 168 + core.icon, move_y + offset + (codex'pos (index) mod 14) * core.icon);
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end loop;
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end menu;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end unit;
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@ -9,9 +9,9 @@ package unit is
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);
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type codex is (
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azure_dragon, boar, crystal_dragon, diamond_golem, enchanter, faerie_dragon,
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gold_golem, halfing, mummy, nomad, peasant, rogue,
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rust_dragon, sharpshooter, troll,
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azure_dragon, boar, crystal_dragon, enchanter, faerie_dragon, gold_golem,
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halfing, mummy, nomad, peasant, rogue, rust_dragon,
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sharpshooter, troll,
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--
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pikeman, halberdier, archer, marksman, griffin, royal_griffin,
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swordsman, crusader, monk, zealot, cavalier, champion,
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@ -22,10 +22,10 @@ package unit is
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behemoth, ancient_behemoth,
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--
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imp, familiar, gog, magog, hell_hound, cerberus,
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demon, horned_demon, pit_fiend, pit_lord, efreeti, efreet_sultan,
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demon, horned_demon, pit_fiend, pit_lord, efreet, efreet_sultan,
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devil, arch_devil,
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--
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gremlin, master_gremlin, stone_gargoyle, obisidian_gargoyle, stone_golem, iron_golem,
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gremlin, master_gremlin, stone_gargoyle, obsidian_gargoyle, stone_golem, iron_golem,
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mage, arch_mage, geany, master_geany, naga, naga_queen,
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giant, titan,
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--
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@ -78,7 +78,6 @@ package unit is
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("Azure Dragon ", faction.neutral, 1, 2, 1, 9, effect.none),
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("Boar ", faction.neutral, 1, 2, 1, 9, effect.none),
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("Crystal Dragon ", faction.neutral, 1, 2, 1, 9, effect.none),
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("Diamond Golem ", faction.neutral, 1, 2, 1, 9, effect.none),
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("Enchanter ", faction.neutral, 1, 2, 1, 9, effect.none),
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("Faerie Dragon ", faction.neutral, 1, 2, 1, 9, effect.none),
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("Gold Golem ", faction.neutral, 1, 2, 1, 9, effect.none),
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@ -232,6 +231,10 @@ package unit is
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procedure configure;
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procedure draw (index : in codex; state : in animation; x, y : in integer);
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procedure icon (index : in codex; x, y : in integer);
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procedure view (index : in codex; x, y : in integer);
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procedure menu (x, y : in integer; center : in boolean);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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