Refactored new experimental string allocaitons in World and Attribute packages...
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@ -3,7 +3,6 @@
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-- GNU General Public Licence (version 3 or later)
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with core;
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use core;
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package attribute is
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@ -16,9 +15,9 @@ package attribute is
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------------------------------------------------------------------------------------------
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type definition is record
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base : core.point;
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name : core.unstring;
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text : core.unstring;
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base : core.point;
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name : access string;
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text : access string;
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end record;
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type points is array (enumeration) of core.point;
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@ -31,12 +30,12 @@ package attribute is
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default : constant points := (others => (1, 12));
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description : constant array (enumeration) of definition := (
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offense => ((1, 12), +("Offense"), +("Offense attribute determines your damage modifier when attacking.")),
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defense => ((1, 12), +("Defense"), +("D-FENS attribute determines how much damage your reflect and receive.")),
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wisdom => ((1, 12), +("Wisdom"), +("Wisdom attribute determines how much mana your chad has.")),
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stamina => ((1, 12), +("Stamina"), +("Stamina attribute determines how fast you recover from being wounded.")),
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speed => ((1, 12), +("Speed"), +("Speed attribute determines how far you can walk per turn.")),
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reach => ((1, 12), +("Reach"), +("Reach attribute determines your range modifier when shooting or casting."))
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offense => ((1, 12), new string' ("Offense"), new string' ("Offense attribute determines your damage modifier when attacking.")),
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defense => ((1, 12), new string' ("Defense"), new string' ("D-FENS attribute determines how much damage your reflect and receive.")),
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wisdom => ((1, 12), new string' ("Wisdom"), new string' ("Wisdom attribute determines how much mana your chad has.")),
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stamina => ((1, 12), new string' ("Stamina"), new string' ("Stamina attribute determines how fast you recover from being wounded.")),
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speed => ((1, 12), new string' ("Speed"), new string' ("Speed attribute determines how far you can walk per turn.")),
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reach => ((1, 12), new string' ("Reach"), new string' ("Reach attribute determines your range modifier when shooting or casting."))
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);
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icon : array (enumeration) of core.sprite;
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@ -382,7 +382,7 @@ begin
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declare move_x : integer := x;
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begin
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for index in attribute.enumeration loop
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ui.draw_icon (attribute.icon (index), -(attribute.description (index).text), move_x, y + 96 + 3 * 8);
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ui.draw_icon (attribute.icon (index), attribute.description (index).text.all, move_x, y + 96 + 3 * 8);
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ui.draw_text_box (move_x, y + 96 + 3 * 8 + core.icon, core.icon, core.icon);
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ui.write (player.attributes (index).value'image, move_x + 4, y + 96 + 3 * 8 + core.icon + 8, (others => 255), 15, true);
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--
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@ -4,8 +4,11 @@
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with core, ui, attribute, skill, resource, equipment, unit, construction, chad, effect;
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use type core.cursor_code;
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use type core.point;
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use core;
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--~use type core.cursor_code;
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--~use type core.signal_code;
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--~use type core.point;
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package body world is
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@ -238,7 +241,7 @@ package body world is
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height => landmarks (landmark_index'val (map.landmarks (index).index)).height)
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and core.cursor_mode = core.cursor_middle
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and not ui.prioritize then
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core.write_text_box (-(landmark_description (landmark_index'val (map.landmarks (index).index)).name));
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core.write_text_box (landmark_description (landmark_index'val (map.landmarks (index).index)).name.all);
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end if;
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end if;
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end loop;
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@ -271,7 +274,7 @@ package body world is
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height => locations (location_index'val (map.locations (index).index)).height)
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and core.cursor_mode = core.cursor_middle
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and not ui.prioritize then
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core.write_text_box (-(location_description (location_index'val (map.locations (index).index)).name));
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core.write_text_box (location_description (location_index'val (map.locations (index).index)).name.all);
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end if;
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end if;
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--
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@ -302,7 +305,7 @@ package body world is
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when effect.modify_attribute => attribute_index := attribute.enumeration'val (data.modifier);
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player.attributes (attribute_index) := player.attributes (attribute_index) + data.amount;
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ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
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& (-(attribute.description (attribute_index).name)) & " attribute points.");
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& attribute.description (attribute_index).name.all & " attribute points.");
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--
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when effect.modify_skill => skill_index := skill.enumeration'val (data.modifier);
