Tested out tinted tiny fill bars, works, uploading other sprites soon...
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@ -53,9 +53,9 @@ package body chad is
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--
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--
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ui.draw_sprite (view (player.index), trait (player.index).name, x + offset, y + offset, 0);
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ui.draw_sprite (view (player.index), trait (player.index).name, x + offset, y + offset, 0);
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--
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--
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 1 * core.icon + offset, 4 * core.icon, float (player.health.value) / float (player.health.limit));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 1 * core.icon + offset, 4 * core.icon, float (player.health.value) / float (player.health.limit), (255, 0, 0, 255));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 2 * core.icon + offset, 4 * core.icon, float (player.mana.value) / float (player.mana.limit));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 2 * core.icon + offset, 4 * core.icon, float (player.mana.value) / float (player.mana.limit), (0, 0, 255, 255));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 3 * core.icon + offset, 4 * core.icon, float (player.stamina.value) / float (player.stamina.limit));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 3 * core.icon + offset, 4 * core.icon, float (player.stamina.value) / float (player.stamina.limit), (0, 255, 0, 255));
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--
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--
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ui.write (text => "Health " & player.health.value'image & " /" & player.health.limit'image,
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ui.write (text => "Health " & player.health.value'image & " /" & player.health.limit'image,
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x => x + view_width + 4 * core.icon + 3 * offset,
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x => x + view_width + 4 * core.icon + 3 * offset,
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@ -467,15 +467,34 @@ package body ui is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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procedure draw_tiny_fill_bar (x, y, width : in integer; fill : in float) is
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procedure draw_tiny_fill_bar (x, y, width : in integer; fill : in float; tint : in core.colour) is
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middle_width : constant integer := width - sprite (active, tiny_fill_bar_left).width - sprite (active, tiny_fill_bar_right).width;
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middle_width : constant integer := width - sprite (active, tiny_fill_bar_left).width - sprite (active, tiny_fill_bar_right).width;
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fill_width : constant integer := integer (float (middle_width) * fill);
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fill_width : constant integer := integer (float (middle_width) * fill);
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crop_width : constant integer := sprite (active, tiny_fill_horizontal).width;
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crop_height : constant integer := sprite (active, tiny_fill_horizontal).height;
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begin
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begin
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draw (tiny_fill_bar_left, x, y - sprite (active, tiny_fill_bar_left).height);
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draw (tiny_fill_bar_left, x, y - crop_height);
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draw (tiny_fill_bar_right, x + middle_width + sprite (active, tiny_fill_bar_left).width, y - sprite (active, tiny_fill_bar_right).height);
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draw (tiny_fill_bar_right, x + middle_width + crop_width, y - crop_height);
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--
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--
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draw_horizontally (tiny_fill_bar_horizontal, x + sprite (active, tiny_fill_bar_left).width, y - sprite (active, tiny_fill_bar_horizontal).height, middle_width);
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draw_horizontally (tiny_fill_bar_horizontal, x + sprite (active, tiny_fill_bar_left).width, y - crop_height, middle_width);
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draw_horizontally (tiny_fill_horizontal, x + sprite (active, tiny_fill_bar_left).width, y - sprite (active, tiny_fill_bar_horizontal).height, fill_width);
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--
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for move in 0 .. fill_width / crop_width - 1 loop
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core.draw (data => sprite (active, tiny_fill_horizontal),
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x => x + crop_width + move * crop_width,
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y => y - crop_height,
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tint => tint,
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factor => 1);
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end loop;
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--
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if width mod crop_width > 0 then
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core.draw (data => sprite (active, tiny_fill_horizontal),
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x => x + crop_width + (fill_width / crop_width) * crop_width,
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y => y - crop_height,
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width => fill_width mod crop_width,
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height => crop_height,
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tint => tint,
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factor => 1);
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end if;
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end draw_tiny_fill_bar;
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end draw_tiny_fill_bar;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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@ -74,7 +74,7 @@ package ui is
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procedure draw_title_bar (x, y, width : in integer; title : in string);
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procedure draw_title_bar (x, y, width : in integer; title : in string);
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procedure draw_fill_bar (x, y, width : in integer; fill : in float);
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procedure draw_fill_bar (x, y, width : in integer; fill : in float);
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procedure draw_tiny_fill_bar (x, y, width : in integer; fill : in float);
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procedure draw_tiny_fill_bar (x, y, width : in integer; fill : in float; tint : in core.colour);
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procedure draw_scroll_bar (x, y, height : in integer; offset : in integer);
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procedure draw_scroll_bar (x, y, height : in integer; offset : in integer);
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procedure draw_menu (x, y, width, height : in integer);
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procedure draw_menu (x, y, width, height : in integer);
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