Fixed one stupid rendering bug...
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@ -263,7 +263,7 @@ package body core is
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end loop;
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end loop;
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--
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--
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if width mod data.width > 0 then
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if width mod data.width > 0 then
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draw (data, x + (width / data.width) * data.width, y, width mod data.width, data.height);
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draw (data, x + (width / data.width) * data.width, y, 0, 0, width mod data.width, data.height);
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end if;
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end if;
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end draw_horizontally;
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end draw_horizontally;
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@ -276,7 +276,7 @@ package body core is
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end loop;
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end loop;
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--
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--
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if height mod data.height > 0 then
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if height mod data.height > 0 then
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draw (data, x, y + (height / data.height) * data.height, data.width, height mod data.height);
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draw (data, x, y + (height / data.height) * data.height, 0, 0, data.width, height mod data.height);
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end if;
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end if;
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end draw_vertically;
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end draw_vertically;
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@ -281,6 +281,8 @@ package body ui is
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core.zoom := save_zoom;
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core.zoom := save_zoom;
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--
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--
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if core.cursor_inside (x, y, core.icon / core.zoom, core.icon / core.zoom) then
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if core.cursor_inside (x, y, core.icon / core.zoom, core.icon / core.zoom) then
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prioritize := true;
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--
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draw (icon_selected, x, y);
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draw (icon_selected, x, y);
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--
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--
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core.write_help_box (text);
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core.write_help_box (text);
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@ -309,6 +311,10 @@ package body ui is
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procedure draw_help_box (x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is
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procedure draw_help_box (x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is
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offset : constant integer := sprite (active, text_middle).width;
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offset : constant integer := sprite (active, text_middle).width;
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begin
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begin
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if core.cursor_inside (x, y, width, height) then
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prioritize := true;
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end if;
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--
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draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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--
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--
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draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
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draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
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@ -349,6 +355,8 @@ package body ui is
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draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height);
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draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height);
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--
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--
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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prioritize := true;
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--
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core.write_help_box (description);
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core.write_help_box (description);
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--
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--
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if core.cursor_mode = 1 then
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if core.cursor_mode = 1 then
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@ -372,6 +380,8 @@ package body ui is
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(if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then font_tint (active) else (others => 255)));
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(if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then font_tint (active) else (others => 255)));
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--
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--
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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prioritize := true;
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--
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if core.cursor_mode = 1 then
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if core.cursor_mode = 1 then
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action.all;
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action.all;
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core.cursor_mode := 0;
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core.cursor_mode := 0;
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@ -399,6 +409,10 @@ package body ui is
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middle_width : constant integer := width - sprite (active, title_bar_left).width - sprite (active, title_bar_right).width;
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middle_width : constant integer := width - sprite (active, title_bar_left).width - sprite (active, title_bar_right).width;
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offset : constant integer := (sprite (active, title_bar_middle).height - font (active).scale) / 2;
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offset : constant integer := (sprite (active, title_bar_middle).height - font (active).scale) / 2;
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begin
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begin
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if core.cursor_inside (x, y, width / core.zoom, sprite (active, title_bar_left).height / core.zoom) then
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prioritize := true;
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end if;
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--
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draw (title_bar_left, x, y - sprite (active, title_bar_left).height);
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draw (title_bar_left, x, y - sprite (active, title_bar_left).height);
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draw (title_bar_right, x + middle_width + sprite (active, title_bar_left).width, y - sprite (active, title_bar_right).height);
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draw (title_bar_right, x + middle_width + sprite (active, title_bar_left).width, y - sprite (active, title_bar_right).height);
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--
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--
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@ -436,6 +450,10 @@ package body ui is
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procedure draw_menu (x, y, width, height : in integer) is
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procedure draw_menu (x, y, width, height : in integer) is
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offset : constant integer := sprite (active, none).width;
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offset : constant integer := sprite (active, none).width;
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begin
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begin
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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prioritize := true;
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end if;
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--
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declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width;
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declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width;
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lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width;
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lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width;
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left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height;
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left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height;
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@ -458,6 +476,10 @@ package body ui is
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procedure draw_tiny_menu (x, y, width, height : in integer) is
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procedure draw_tiny_menu (x, y, width, height : in integer) is
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offset : constant integer := sprite (active, none).width;
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offset : constant integer := sprite (active, none).width;
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begin
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begin
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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prioritize := true;
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end if;
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--
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draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
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--
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--
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declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;
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declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;
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@ -483,6 +505,10 @@ package body ui is
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offset_x : constant integer := sprite (active, icon_upper_left).width;
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offset_x : constant integer := sprite (active, icon_upper_left).width;
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offset_y : constant integer := sprite (active, icon_upper_left).height;
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offset_y : constant integer := sprite (active, icon_upper_left).height;
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begin
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begin
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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prioritize := true;
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end if;
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--
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if height < 2 * sprite (active, icon_upper_left).height
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if height < 2 * sprite (active, icon_upper_left).height
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or width < 2 * sprite (active, icon_upper_left).width then
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or width < 2 * sprite (active, icon_upper_left).width then
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return;
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return;
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