Work in progress font and buttons...
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@ -116,6 +116,16 @@ procedure main is
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------------------------------------------------------------------------------------------
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procedure main_menu is
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begin
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draw (ashland_preview, center_x (ashland_preview.width * 2), center_y (ashland_preview.height * 2), factor => 2);
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draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
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--
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write ("Main Menu", 0, 0);
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end main_menu;
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------------------------------------------------------------------------------------------
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procedure gameplay is
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begin
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if not view_list (status_preview_panel) then
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@ -216,6 +226,14 @@ begin
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introduction;
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end loop introduction_loop;
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main_menu_loop: loop
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synchronize;
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--
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exit when signal_mode = signal_a;
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--
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main_menu;
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end loop main_menu_loop;
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gameplay_loop: loop
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synchronize;
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--
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@ -171,11 +171,18 @@ package body ui is
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for x in 0 .. data.gui_n - 1 loop
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case data.gui_list (x).kind is
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when gui_button =>
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draw_frame (data.gui_list (x).info, button_data.x, button_data.y, button_data.width, button_data.height);
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draw_icon (data.gui_list (x).image, data.gui_list (x).info, button_data.x + offset, button_data.y + offset);
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write (data.gui_list (x).text,
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button_data.x + offset + core.icon + (core.icon - font (active).scale) / 2,
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button_data.y + offset + (core.icon - font (active).scale) / 2);
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--~draw_frame (data.gui_list (x).info, button_data.x, button_data.y, button_data.width, button_data.height);
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--~draw_icon (data.gui_list (x).image, data.gui_list (x).info, button_data.x + offset, button_data.y + offset);
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--~write (data.gui_list (x).text,
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--~button_data.x + offset + core.icon + (core.icon - font (active).scale) / 2,
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--~button_data.y + offset + (core.icon - font (active).scale) / 2);
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draw_button (text => data.gui_list (x).text,
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description => data.gui_list (x).info,
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icon => data.gui_list (x).image,
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x => button_data.x,
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y => button_data.y,
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width => button_data.width,
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height => button_data.height);
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--
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button_data.y := button_data.y + button_data.height;
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when gui_orient =>
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@ -336,10 +343,42 @@ package body ui is
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draw (frame_upper_right, x + width - sprite (active, frame_upper_right).width, y);
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draw (frame_lower_left, x, y + height - sprite (active, frame_lower_left).height);
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draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height);
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--
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if core.cursor_inside (x, y, width, height) then
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core.write_text_box (description);
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--
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if core.cursor_mode = 1 then
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action.all;
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core.cursor_mode := 0;
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end if;
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end if;
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end draw_frame;
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------------------------------------------------------------------------------------------
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procedure draw_button (text, description : in string; icon : in core.sprite; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is
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offset : constant integer := core.icon / 4;
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begin
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draw_frame (description, x, y, width, height);
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draw_icon (icon, description, x + offset, y + offset);
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--
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write (text,
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x + offset + (core.icon - font (active).scale) / 2 + core.icon,
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y + offset + (core.icon - font (active).scale) / 2,
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(if core.cursor_inside (x, y, width, height) then font_tint (active) else (others => 255)));
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--
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if core.cursor_inside (x, y, width, height) then
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core.write_text_box (description);
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--
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if core.cursor_mode = 1 then
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action.all;
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core.cursor_mode := 0;
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end if;
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end if;
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end draw_button;
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------------------------------------------------------------------------------------------
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procedure draw_title_bar (x, y, width : in integer; title : in string) is
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middle_width : constant integer := width - sprite (active, title_bar_left).width - sprite (active, title_bar_right).width;
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offset : constant integer := (sprite (active, title_bar_middle).height - font (active).scale) / 2;
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@ -65,6 +65,7 @@ package ui is
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procedure draw_help_box (x, y, width, height : in integer; action : core.pointer := core.idle_skip'access);
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procedure draw_frame (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access);
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procedure draw_button (text, description : in string; icon : in core.sprite; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access);
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procedure draw_title_bar (x, y, width : in integer; title : in string);
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procedure draw_fill_bar (x, y, width : in integer; fill : in float);
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BIN
sprite/ui/monospace.png
Normal file
BIN
sprite/ui/monospace.png
Normal file
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After Width: | Height: | Size: 950 B |
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