Minor changes before going to bed...
@ -22,7 +22,7 @@ package body item is
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folder : constant string := core.lowercase (slot'image (trait (index).kind));
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file : constant string := core.lowercase (enumeration'image (index));
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begin
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sprite (index) := core.import_sprite ("./sprite/item/" & folder & "/" & file & ".png", 1, 1);
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sprite (index) := core.import_sprite ("./sprite/item/" & folder & "/" & file & ".png", 4, 6);
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end;
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end loop;
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end configure;
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@ -144,8 +144,8 @@ begin
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--
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ui.active := (if core.cursor_mode = 3 then ui.default else ui.steam);
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--
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core.camera.x := core.clip (core.camera.x, 0, world.map.width - preview_width / core.base);
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core.camera.y := core.clip (core.camera.y, 0, world.map.height - preview_height / core.base);
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core.camera.x := core.clip (core.camera.x, 0, world.width - preview_width / core.base);
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core.camera.y := core.clip (core.camera.y, 0, world.height - preview_height / core.base);
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--
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world.draw (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y - 32);
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--
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150
source/world.adb
@ -8,24 +8,54 @@ package body world is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type sprite_array is array (natural range <>) of core.sprite;
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type landmark_index is (
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dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock
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);
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type world_array is array (natural range <>) of access information;
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type landmark_trait is record
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spawn : biome;
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clip : boolean;
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frames : integer;
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end record;
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type limit_array is array (enumeration) of integer;
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type landmark_value is record
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index : landmark_index;
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x : integer;
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y : integer;
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end record;
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type landmark_sprite_array is array (enumeration) of access sprite_array;
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type tile_array is array (natural range <>, natural range <>) of integer;
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type landmark_array is array (natural range <>) of landmark_value;
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type information is
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record
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terrain : biome;
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width : natural;
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height : natural;
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tiles : access tile_array;
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landmarks : access landmark_array;
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end record;
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------------------------------------------------------------------------------------------
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blocks : core.sprite;
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landmarks : landmark_sprite_array := (others => null);
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map : information;
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limit : constant limit_array := (2, 2, 2, 2, 2, 2);
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tiles : core.sprite;
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landmarks : array (landmark_index) of core.sprite;
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landmark_limit : constant integer := 140;
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construction_limit : constant integer := 40;
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item_limit : constant integer := 40;
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landmark_limit : constant integer := 7;
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trait : constant array (landmark_index) of landmark_trait := (
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(ash, true, 1),
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(swamp, true, 1),
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(cave, true, 4),
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(grass, true, 4),
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(swamp, false, 4),
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(cave, true, 1),
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(snow, true, 4),
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(snow, true, 1),
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(ash, true, 1)
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);
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------------------------------------------------------------------------------------------
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@ -33,27 +63,19 @@ package body world is
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begin
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core.echo (core.comment, "Configuring world components...");
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--
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blocks := core.import_sprite ("./sprite/world/terrain/terrain.png", 1, 1);
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tiles := core.import_sprite ("./sprite/world/terrain/terrain.png", 1, 1);
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--
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for index in enumeration
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loop
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landmarks (index) := new sprite_array (0 .. limit (index) - 1);
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--
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for value in 0 .. limit (index) - 1
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loop
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declare
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folder : constant string := core.lowercase (enumeration'image (index));
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file : constant string := value'image;
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begin
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landmarks (index) (value) := core.import_sprite ("./sprite/world/landmark/" & folder & "/" & file & ".png", 1, 1);
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end;
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end loop;
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for index in landmark_index loop
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declare file : constant string := core.lowercase (index'image);
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begin
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landmarks (index) := core.import_sprite ("./sprite/world/landmark/" & file & ".png", trait (index).frames, 1);
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end;
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure make (index : in enumeration; width, height : in natural) is
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procedure make (index : in biome; width, height : in natural) is
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begin
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core.echo (core.comment, "-- Procedurally generating new map...");
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--
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@ -61,30 +83,23 @@ package body world is
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core.echo (core.comment, "-- -- Map width :" & width'image);
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core.echo (core.comment, "-- -- Map height :" & height'image);
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core.echo (core.comment, "-- -- Landmark count :" & landmark_limit'image);
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core.echo (core.comment, "-- -- Construction count :" & construction_limit'image);
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core.echo (core.comment, "-- -- Item count :" & item_limit'image);
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--
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map.terrain := index;
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map.width := width;
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map.height := height;
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map.block := new block_array (0 .. width - 1, 0 .. height - 1);
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map.landmark := new entity_array (0 .. landmark_limit);
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map.construction := new entity_array (0 .. construction_limit);
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map.item := new entity_array (0 .. item_limit);
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map.terrain := index;
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map.width := width;
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map.height := height;
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map.tiles := new tile_array (1 .. width, 1 .. height);
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map.landmarks := new landmark_array (1 .. landmark_limit);
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--
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for x in 0 .. width - 1
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loop
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for y in 0 .. height - 1
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loop
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map.block (x, y) := (x * x + x * y + y * y) mod 24;
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for x in 1 .. width loop
