Added entity count, menu centering, refactoring...

This commit is contained in:
Ognjen Milan Robovic 2024-02-19 16:20:38 -05:00
parent 603a5025fe
commit 2172a630b1
15 changed files with 52 additions and 32 deletions

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@ -25,6 +25,8 @@ package attribute is
icon : sprite_array;
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Attack ", 0),
("Defense ", 0),

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@ -58,6 +58,8 @@ package construction is
------------------------------------------------------------------------------------------
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
-- Remove me later... Lv Gr Gold Wd Mr Or Sl Cr Gm
("Boar Glen ", faction.neutral, 1, 1, ( 90, 0, 0, 0, 0, 0, 0), 1, effect.none, menu.none),

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@ -211,17 +211,11 @@ package body core is
loop
line ((x, offset_y + horizontal * base), (width, 0));
--
for vertical in 0 .. width / base
for vertical in 0 .. width / base - 1
loop
line ((offset_x + vertical * base - base / 2, crop_offset + 2 * base * (horizontal / 2) + base), (0, base));
line ((offset_x + vertical * base, crop_offset + 2 * base * (horizontal / 2)), (0, base));
end loop;
--
if horizontal > 1 then
for vertical in 0 .. width / base - 1
loop
line ((offset_x + vertical * base, crop_offset + 2 * base * (horizontal / 2)), (0, base));
end loop;
end if;
end loop;
--
for vertical in 0 .. width / base - 1

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@ -23,6 +23,8 @@ package deity is
------------------------------------------------------------------------------------------
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Svarog the Lawful ", 3), -- Serbia
("Dabog the Lonely ", -3),

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@ -20,6 +20,8 @@ package effect is
------------------------------------------------------------------------------------------
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("- ", true),
("- ", true)

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@ -23,6 +23,8 @@ package faction is
------------------------------------------------------------------------------------------
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Neutral ", attribute.attack, skill.tactics, resource.gold),
("Castle ", attribute.attack, skill.archery, resource.ore),

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@ -51,6 +51,8 @@ package item is
------------------------------------------------------------------------------------------
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Admiral's Hat ", head, 0, effect.none),
("Ambassador's Sash ", full_body, 0, effect.none),

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@ -51,6 +51,8 @@ package magic is
------------------------------------------------------------------------------------------
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Magic Arrow ", neutral, 0, effect.none),
("Chain Magic Arrow ", neutral, 0, effect.none),

