Added unlimited movement by target...
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c7253308a3
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300c1b78e3
@ -134,13 +134,13 @@ procedure main is
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movement => (10, 20),
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attributes => attribute.default,
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skills => skill.default,
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resources => ((101, 240), (103, 240), (107, 240), (109, 240), (113, 240), (127, 240)),
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resources => ((29, 480), (11, 240), (23, 240), (13, 240), (17, 240), (7, 240)),
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materials => material.default,
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equipments => (equipment.chest => equipment.elven_armour,
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equipment.head => equipment.elven_helmet,
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equipment.hands => equipment.leather_gauntlets,
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equipment.feet => equipment.leather_greaves,
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equipment.main_hand => equipment.jade_sword,
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equipments => (equipment.chest => equipment.iron_chestplate,
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equipment.head => equipment.iron_helmet,
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equipment.hands => equipment.iron_gauntlets,
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equipment.feet => equipment.iron_greaves,
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equipment.main_hand => equipment.iron_sword,
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others => equipment.none),
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item_count => 0,
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items => (others => equipment.none)
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@ -325,10 +325,13 @@ begin
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height => core.icon,
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action => view_show (index));
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--
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core.draw (view_icon (index), core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index), core.window_height - core.icon,
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core.draw (data => view_icon (index),
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x => core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index),
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y => core.window_height - core.icon,
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ignore => true,
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u => 0,
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v => boolean'pos (view_list (index)) * core.icon);
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u => 0,
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v => boolean'pos (view_list (index)) * core.icon,
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factor => 1);
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end loop;
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--
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resource.draw_points (world.map.chads (1).resources, (preview_width - 5 * core.icon * resource.count) / 2, core.base);
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@ -33,7 +33,7 @@ package body material is
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if data (index).value > 0 then
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ui.draw_icon (icon (index), -(description (index).name), move_x, y);
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ui.draw_text_box (move_x, y + core.icon, core.icon, core.icon);
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ui.write (data (index).value'image, move_x + 4, y + core.icon + 8, (255, 255, 255, 255), 15, true);
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ui.write (data (index).value'image, move_x, y + core.icon + 8, (255, 255, 255, 255), 15, true);
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--
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move_x := move_x + core.icon;
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end if;
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@ -57,7 +57,7 @@ package body skill is
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--
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ui.draw_icon (icon (index), -(description (index).text), move_x, move_y);
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ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon);
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ui.write (data (index).value'image, move_x + core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
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ui.write (data (index).value'image, move_x + core.icon, move_y + 8, (255, 255, 255, 255), 15, true);
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--
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ui.write (-(description (index).name), move_x + 2 * core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
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--
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@ -81,7 +81,10 @@ package body world is
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------------------------------------------------------------------------------------------
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procedure draw_tiles (offset, view_from, view_to : in core.vector) is
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time : float := 0.0;
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time : float := 0.0;
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step : core.vector := core.camera;
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size : constant integer := core.base * core.zoom;
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hits : natural := 0;
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begin
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time := core.time;
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--
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@ -93,8 +96,8 @@ package body world is
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--
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if map.views (horizontal, vertical) then
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core.draw (data => tiles (map.kind),
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x => offset.x + (horizontal - core.camera.x) * core.base * core.zoom,
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y => offset.y + (vertical - core.camera.y) * core.base * core.zoom,
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x => offset.x + (horizontal - core.camera.x) * size,
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y => offset.y + (vertical - core.camera.y) * size,
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u => core.base * map.tiles (horizontal, vertical),
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v => core.base * (core.animation_time mod tiles (map.kind).frames),
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width => core.base,
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@ -103,38 +106,50 @@ package body world is
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--
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core.increment (drawn_tiles);
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--
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if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom - 6
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and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom + 6
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and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom - 6
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and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom + 6
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if core.cursor_inside (x => offset.x + (horizontal - core.camera.x) * size,
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y => offset.y + (vertical - core.camera.y) * size,
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width => size,
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height => size)
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and core.cursor_mode = core.cursor_left
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and not ui.prioritize then
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target.x := horizontal;
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target.y := vertical;
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--
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target.x := horizontal;
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target.y := vertical;
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core.cursor_mode := core.cursor_none;
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end if;
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--
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if core.cursor_inside (x => offset.x + (target.x - core.camera.x) * size,
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y => offset.y + (target.y - core.camera.y) * size,
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width => size,
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height => size)
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and core.cursor_mode = core.cursor_left
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and not ui.prioritize then
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world.map.chads (1).x := horizontal + 1;
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world.map.chads (1).y := vertical;
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end if;
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end if;
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end loop;
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end loop;
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--
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core.draw (data => arrow_target,
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x => offset.x + (target.x - core.camera.x) * core.base * core.zoom,
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y => offset.y + (target.y - core.camera.y) * core.base * core.zoom,
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factor => core.zoom);
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--
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if target /= (-1, -1) then
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declare step : core.vector := core.camera;
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size : constant integer := core.base * core.zoom;
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begin
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--~loop exit when step.x = target.x - 1;
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--~loop exit when step.y = target.y - 1;
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step := core.camera;
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hits := 0;
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--
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core.draw (data => arrow_target,
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x => offset.x + (target.x - core.camera.x) * size,
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y => offset.y + (target.y - core.camera.y) * size,
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factor => core.zoom);
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--
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loop
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exit when (step.x = target.x - 1 and step.y = target.y - 1) or (hits = 6);
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--
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if step.x < target.x and step.y < target.y then
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core.draw (arrow_lower_right, offset.x + (step.x + 1 - core.camera.x) * size, offset.y + (step.y + 1 - core.camera.y) * size, factor => core.zoom);
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step.x := step.x + 1; step.y := step.y + 1;
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step.x := step.x + 1;
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step.y := step.y + 1;
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elsif step.x > target.x and step.y < target.y then
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core.draw (arrow_lower_left, offset.x + (step.x - 1 - core.camera.x) * size, offset.y + (step.y + 1 - core.camera.y) * size, factor => core.zoom);
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step.x := step.x - 1; step.y := step.y + 1;
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step.x := step.x - 1;
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step.y := step.y + 1;
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elsif step.x = target.x and step.y < target.y then
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core.draw (arrow_lower, offset.x + (step.x - core.camera.x) * size, offset.y + (step.y + 1 - core.camera.y) * size, factor => core.zoom);
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step.y := step.y + 1;
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@ -146,17 +161,19 @@ package body world is
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step.x := step.x - 1;
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elsif step.x < target.x and step.y > target.y then
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core.draw (arrow_upper_right, offset.x + (step.x + 1 - core.camera.x) * size, offset.y + (step.y - 1 - core.camera.y) * size, factor => core.zoom);
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step.x := step.x + 1; step.y := step.y - 1;
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step.x := step.x + 1;
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step.y := step.y - 1;
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elsif step.x > target.x and step.y > target.y then
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core.draw (arrow_upper_left, offset.x + (step.x - 1 - core.camera.x) * size, offset.y + (step.y - 1 - core.camera.y) * size, factor => core.zoom);
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step.x := step.x - 1; step.y := step.y - 1;
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step.x := step.x - 1;
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step.y := step.y - 1;
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elsif step.x = target.x and step.y > target.y then
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core.draw (arrow_upper, offset.x + (step.x - core.camera.x) * size, offset.y + (step.y - 1 - core.camera.y) * size, factor => core.zoom);
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step.y := step.y - 1;
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end if;
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--~end loop;
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--~end loop;
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end;
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--
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hits := hits + 1;
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end loop;
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end if;
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--
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draw_tiles_timer := natural (1_000_000.0 * (core.time - time));
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