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player.skills (skill_index) := player.skills (skill_index) + data.amount;
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250
source/world.ads
250
source/world.ads
@ -4,8 +4,6 @@
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with core, attribute, skill, resource, material, equipment, unit, construction, chad, effect;
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use core;
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package world is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -31,18 +29,18 @@ package world is
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------------------------------------------------------------------------------------------
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type landmark_stats is record
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name : core.unstring;
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spawn : biome;
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clip : boolean;
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frames : integer;
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name : access string;
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spawn : biome;
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clip : boolean;
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frames : integer;
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end record;
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type location_stats is record
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name : core.unstring;
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clip : boolean;
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frames : integer;
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states : integer;
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evoke : effect.information;
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name : access string;
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clip : boolean;
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frames : integer;
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states : integer;
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evoke : effect.information;
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end record;
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type entity_description is record
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@ -83,130 +81,130 @@ package world is
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location_count : constant natural := location_index'pos (location_index'last) + 1;
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landmark_description : constant array (landmark_index) of landmark_stats := (
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dead_tree => (+("Dead Tree"), ash, true, 1),
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mossy_rock => (+("Mossy Rock"), swamp, true, 1),
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palm_tree => (+("Palm Tree"), sand, true, 4),
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pine_tree => (+("Pine Tree"), grass, true, 4),
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pine_forest => (+("Pine Forest"), grass, true, 4),
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reeds => (+("Reeds"), swamp, false, 4),
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rock => (+("Rock"), sand, true, 1),
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snowed_pine_tree => (+("Snowed Pine Tree"), snow, true, 4),
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snowed_rock => (+("Snowed Rock"), snow, true, 1),
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spiky_rock => (+("Spiky Rock"), ash, true, 1),
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wooden_sign => (+("Wooden Sign"), grass, false, 1),
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wooden_arrow_sign => (+("Wooden Arrow Sign"), grass, false, 1),
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rune_stone => (+("Rune Stone"), grass, true, 4),
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snowed_rune_stone => (+("Snowed Rune Stone"), snow, true, 1),
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mossy_rune_stone => (+("Mossy Rune Stone"), swamp, true, 4),
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snowed_pine_forest => (+("Snowed Pine Forest"), snow, true, 4),
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hyacinths => (+("Hyacinths"), grass, false, 1),
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orchids => (+("Orchids"), grass, false, 1),
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asters => (+("Asters"), grass, false, 1),
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daffodils => (+("Daffodils"), grass, false, 1),
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royal_grave => (+("Royal Grave"), ash, true, 1),
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grave => (+("Grave"), ash, true, 1),
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humble_grave => (+("Humble Grave"), ash, true, 1),
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wooden_wide_sign => (+("Wooden Wide Sign"), grass, false, 1),
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birch_tree => (+("Birch Tree"), grass, true, 4),
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fir_tree => (+("Fir Tree"), grass, true, 4),
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oak_tree => (+("Oak Tree"), grass, true, 4),
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old_willow_tree => (+("Old Willow Tree"), swamp, true, 4)
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dead_tree => (new string' ("Dead Tree"), ash, true, 1),
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mossy_rock => (new string' ("Mossy Rock"), swamp, true, 1),
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palm_tree => (new string' ("Palm Tree"), sand, true, 4),
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pine_tree => (new string' ("Pine Tree"), grass, true, 4),
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pine_forest => (new string' ("Pine Forest"), grass, true, 4),
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reeds => (new string' ("Reeds"), swamp, false, 4),
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rock => (new string' ("Rock"), sand, true, 1),
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snowed_pine_tree => (new string' ("Snowed Pine Tree"), snow, true, 4),
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snowed_rock => (new string' ("Snowed Rock"), snow, true, 1),
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spiky_rock => (new string' ("Spiky Rock"), ash, true, 1),
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wooden_sign => (new string' ("Wooden Sign"), grass, false, 1),
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wooden_arrow_sign => (new string' ("Wooden Arrow Sign"), grass, false, 1),
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rune_stone => (new string' ("Rune Stone"), grass, true, 4),
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snowed_rune_stone => (new string' ("Snowed Rune Stone"), snow, true, 1),
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mossy_rune_stone => (new string' ("Mossy Rune Stone"), swamp, true, 4),
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snowed_pine_forest => (new string' ("Snowed Pine Forest"), snow, true, 4),
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hyacinths => (new string' ("Hyacinths"), grass, false, 1),
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orchids => (new string' ("Orchids"), grass, false, 1),
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asters => (new string' ("Asters"), grass, false, 1),
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daffodils => (new string' ("Daffodils"), grass, false, 1),
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royal_grave => (new string' ("Royal Grave"), ash, true, 1),
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grave => (new string' ("Grave"), ash, true, 1),
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humble_grave => (new string' ("Humble Grave"), ash, true, 1),
