Reverting smaller changes due to serious FPS drop...

This commit is contained in:
Ognjen Milan Robovic 2024-05-01 07:38:47 -04:00
parent fd581b20e0
commit 1ef03fec66

View File

@ -62,20 +62,12 @@ package body ui is
x : in integer := 0; x : in integer := 0;
y : in integer := 0; y : in integer := 0;
width : in integer := 0; width : in integer := 0;
height : in integer := 0; height : in integer := 0) is
action : core.pointer := core.idle'access) is
save_zoom : natural := core.zoom; save_zoom : natural := core.zoom;
begin begin
core.zoom := 1; core.zoom := 1;
core.draw (sprite (active, index), x, y, 0, 0, width, height); core.draw (sprite (active, index), x, y, 0, 0, width, height);
core.zoom := save_zoom; core.zoom := save_zoom;
--
if core.cursor.x > x and core.cursor.x < x + width
and core.cursor.y > y and core.cursor.y < y + height
and core.cursor_mode = 1 then
action.all;
core.cursor_mode := 0;
end if;
end draw; end draw;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
@ -84,11 +76,18 @@ package body ui is
step : constant integer := sprite (active, index).width; step : constant integer := sprite (active, index).width;
begin begin
for move in 0 .. width / step - 1 loop for move in 0 .. width / step - 1 loop
draw (index, x + move * step,y, action => action); draw (index, x + move * step,y);
end loop; end loop;
-- --
if width mod step > 0 then if width mod step > 0 then
draw (index, x + (width / step) * step, y, width mod step, sprite (active, index).height, action); draw (index, x + (width / step) * step, y, width mod step, sprite (active, index).height);
end if;
--
if core.cursor.x > x and core.cursor.x < x + width
and core.cursor.y > y and core.cursor.y < y + sprite (active, index).height
and core.cursor_mode = 1 then
action.all;
core.cursor_mode := 0;
end if; end if;
end draw_horizontally; end draw_horizontally;
@ -98,11 +97,18 @@ package body ui is
step : constant integer := sprite (active, index).height; step : constant integer := sprite (active, index).height;
begin begin
for move in 0 .. height / step - 1 loop for move in 0 .. height / step - 1 loop
draw (index, x, y + move * step, action => action); draw (index, x, y + move * step);
end loop; end loop;
-- --
if height mod step > 0 then if height mod step > 0 then
draw (index, x, y + (height / step) * step, sprite (active, index).width, height mod step, action); draw (index, x, y + (height / step) * step, sprite (active, index).width, height mod step);
end if;
--
if core.cursor.x > x and core.cursor.x < x + sprite (active, index).width
and core.cursor.y > y and core.cursor.y < y + height
and core.cursor_mode = 1 then
action.all;
core.cursor_mode := 0;
end if; end if;
end draw_vertically; end draw_vertically;
@ -116,22 +122,22 @@ package body ui is
begin begin
for move_y in 0 .. height / base_height - 1 loop for move_y in 0 .. height / base_height - 1 loop
for move_x in 0 .. width / base_width - 1 loop for move_x in 0 .. width / base_width - 1 loop
draw (index, x + move_x * base_width, y + move_y * base_height, action => action); draw (index, x + move_x * base_width, y + move_y * base_height);
end loop; end loop;
-- --
if width mod base_width > 0 then if width mod base_width > 0 then
draw (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height, action => action); draw (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height);
end if; end if;
end loop; end loop;
-- --
for move_x in 0 .. width / base_width - 1 loop for move_x in 0 .. width / base_width - 1 loop
if height mod base_height > 0 then if height mod base_height > 0 then
draw (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height, action => action); draw (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height);
end if; end if;
end loop; end loop;
-- --
if width mod base_width > 0 and height mod base_height > 0 then if width mod base_width > 0 and height mod base_height > 0 then
draw (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height, action => action); draw (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height);
end if; end if;
end draw_background; end draw_background;
@ -161,11 +167,19 @@ package body ui is
begin begin
select_text_box (description, x, y, core.icon, core.icon); select_text_box (description, x, y, core.icon, core.icon);
-- --
draw (icon, x, y, action => action); --~draw (icon, x, y);
draw (icon, x, y);
-- --
core.zoom := 1; core.zoom := 1;
core.draw (data, x, y); core.draw (data, x, y);
core.zoom := save_zoom; core.zoom := save_zoom;
--
if core.cursor.x > x and core.cursor.x < x + core.icon
and core.cursor.y > y and core.cursor.y < y + core.icon
and core.cursor_mode = 1 then
action.all;
core.cursor_mode := 0;
end if;
end draw_icon; end draw_icon;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
@ -179,7 +193,7 @@ package body ui is
core.draw (data, x, y); core.draw (data, x, y);
core.zoom := save_zoom; core.zoom := save_zoom;
-- --
draw (overicon, x, y, action => action); draw (overicon, x, y);
end draw_overicon; end draw_overicon;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
@ -187,17 +201,17 @@ package body ui is
procedure draw_text_box (x, y, width, height : in integer; action : core.pointer := core.idle'access) is procedure draw_text_box (x, y, width, height : in integer; action : core.pointer := core.idle'access) is
offset : constant integer := sprite (active, text_middle).width; offset : constant integer := sprite (active, text_middle).width;
