From 19d2eec6c5d1979e369efc9977ce9f40ec4519d2 Mon Sep 17 00:00:00 2001 From: xolatile Date: Sat, 16 Mar 2024 06:35:03 -0400 Subject: [PATCH] Thinking of action system implementation... --- source/core.ads | 2 ++ source/main.adb | 66 ++++++++++++++++++++++++++++++++++++--------------------- 2 files changed, 44 insertions(+), 24 deletions(-) diff --git a/source/core.ads b/source/core.ads index 33f82a5..567174d 100644 --- a/source/core.ads +++ b/source/core.ads @@ -35,6 +35,8 @@ package core is subtype short_string is string (1 .. 24); subtype long_string is string (1 .. 72); + --~type accessor is procedure access; + type sprite is record index, width, height, frames, states : integer; diff --git a/source/main.adb b/source/main.adb index 55930e4..b4a4424 100644 --- a/source/main.adb +++ b/source/main.adb @@ -15,22 +15,34 @@ procedure main is player : chad.information := chad.trait (chad.ognjen); - type menu_index is ( - none, attribute_menu, skill_menu, resource_menu, unit_menu - ); + --~type menu_index is ( + --~none, attribute_menu, skill_menu, resource_menu, unit_menu + --~); - show_menu_index : menu_index := none; + --~show_menu_index : menu_index := none; - procedure show_menu is - begin - case show_menu_index is - when none => null; - when attribute_menu => attribute.menu (0, 0, true); - when skill_menu => skill.menu (0, 0, true); - when resource_menu => resource.menu (0, 0, true); - when unit_menu => unit.menu (0, 0, true); - end case; - end show_menu; + --~procedure show_menu is + --~begin + --~case show_menu_index is + --~when none => null; + --~when attribute_menu => attribute.menu (0, 0, true); + --~when skill_menu => skill.menu (0, 0, true); + --~when resource_menu => resource.menu (0, 0, true); + --~when unit_menu => unit.menu (0, 0, true); + --~end case; + --~end show_menu; + + --~procedure bind (signal : in core.signal_code; action : in core.accessor) is + --~begin + --~if core.signal_mode = core.signal_code'pos (signal) then + --~action.all; + --~end if; + --~end bind; + + --~procedure move_camera_up is begin core.camera.y := core.camera.y - 1; end move_camera_up; + --~procedure move_camera_down is begin core.camera.y := core.camera.y + 1; end move_camera_down; + --~procedure move_camera_left is begin core.camera.x := core.camera.x - 1; end move_camera_left; + --~procedure move_camera_right is begin core.camera.x := core.camera.x + 1; end move_camera_right; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ @@ -46,6 +58,11 @@ begin core.configure; ui.configure; + --~bind (core.signal_up, move_camera_up'access); + --~bind (core.signal_down, move_camera_down'access); + --~bind (core.signal_left, move_camera_left'access); + --~bind (core.signal_right, move_camera_right'access); + core.play_sound (core.import_sound (core.c_string ("./song/main_menu.ogg"))); attribute.configure; @@ -112,24 +129,25 @@ begin -- ui.draw_state_box (preview_width + 32, 32); -- - if core.signal_mode = core.signal_code'pos (core.signal_a) then show_menu_index := attribute_menu; end if; - if core.signal_mode = core.signal_code'pos (core.signal_s) then show_menu_index := skill_menu; end if; - if core.signal_mode = core.signal_code'pos (core.signal_r) then show_menu_index := resource_menu; end if; - if core.signal_mode = core.signal_code'pos (core.signal_u) then show_menu_index := unit_menu; end if; - if core.cursor_mode = 2 and show_menu_index /= none then show_menu_index := none; end if; + --~if core.signal_mode = core.signal_code'pos (core.signal_a) then show_menu_index := attribute_menu; end if; + --~if core.signal_mode = core.signal_code'pos (core.signal_s) then show_menu_index := skill_menu; end if; + --~if core.signal_mode = core.signal_code'pos (core.signal_r) then show_menu_index := resource_menu; end if; + --~if core.signal_mode = core.signal_code'pos (core.signal_u) then show_menu_index := unit_menu; end if; + --~if core.cursor_mode = 2 and show_menu_index /= none then show_menu_index := none; end if; + -- + attribute.menu (100, 100, false); + skill.menu (600, 200, false); + resource.menu (100, 400, false); + --~unit.menu (0, 0, true); -- --~unit.stat (unit.griffin, 0, 0, true); --~unit.stat (unit.halberdier, 0, 0, true); - --~unit.stat (unit.spirit, 0, 0, true); + unit.stat (unit.spirit, 0, 0, true); --~unit.stat (unit.power_lich, 600, 300, false); -- --~magic.menu (0, 0, true); --~might.menu (0, 0, true); -- - --~ui.synchronize; - -- - show_menu; - -- ui.draw_text_box (0, core.window_height - 32, core.window_width, 32); end loop gameplay;