More sprite modificaitons and resizable window...
@ -244,11 +244,15 @@ package body core is
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--
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echo (comment, "-- Setting trace log level to none (ignoring all default Raylib logs).");
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ray.set_trace_log_level (ray.log_none);
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--
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ray.set_window_flags (ray.flag_window_resizable);
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--
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echo (comment, "-- Initializing Raylib window data...");
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echo (comment, "-- -- Window title : Chads of Might & Magic");
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echo (comment, "-- -- Window width : 1800");
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echo (comment, "-- -- Window height : 900");
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ray.open_window (1800, 900, "Chads of Might & Magic");
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--
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echo (comment, "-- Initializing Raylib audio device data...");
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ray.open_audio_device;
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--
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@ -10,12 +10,10 @@ procedure main is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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side_panel : integer := 480;
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preview_x : integer := 64;
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preview_y : integer := 64;
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side_panel : integer := 0;
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preview_width : integer := 0;
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preview_height : integer := 0;
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text_box_height : integer := 32;
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text_box_height : integer := 0;
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player : chad.information := chad.trait (chad.ognjen);
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@ -135,9 +133,6 @@ begin
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world.make (world.rough, 40, 20);
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preview_width := core.window_width - side_panel;
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preview_height := core.window_height - text_box_height;
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core.dash;
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core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
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core.dash;
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@ -149,6 +144,11 @@ begin
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--
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exit when core.engine_active = false;
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--
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side_panel := core.window_width / 4;
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preview_width := core.window_width - side_panel;
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preview_height := core.window_height - text_box_height;
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text_box_height := 32;
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--
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core.camera.x := core.clip (core.camera.x, 0, world.width - 1);
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core.camera.y := core.clip (core.camera.y, 0, world.height - 1);
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--
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@ -17,6 +17,46 @@ package ray is
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for logical'size use 32;
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for colour_range'size use 8;
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type window_flag is (
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flag_none,
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flag_fullscreen_mode,
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flag_window_resizable,
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flag_window_undecorated,
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flag_window_transparent,
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flag_msaa_x4_hint,
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flag_vsync_hint,
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flag_window_hidden,
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flag_window_always_run,
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flag_window_minimized,
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flag_window_maximized,
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flag_window_unfocused,
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flag_window_topmost,
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flag_window_high_dpi,
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flag_window_mouse_passthrough,
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flag_borderless_windowed_mode,
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flag_interlaced_hint
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) with convention => c;
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for window_flag use (
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flag_none => 16#00000000#, -- 0
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flag_fullscreen_mode => 16#00000002#, -- 2
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flag_window_resizable => 16#00000004#, -- 4
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flag_window_undecorated => 16#00000008#, -- 8
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flag_window_transparent => 16#00000010#, -- 16
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flag_msaa_x4_hint => 16#00000020#, -- 32
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flag_vsync_hint => 16#00000040#, -- 64
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flag_window_hidden => 16#00000080#, -- 128
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flag_window_always_run => 16#00000100#, -- 256
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flag_window_minimized => 16#00000200#, -- 512
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flag_window_maximized => 16#00000400#, -- 1024
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flag_window_unfocused => 16#00000800#, -- 2048
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flag_window_topmost => 16#00001000#, -- 4096
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flag_window_high_dpi => 16#00002000#, -- 8192
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flag_window_mouse_passthrough => 16#00004000#, -- 16384
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flag_borderless_windowed_mode => 16#00008000#, -- 32768
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flag_interlaced_hint => 16#00010000# -- 65536
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);
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type trace_log_level is (
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log_all, log_trace, log_debug, log_info, log_warning, log_error,
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log_fatal, log_none
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@ -39,6 +79,8 @@ package ray is
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no_font : font;
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no_sound : sound;
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procedure set_window_flags (flags : window_flag := flag_none) with import => true, convention => c, external_name => "SetConfigFlags";
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procedure open_window (width, height : in integer; title : in string) with import => true, convention => c, external_name => "InitWindow";
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procedure close_window with import => true, convention => c, external_name => "CloseWindow";
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@ -182,8 +182,6 @@ package body ui is
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procedure synchronize is
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begin
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prioritize := false;
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--
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for index in 0 .. structure_limit loop
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exit when index = structure_count;
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--
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@ -193,7 +191,6 @@ package body ui is
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--
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if structure_array (index).show then
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draw_structure (structure_array (index));
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prioritize := true;
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end if;
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end loop;
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end synchronize;
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@ -131,13 +131,14 @@ package body world is
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width => core.base-1,
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height => core.base-1);
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--
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if core.cursor.x > offset.x + (move_x - core.camera.x) * core.base * core.zoom
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and core.cursor.x < offset.x + (move_x - core.camera.x) * core.base * core.zoom + core.base * core.zoom
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and core.cursor.y > offset.y + (move_y - core.camera.y) * core.base * core.zoom
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and core.cursor.y < offset.y + (move_y - core.camera.y) * core.base * core.zoom + core.base * core.zoom
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if core.cursor.x > offset.x + (move_x - core.camera.x ) * core.base * core.zoom
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and core.cursor.x < offset.x + (move_x - core.camera.x + 1) * core.base * core.zoom
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and core.cursor.y > offset.y + (move_y - core.camera.y ) * core.base * core.zoom
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and core.cursor.y < offset.y + (move_y - core.camera.y + 1) * core.base * core.zoom
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and core.cursor_mode = 1 and not ui.prioritize then
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core.camera.x := move_x;
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core.camera.y := move_y;
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core.cursor_mode := 0;
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end if;
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end loop;
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end loop;
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Before Width: | Height: | Size: 840 B After Width: | Height: | Size: 876 B |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 836 B |
Before Width: | Height: | Size: 798 B After Width: | Height: | Size: 836 B |
BIN
sprite/unit/imp/black_long_beard.png
Normal file
After Width: | Height: | Size: 344 B |
BIN
sprite/unit/imp/black_short_hair.png
Normal file
After Width: | Height: | Size: 404 B |
BIN
sprite/unit/imp/head_runic_tattoo.png
Normal file
After Width: | Height: | Size: 274 B |