begin begin
draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset, action => action); draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
-- --
draw_horizontally (text_upper, x + offset, y, width - 2 * offset, action => action); draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset, action => action); draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset);
draw_vertically (text_left, x, y + offset, height - 2 * offset, action => action); draw_vertically (text_left, x, y + offset, height - 2 * offset);
draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset, action => action); draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset);
-- --
draw (text_upper_left, x, y, action => action); draw (text_upper_left, x, y);
draw (text_upper_right, x + width - offset, y, action => action); draw (text_upper_right, x + width - offset, y);
draw (text_lower_left, x, y + height - offset, action => action); draw (text_lower_left, x, y + height - offset);
draw (text_lower_right, x + width - offset, y + height - offset, action => action); draw (text_lower_right, x + width - offset, y + height - offset);
-- --
core.write (core.read_text_box, x, y, font (active)); core.write (core.read_text_box, x, y, font (active));
-- --
@ -214,17 +228,17 @@ package body ui is
return; return;
end if; end if;
-- --
draw_background (frame_middle, x + offset_x, y + offset_y, width - 2 * offset_x, height - 2 * offset_y, action => action); draw_background (frame_middle, x + offset_x, y + offset_y, width - 2 * offset_x, height - 2 * offset_y);
-- --
draw_horizontally (frame_upper, x + offset_x, y, width - 2 * offset_x, action => action); draw_horizontally (frame_upper, x + offset_x, y, width - 2 * offset_x);
draw_horizontally (frame_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x, action => action); draw_horizontally (frame_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
draw_vertically (frame_left, x, y + offset_y, height - 2 * offset_y, action => action); draw_vertically (frame_left, x, y + offset_y, height - 2 * offset_y);
draw_vertically (frame_right, x + width - offset_x, y + offset_y, height - 2 * offset_y, action => action); draw_vertically (frame_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
-- --
draw (frame_upper_left, x, y, action => action); draw (frame_upper_left, x, y);
draw (frame_upper_right, x + width - sprite (active, frame_upper_right).width, y, action => action); draw (frame_upper_right, x + width - sprite (active, frame_upper_right).width, y);
draw (frame_lower_left, x, y + height - sprite (active, frame_lower_left).height, action => action); draw (frame_lower_left, x, y + height - sprite (active, frame_lower_left).height);
draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height, action => action); draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height);
-- --
select_text_box (description, x, y, width, height); select_text_box (description, x, y, width, height);
end draw_frame; end draw_frame;
@ -284,13 +298,6 @@ package body ui is
procedure draw_tiny_menu (x, y, width, height : in integer) is procedure draw_tiny_menu (x, y, width, height : in integer) is
offset : constant integer := sprite (active, none).width; offset : constant integer := sprite (active, none).width;
begin begin
--~if core.cursor.x > x and core.cursor.x < x + width
--~and core.cursor.y > y and core.cursor.y < y + height
--~and core.cursor_mode = 2 then
--~return;
--~core.cursor_mode := 0;
--~end if;
--
draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset); draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
-- --
declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width; declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;
@ -323,15 +330,15 @@ package body ui is
return; return;
end if; end if;
-- --
draw_horizontally (icon_upper, x + offset_x, y, width - 2 * offset_x, action => action); draw_horizontally (icon_upper, x + offset_x, y, width - 2 * offset_x);
draw_horizontally (icon_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x, action => action); draw_horizontally (icon_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
draw_vertically (icon_left, x, y + offset_y, height - 2 * offset_y, action => action); draw_vertically (icon_left, x, y + offset_y, height - 2 * offset_y);
draw_vertically (icon_right, x + width - offset_x, y + offset_y, height - 2 * offset_y, action => action); draw_vertically (icon_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
-- --
draw (icon_upper_left, x, y, action => action); draw (icon_upper_left, x, y);
draw (icon_upper_right, x + width - sprite (active, icon_upper_right).width, y, action => action); draw (icon_upper_right, x + width - sprite (active, icon_upper_right).width, y);
draw (icon_lower_left, x, y + height - sprite (active, icon_lower_left).height, action => action); draw (icon_lower_left, x, y + height - sprite (active, icon_lower_left).height);
draw (icon_lower_right, x + width - sprite (active, icon_lower_right).width, y + height - sprite (active, icon_lower_right).height, action => action); draw (icon_lower_right, x + width - sprite (active, icon_lower_right).width, y + height - sprite (active, icon_lower_right).height);
-- --
select_text_box (description, x, y, width, height); select_text_box (description, x, y, width, height);
end draw_icon_menu; end draw_icon_menu;