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wooden_wide_sign => (new string' ("Wooden Wide Sign"), grass, false, 1),
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birch_tree => (new string' ("Birch Tree"), grass, true, 4),
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fir_tree => (new string' ("Fir Tree"), grass, true, 4),
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oak_tree => (new string' ("Oak Tree"), grass, true, 4),
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old_willow_tree => (new string' ("Old Willow Tree"), swamp, true, 4)
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);
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location_description : constant array (location_index) of location_stats := (
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well_of_agility => (+("Well of Agility"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)),
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well_of_knowledge => (+("Well of Knowledge"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)),
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well_of_strength => (+("Well of Strength"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
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old_dwarven_grave => (+("Old Dwarven Grave"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
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huge_ancient_urn => (+("Huge Ancient Urn"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
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banana_tree => (+("Banana Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
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apple_tree => (+("Apple Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
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cherry_tree => (+("Cherry Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
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lemon_tree => (+("Lemon Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
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orange_tree => (+("Orange Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
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pear_tree => (+("Pear Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
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peach_tree => (+("Peach Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
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plum_tree => (+("Plum Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600))
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well_of_agility => (new string' ("Well of Agility"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)),
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well_of_knowledge => (new string' ("Well of Knowledge"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)),
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well_of_strength => (new string' ("Well of Strength"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
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old_dwarven_grave => (new string' ("Old Dwarven Grave"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
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huge_ancient_urn => (new string' ("Huge Ancient Urn"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
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banana_tree => (new string' ("Banana Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
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apple_tree => (new string' ("Apple Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
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cherry_tree => (new string' ("Cherry Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
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lemon_tree => (new string' ("Lemon Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
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orange_tree => (new string' ("Orange Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
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pear_tree => (new string' ("Pear Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
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peach_tree => (new string' ("Peach Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
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plum_tree => (new string' ("Plum Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600))
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);
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month_name : constant array (1 .. 12) of core.unstring := (
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+("I <> Month of Red-Haired Goddess"),
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+("II <> Month of Xorana"),
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+("III <> Month of Heneal"),
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+("IV <> Month of Evelor"),
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+("V <> Month of Orohan"),
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+("VI <> Month of Aezora"),
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+("VII <> Month of Mitena"),
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+("VIII <> Month of Sheila"),
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+("IX <> Month of Iliona"),
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+("X <> Month of Uldrae"),
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+("XI <> Month of Kanako"),
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+("XII <> Month of Time-Rebirth")
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month_name : constant array (1 .. 12) of access string := (
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new string' ("I <> Month of Red-Haired Goddess"),
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new string' ("II <> Month of Xorana"),
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new string' ("III <> Month of Heneal"),
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new string' ("IV <> Month of Evelor"),
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new string' ("V <> Month of Orohan"),
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new string' ("VI <> Month of Aezora"),
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new string' ("VII <> Month of Mitena"),
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new string' ("VIII <> Month of Sheila"),
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new string' ("IX <> Month of Iliona"),
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new string' ("X <> Month of Uldrae"),
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new string' ("XI <> Month of Kanako"),
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new string' ("XII <> Month of Time-Rebirth")
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);
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week_name : constant array (1 .. 52) of core.unstring := (
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+("I <> Week of Miners"),
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+("II <> Week of Flora"),
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+("III <> Week of Alchemists"),
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+("IV <> Week of Shape"),
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+("V <> Week of Sword"),
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+("VI <> Week of Necromancers"),
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+("VII <> Week of Fauna"),
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+("VIII <> Week of --"),
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+("IX <> Week of Guards"),
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+("X <> Week of Blacksmiths"),
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+("XI <> Week of Archers"),
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+("XII <> Week of --"),
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+("XIII <> Week of Sound"),
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+("XIV <> Week of Water"),
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+("XV <> Week of Bankers"),
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+("XVI <> Week of --"),
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+("XVII <> Week of --"),