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@ -90,8 +90,8 @@ begin
--~construction.draw (this, 128 * (construction.codex'pos (this) mod 12) + 32, 128 * (construction.codex'pos (this) / 12) + 32);
--~end loop;
--
core.draw_central_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
core.draw_squared_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
--~core.draw_central_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
--~core.draw_squared_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
--
ui.draw_menu (0, 0, preview_width, preview_height, false);
ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height, true);
@ -111,8 +111,9 @@ begin
--
core.draw_state_box (preview_width + 32, 32);
--
menu.draw (menu.attribute_information, 100, 100);
menu.draw (menu.resource_information, 600, 100);
menu.draw (menu.resource_information, 420, 100, false);
menu.draw (menu.skill_information, 740, 100, false);
menu.draw (menu.attribute_information, 100, 100, true);
end loop gameplay;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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@ -12,53 +12,56 @@ package body menu is
trait (skill_information).title := "Skill Information ";
trait (resource_information).title := "Resource Information ";
--
trait (attribute_information).elements := new element_array (0 .. attribute.codex'pos (attribute.codex'last));
trait (skill_information).elements := new element_array (0 .. skill.codex'pos (skill.codex'last));
trait (resource_information).elements := new element_array (0 .. resource.codex'pos (resource.codex'last));
trait (attribute_information).elements := new element_array (0 .. attribute.count - 1);
trait (skill_information).elements := new element_array (0 .. skill.count - 1);
trait (resource_information).elements := new element_array (0 .. resource.count - 1);
--
trait (attribute_information).length := attribute.codex'pos (attribute.codex'last) + 1;
trait (skill_information).length := skill.codex'pos (skill.codex'last) + 1;
trait (resource_information).length := resource.codex'pos (resource.codex'last) + 1;
trait (attribute_information).length := attribute.count;
trait (skill_information).length := skill.count;
trait (resource_information).length := resource.count;
--
for index in 0 .. attribute.codex'pos (attribute.codex'last)
for index in attribute.codex
loop
trait (attribute_information).elements (index) := (button, index, attribute.trait (attribute.codex'val (index)).name, attribute.icon (attribute.codex'val (index)));
trait (attribute_information).elements (attribute.codex'pos (index)) := (button, 0, attribute.trait (index).name, attribute.icon (index));
end loop;
--
for index in 0 .. skill.codex'pos (skill.codex'last)
for index in skill.codex
loop
trait (skill_information).elements (index) := (button, index, skill.trait (skill.codex'val (index)).name, skill.icon (skill.codex'val (index)));
trait (skill_information).elements (skill.codex'pos (index)) := (button, 0, skill.trait (index).name, skill.icon (index));
end loop;
--
for index in 0 .. resource.codex'pos (resource.codex'last)
for index in resource.codex
loop
trait (resource_information).elements (index) := (button, index, resource.trait (resource.codex'val (index)).name, resource.icon (resource.codex'val (index)));
trait (resource_information).elements (resource.codex'pos (index)) := (button, 0, resource.trait (index).name, resource.icon (index));
end loop;
end configure;
------------------------------------------------------------------------------------------
procedure draw (index : in codex; x, y : in integer) is
procedure draw (index : in codex; x, y : in integer; center : in boolean) is
draw_offset : constant integer := 16;
icon_offset : constant integer := 4;
icon_size : constant integer := 32;
offset : constant integer := icon_size + 2 * icon_offset;
width : constant integer := 300;
width : constant integer := 240;
height : constant integer := trait (index).length * offset + 2 * draw_offset;
--
offset_x : constant integer := (if center then (core.window_width - width) / 2 else x);
offset_y : constant integer := (if center then (core.window_height - height) / 2 else y);
begin
if index = none then
return;
end if;
--
ui.draw_title_bar (x, y, width, trait (index).title);
ui.draw_tiny_menu (x, y, width, height, true);
ui.draw_title_bar (offset_x, offset_y, width, trait (index).title);
ui.draw_tiny_menu (offset_x, offset_y, width, height, true);
--
for element_index in 0 .. trait (index).length - 1
loop
ui.draw_frame (x + draw_offset, y + draw_offset + element_index * offset, offset, offset);
ui.draw_frame (offset_x + draw_offset, offset_y + draw_offset + element_index * offset, offset, offset);
--
core.draw (trait (index).elements (element_index).icon, x + draw_offset + icon_offset, y + draw_offset + icon_offset + element_index * offset);
core.write (trait (index).elements (element_index).text, x + draw_offset + icon_offset + offset, y + draw_offset + icon_offset + element_index * offset);
core.draw (trait (index).elements (element_index).icon, offset_x + draw_offset + icon_offset, offset_y + draw_offset + icon_offset + element_index * offset);
core.write (trait (index).elements (element_index).text, offset_x + draw_offset + icon_offset + offset, offset_y + draw_offset + icon_offset + element_index * offset);
end loop;
end draw;

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@ -41,7 +41,7 @@ package menu is
procedure configure;
procedure draw (index : in codex; x, y : in integer);
procedure draw (index : in codex; x, y : in integer; center : in boolean);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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@ -50,6 +50,8 @@ package might is
------------------------------------------------------------------------------------------
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Cover ", archery, 0, effect.none),
("Evasive Maneuvers ", archery, 0, effect.none),

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@ -28,6 +28,8 @@ package resource is
icon : sprite_array;
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Gold ", 1),
("Wood ", 3),

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@ -31,6 +31,8 @@ package skill is
icon : sprite_array;
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Archery ", 0, 0),
("Offense ", 0, 0),

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@ -72,6 +72,8 @@ package unit is
------------------------------------------------------------------------------------------
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Azure Dragon ", faction.neutral, 1, 2, 1, 9, effect.none),
("Boar ", faction.neutral, 1, 2, 1, 9, effect.none),