More refactoring of Chad package...
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@ -8,38 +8,6 @@ package body chad is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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view_width : constant integer := 64;
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view_height : constant integer := 96;
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sprite : array (enumeration) of core.sprite;
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view : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.comment, "Configuring chad components...");
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--
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for index in enumeration loop
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sprite (index) := core.import_sprite (core.folder & "/game/chad/" & core.lowercase (enumeration'image (index)) & ".png", 4, 6);
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view (index) := core.import_sprite (core.folder & "/view/chad/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
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null;
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure draw (player : in information; x, y : in integer) is
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begin
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core.draw (sprite (player.index), x, y, state => player.state);
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--
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for index in equipment.slot loop
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core.draw (equipment.sprite (player.equipments (index)), x, y, state => player.state);
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end loop;
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end draw;
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------------------------------------------------------------------------------------------
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procedure draw_data (player : in information; x, y : in integer) is
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procedure draw_data (player : in information; x, y : in integer) is
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offset : constant integer := 8;
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offset : constant integer := 8;
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begin
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begin
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@ -60,11 +60,14 @@ package chad is
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marina => ("Marina Ann Hantzis ", faction.imp, attribute.reach, skill.necromancy, resource.gold)
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marina => ("Marina Ann Hantzis ", faction.imp, attribute.reach, skill.necromancy, resource.gold)
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);
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);
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view_width : constant integer := 64;
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view_height : constant integer := 96;
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sprite : array (enumeration) of core.sprite;
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view : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure draw (player : in information; x, y : in integer);
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procedure draw_data (player : in information; x, y : in integer);
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procedure draw_data (player : in information; x, y : in integer);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -264,7 +264,13 @@ begin
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end;
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end;
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end loop;
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end loop;
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chad.configure;
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core.echo (core.comment, "Configuring" & chad.count'image & "chad components...");
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--
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for index in chad.enumeration loop
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chad.sprite (index) := core.import_sprite (core.folder & "/game/chad/" & core.lowercase (chad.enumeration'image (index)) & ".png", 4, 6);
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chad.view (index) := core.import_sprite (core.folder & "/view/chad/" & core.lowercase (chad.enumeration'image (index)) & ".png", 1, 1);
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end loop;
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world.configure;
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world.configure;
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--~ai.configure;
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--~ai.configure;
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@ -405,9 +405,17 @@ package body world is
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--
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--
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for index in 1 .. map.chad_count loop
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for index in 1 .. map.chad_count loop
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if map.views (map.chads (index).x, map.chads (index).y) then
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if map.views (map.chads (index).x, map.chads (index).y) then
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chad.draw (map.chads (index),
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core.draw (data => chad.sprite (map.chads (index).index),
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offset.x + (map.chads (index).x - core.camera.x) * core.base * core.zoom,
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x => offset.x + (map.chads (index).x - core.camera.x) * core.base * core.zoom,
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offset.y + (map.chads (index).y - core.camera.y) * core.base * core.zoom);
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y => offset.y + (map.chads (index).y - core.camera.y) * core.base * core.zoom,
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state => map.chads (index).state);
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--
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for slot in equipment.slot loop
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core.draw (data => equipment.sprite (map.chads (index).equipments (slot)),
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x => offset.x + (map.chads (index).x - core.camera.x) * core.base * core.zoom,
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y => offset.y + (map.chads (index).y - core.camera.y) * core.base * core.zoom,
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state => map.chads (index).state);
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end loop;
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--
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--
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core.increment (drawn_units);
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core.increment (drawn_units);
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end if;
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end if;
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