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+("XVIII <> Week of Thaumaturgs"),
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+("XIX <> Week of Stonecutters"),
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+("XX <> Week of --"),
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+("XXI <> Week of --"),
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+("XXII <> Week of Logic"),
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+("XXIII <> Week of Mystics"),
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+("XXIV <> Week of Diplomats"),
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+("XXV <> Week of Boots"),
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+("XXVI <> Week of Shield"),
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+("XXVII <> Week of Advisors"),
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+("XXVIII <> Week of Architects"),
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+("XXIX <> Week of Flame"),
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+("XXX <> Week of Value"),
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+("XXXI <> Week of Healers"),
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+("XXXII <> Week of Spear"),
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+("XXXIII <> Week of --"),
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+("XXXIV <> Week of Leaders"),
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+("XXXV <> Week of Skirmishers"),
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+("XXXVI <> Week of Lubmerjacks"),
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+("XXXVII <> Week of Pathfinders"),
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+("XXXVIII <> Week of --"),
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+("XXXIX <> Week of --"),
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+("XL <> Week of Helmet"),
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+("XLI <> Week of Leatherers"),
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+("XLII <> Week of --"),
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+("XLIII <> Week of --"),
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+("XLIV <> Week of Sorcerers"),
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+("XLV <> Week of Gloves"),
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+("XLVI <> Week of Earth"),
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+("XLVII <> Week of Explorers"),
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+("XLVIII <> Week of --"),
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+("XLIX <> Week of Strategists"),
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+("L <> Week of Gemologists"),
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+("LI <> Week of Merchants"),
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+("LII <> Week of World")
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week_name : constant array (1 .. 52) of access string := (
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new string' ("I <> Week of Miners"),
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new string' ("II <> Week of Flora"),
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new string' ("III <> Week of Alchemists"),
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new string' ("IV <> Week of Shape"),
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new string' ("V <> Week of Sword"),
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new string' ("VI <> Week of Necromancers"),
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new string' ("VII <> Week of Fauna"),
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new string' ("VIII <> Week of --"),
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new string' ("IX <> Week of Guards"),
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new string' ("X <> Week of Blacksmiths"),
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new string' ("XI <> Week of Archers"),
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new string' ("XII <> Week of --"),
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new string' ("XIII <> Week of Sound"),
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new string' ("XIV <> Week of Water"),
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new string' ("XV <> Week of Bankers"),
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new string' ("XVI <> Week of --"),
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new string' ("XVII <> Week of --"),
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new string' ("XVIII <> Week of Thaumaturgs"),
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new string' ("XIX <> Week of Stonecutters"),
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new string' ("XX <> Week of --"),
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new string' ("XXI <> Week of --"),
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new string' ("XXII <> Week of Logic"),
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new string' ("XXIII <> Week of Mystics"),
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new string' ("XXIV <> Week of Diplomats"),
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new string' ("XXV <> Week of Boots"),
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new string' ("XXVI <> Week of Shield"),
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new string' ("XXVII <> Week of Advisors"),
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new string' ("XXVIII <> Week of Architects"),
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new string' ("XXIX <> Week of Flame"),
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new string' ("XXX <> Week of Value"),
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new string' ("XXXI <> Week of Healers"),
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new string' ("XXXII <> Week of Spear"),
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new string' ("XXXIII <> Week of --"),
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new string' ("XXXIV <> Week of Leaders"),
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new string' ("XXXV <> Week of Skirmishers"),
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new string' ("XXXVI <> Week of Lubmerjacks"),
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new string' ("XXXVII <> Week of Pathfinders"),
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new string' ("XXXVIII <> Week of --"),
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new string' ("XXXIX <> Week of --"),
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new string' ("XL <> Week of Helmet"),
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new string' ("XLI <> Week of Leatherers"),
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new string' ("XLII <> Week of --"),
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new string' ("XLIII <> Week of --"),
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new string' ("XLIV <> Week of Sorcerers"),
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new string' ("XLV <> Week of Gloves"),
|
||||
new string' ("XLVI <> Week of Earth"),
|
||||
new string' ("XLVII <> Week of Explorers"),
|
||||
new string' ("XLVIII <> Week of --"),
|
||||
new string' ("XLIX <> Week of Strategists"),
|
||||
new string' ("L <> Week of Gemologists"),
|
||||
new string' ("LI <> Week of Merchants"),
|
||||
new string' ("LII <> Week of World")
|
||||
);
|
||||
|
||||
day_name : constant array (1 .. 7) of core.unstring := (
|
||||
+("I <> Day of Sun"),
|
||||
+("II <> Day of Mother-Moon"),
|
||||
+("III <> Day of Daughter-Moon"),
|
||||
+("IV <> Day of All-Earth"),
|
||||
+("V <> Day of All-Water"),
|
||||
+("VI <> Day of All-Sky"),
|
||||
+("VII <> Day of Deities")
|
||||
day_name : constant array (1 .. 7) of access string := (
|
||||
new string' ("I <> Day of Sun"),
|
||||
new string' ("II <> Day of Mother-Moon"),
|
||||
new string' ("III <> Day of Daughter-Moon"),
|
||||
new string' ("IV <> Day of All-Earth"),
|
||||
new string' ("V <> Day of All-Water"),
|
||||
new string' ("VI <> Day of All-Sky"),
|
||||
new string' ("VII <> Day of Deities")
|
||||
);
|
||||
|
||||
map : definition;
|
||||
|
Loading…
Reference in New Issue
Block a user