Fixed lower left corner bug, due to PNG mode, and added UI theme scroller...
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@ -240,7 +240,7 @@ package body core is
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engine_active := true;
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texture_array := new texture_data_array (0 .. 1600);
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sound_array := new sound_data_array (0 .. 4);
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font_array := new font_data_array (0 .. 4);
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font_array := new font_data_array (0 .. 8);
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--
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echo (comment, "-- Setting trace log level to none (ignoring all default Raylib logs).");
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ray.set_trace_log_level (ray.log_none);
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@ -76,8 +76,7 @@ procedure main is
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procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
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procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
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procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
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procedure ui_main_style is begin ui.active := ui.main; end ui_main_style;
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procedure ui_steam_style is begin ui.active := ui.steam; end ui_steam_style;
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procedure ui_main_style is begin ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod 7); end ui_main_style;
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procedure hide_top_menu is begin menu_remove; end hide_top_menu;
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procedure zoom_in is begin core.zoom := 2; end zoom_in;
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procedure zoom_out is begin core.zoom := 1; end zoom_out;
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@ -93,8 +92,7 @@ procedure main is
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core.signal_u => show_unit_menu'access,
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core.signal_m => show_might_menu'access,
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core.signal_n => show_magic_menu'access,
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core.signal_d => ui_main_style'access,
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core.signal_f => ui_steam_style'access,
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core.signal_v => ui_main_style'access,
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core.signal_grave => hide_top_menu'access,
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core.signal_kp_add => zoom_in'access,
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core.signal_kp_subtract => zoom_out'access,
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@ -135,14 +135,15 @@ package body ui is
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glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", 24, 0);
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--
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for this in element loop
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sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & core.lowercase (element'image (this)) & ".png", 1, 1);
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sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & "/" & core.lowercase (element'image (this)) & ".png", 1, 1);
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end loop;
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end load_ui;
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begin
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core.echo (core.comment, "Configuring UI components...");
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--
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load_ui (main, "main/");
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load_ui (steam, "steam/");
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for index in style loop
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load_ui (index, core.lowercase (style'image (index)));
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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@ -9,7 +9,8 @@ package ui is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type style is (
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main, steam
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main,
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fairy, dwarf, gnoll, kobold, goblin, imp
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);
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------------------------------------------------------------------------------------------
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Before Width: | Height: | Size: 468 B After Width: | Height: | Size: 688 B |
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