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for y in 1 .. height loop
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map.tiles (x, y) := (x * x + x * y + y * y) mod 24;
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end loop;
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end loop;
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--
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for object in 0 .. landmark_limit
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loop
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map.landmark (object).index := core.random (0, limit (index) - 1);
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map.landmark (object).x := core.base * core.random (1, map.width - 1);
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map.landmark (object).y := core.base * core.random (1, map.height - 1);
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for index in 1 .. landmark_limit loop
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map.landmarks (index).index := landmark_index'val (core.random (0, 8));
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map.landmarks (index).x := core.base * core.random (1, 12);
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map.landmarks (index).y := core.base * core.random (1, 12);
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end loop;
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--
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core.echo (core.success, "Finished procedurally generating new map.");
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@ -97,44 +112,45 @@ package body world is
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crop_height : integer := height mod core.base;
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u, v : integer;
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begin
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for move_y in 0 .. height / core.base - 1
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loop
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for move_x in 0 .. width / core.base - 1
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loop
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u := core.base * enumeration'pos (map.terrain) * 4;
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v := core.base * map.block (core.camera.x + move_x, core.camera.y + move_y);
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for move_y in 1 .. height / core.base loop
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for move_x in 1 .. width / core.base loop
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u := core.base * biome'pos (map.terrain) * 4;
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v := core.base * map.tiles (core.camera.x + move_x, core.camera.y + move_y);
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--
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core.draw (blocks, x + move_x * core.base, y + move_y * core.base, u, v, core.base, core.base);
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core.draw (tiles, x + move_x * core.base, y + move_y * core.base, u, v, core.base, core.base);
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end loop;
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--
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u := core.base * enumeration'pos (map.terrain) * 4;
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v := core.base * map.block (width / core.base, core.camera.y + move_y);
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u := core.base * biome'pos (map.terrain) * 4;
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v := core.base * map.tiles (width / core.base, core.camera.y + move_y);
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--
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core.draw (blocks, x + width - crop_width, y + move_y * core.base, u, v, crop_width, core.base);
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core.draw (tiles, x + width - crop_width, y + move_y * core.base, u, v, crop_width, core.base);
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end loop;
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--
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for move_x in 0 .. width / core.base - 1
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loop
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u := core.base * enumeration'pos (map.terrain) * 4;
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v := core.base * map.block (core.camera.x + move_x, height / core.base);
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for move_x in 1 .. width / core.base loop
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u := core.base * biome'pos (map.terrain) * 4;
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v := core.base * map.tiles (core.camera.x + move_x, height / core.base);
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--
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core.draw (blocks, x + move_x * core.base, y + height - crop_height, u, v, core.base, crop_height);
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core.draw (tiles, x + move_x * core.base, y + height - crop_height, u, v, core.base, crop_height);
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end loop;
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--
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u := core.base * enumeration'pos (map.terrain) * 4;
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v := core.base * map.block (width / core.base, height / core.base);
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u := core.base * biome'pos (map.terrain) * 4;
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v := core.base * map.tiles (width / core.base, height / core.base);
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--
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core.draw (blocks, x + width - crop_width, y + height - crop_height, u, v, crop_width, crop_height);
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core.draw (tiles, x + width - crop_width, y + height - crop_height, u, v, crop_width, crop_height);
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--
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for object in 0 .. landmark_limit
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loop
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core.draw (landmarks (map.terrain) (map.landmark (object).index),
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map.landmark (object).x - core.camera.x * core.base,
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map.landmark (object).y - core.camera.y * core.base,
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for index in 1 .. landmark_limit loop
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core.draw (landmarks (map.landmarks (index).index),
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map.landmarks (index).x - core.camera.x * core.base,
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map.landmarks (index).y - core.camera.y * core.base,
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x, y, width, height);
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end loop;
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end draw;
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------------------------------------------------------------------------------------------
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function width return integer is begin return map.width; end width;
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function height return integer is begin return map.height; end height;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end world;
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|
@ -8,43 +8,21 @@ package world is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type enumeration is (
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type biome is (
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ash, cave, grass, rough, snow, swamp
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);
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------------------------------------------------------------------------------------------
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type entity is
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record
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index, x, y : integer;
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end record;
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type block_array is array (natural range <>, natural range <>) of integer;
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type entity_array is array (natural range <>) of entity;
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type information is
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record
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terrain : enumeration;
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width : natural;
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height : natural;
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block : access block_array;
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landmark : access entity_array;
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construction : access entity_array;
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item : access entity_array;
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end record;
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||||
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||||
------------------------------------------------------------------------------------------
|
||||
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||||
map : information;
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||||
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||||
------------------------------------------------------------------------------------------
|
||||
|
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procedure configure;
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||||
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procedure make (index : in enumeration; width, height : in natural);
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procedure make (index : in biome; width, height : in natural);
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procedure draw (x, y, width, height : in integer);
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function width return integer;
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function height return integer;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end world;
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|
Before Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 288 B |
Before Width: | Height: | Size: 288 B After Width: | Height: | Size: 288 B |
Before Width: | Height: | Size: 239 B After Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 190 B |
Before Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 190 B |
Before Width: | Height: | Size: 190 B |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 217 B After Width: | Height: | Size: 217 B |
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |