Fixed camera movement and zooming tiny bug, added zoom in/out on keypad.
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commit
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@ -297,7 +297,7 @@ package body core is
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cursor.x := ray.get_mouse_x;
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cursor.x := ray.get_mouse_x;
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cursor.y := ray.get_mouse_y;
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cursor.y := ray.get_mouse_y;
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--
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--
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--~ray.draw_fps (0, 0);
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ray.draw_fps (0, 0);
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--
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--
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ray.end_drawing;
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ray.end_drawing;
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--
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--
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@ -83,6 +83,8 @@ procedure main is
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procedure ui_default_style is begin ui.active := ui.default; end ui_default_style;
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procedure ui_default_style is begin ui.active := ui.default; end ui_default_style;
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procedure ui_steam_style is begin ui.active := ui.steam; end ui_steam_style;
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procedure ui_steam_style is begin ui.active := ui.steam; end ui_steam_style;
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procedure hide_top_menu is begin menu_remove; end hide_top_menu;
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procedure hide_top_menu is begin menu_remove; end hide_top_menu;
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procedure zoom_in is begin core.zoom := 2; end zoom_in;
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procedure zoom_out is begin core.zoom := 1; end zoom_out;
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signal_list : constant array (core.signal_code) of access procedure := (
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signal_list : constant array (core.signal_code) of access procedure := (
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core.signal_up => move_camera_up'access,
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core.signal_up => move_camera_up'access,
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@ -98,6 +100,8 @@ procedure main is
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core.signal_d => ui_default_style'access,
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core.signal_d => ui_default_style'access,
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core.signal_f => ui_steam_style'access,
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core.signal_f => ui_steam_style'access,
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core.signal_grave => hide_top_menu'access,
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core.signal_grave => hide_top_menu'access,
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core.signal_kp_add => zoom_in'access,
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core.signal_kp_subtract => zoom_out'access,
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others => idle'access
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others => idle'access
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);
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);
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@ -113,14 +113,14 @@ package body world is
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u := core.base * biome'pos (map.kind) * 4;
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u := core.base * biome'pos (map.kind) * 4;
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v := core.base * map.tiles (core.camera.x + move_x, core.camera.y + move_y);
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v := core.base * map.tiles (core.camera.x + move_x, core.camera.y + move_y);
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--
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--
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core.draw (tiles, (move_x - 1) * core.base * core.zoom, (move_y - 1) * core.base * core.zoom, u, v, core.base, core.base);
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core.draw (tiles, move_x * core.base * core.zoom, move_y * core.base * core.zoom, u, v, core.base, core.base);
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end loop;
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end loop;
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end loop;
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end loop;
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--
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--
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for index in 1 .. landmark_limit loop
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for index in 1 .. landmark_limit loop
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core.draw (data => landmarks (map.landmarks (index).index),
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core.draw (data => landmarks (map.landmarks (index).index),
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x => map.landmarks (index).x - core.camera.x * core.base,
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x => (map.landmarks (index).x - core.camera.x * core.base) * core.zoom,
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y => map.landmarks (index).y - core.camera.y * core.base);
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y => (map.landmarks (index).y - core.camera.y * core.base) * core.zoom);
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end loop;
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end loop;
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end draw;
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end draw;
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