Unfinished hexagonal grid...
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@ -275,9 +275,48 @@ package body core is
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------------------------------------------------------------------------------------------
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procedure draw_hexagon_grid (x, y, width, height : in integer) is
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offset : constant vector_2 := (((width - base) / 2) mod base, ((height - base) / 2) mod base);
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repeat : constant vector_2 := (2 * (((width - base) / 2) / base) + 1, 2 * (((height - base) / 2) / base) + 1);
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begin
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render_vector (width / 2 + x, y, width / 2 + x, height + y);
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render_vector ( x, height / 2 + y, width + x, height / 2 + y);
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for step in 0 .. repeat.y
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loop
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if step mod 2 = 1 then
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for next in 0 .. repeat.x
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loop
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line ((x + offset.x + base / 2 + next * base, y + offset.y + step * base + base / 4), (-base / 2, -base / 2));
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line ((x + offset.x + base / 2 + next * base, y + offset.y + step * base + base / 4), ( base / 2, -base / 2));
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end loop;
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else
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for next in 0 .. repeat.x
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loop
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line ((x + offset.x + base + next * base, y + offset.y + step * base + base / 4), (-base / 2, -base / 2));
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line ((x + offset.x + base + next * base, y + offset.y + step * base + base / 4), ( base / 2, -base / 2));
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end loop;
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end if;
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--~line ((x + offset.x + 3 * base / 2, y + offset.y + next * base + base / 4), (-base / 2, -base / 2));
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end loop;
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--
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if repeat.y mod 4 = 1 then
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for next in 0 .. repeat.x - 1 loop line ((x + offset.x + base / 2 + next * base, y ), (0, offset.y - base / 4)); end loop;
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for next in 0 .. repeat.x - 1 loop line ((x + offset.x + base / 2 + next * base, y + base / 4 + height - offset.y), (0, offset.y - base / 4)); end loop;
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--
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for step in 0 .. repeat.y / 2 - 1 loop
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for next in 0 .. repeat.x - 1 loop line ((x + offset.x + base / 2 + next * base, y + 5 * base / 4 + offset.y + 2 * step * base), (0, base / 2)); end loop;
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end loop;
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for step in 0 .. repeat.y / 2 loop
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for next in 0 .. repeat.x loop line ((x + offset.x + next * base, y + base / 4 + offset.y + 2 * step * base), (0, base / 2)); end loop;
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end loop;
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else
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for next in 0 .. repeat.x - 1 loop line ((x + offset.x + next * base, y ), (0, offset.y)); end loop;
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for next in 0 .. repeat.x - 1 loop line ((x + offset.x + next * base, y + height - offset.y), (0, offset.y)); end loop;
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--
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for step in 0 .. repeat.y / 2 - 1 loop
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for next in 0 .. repeat.x loop line ((x + offset.x + next * base, y + 5 * base / 4 + offset.y + 2 * step * base), (0, base / 2)); end loop;
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end loop;
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for step in 0 .. repeat.y / 2 loop
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for next in 0 .. repeat.x - 1 loop line ((x + offset.x + base / 2 + next * base, y + base / 4 + offset.y + 2 * step * base), (0, base / 2)); end loop;
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end loop;
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end if;
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end draw_hexagon_grid;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -98,10 +98,11 @@ begin
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--~end loop;
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--
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core.draw_central_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
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core.draw_squared_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
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--~core.draw_squared_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
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core.draw_hexagon_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y);
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--
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ui.draw_menu (0, 0, preview_width, preview_height, false);
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ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height, true);
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--~ui.draw_menu (0, 0, preview_width, preview_height, false);
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--~ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height, true);
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--
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--~for this in magic.blow_away .. magic.thunderclap loop magic.draw (this, 112 * (magic.codex'pos (this) - magic.codex'pos (magic.chain_magic_arrow)) - 60, 112 * 0 + 64); end loop;
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--~for this in magic.agony_mass .. magic.weakness loop magic.draw (this, 112 * (magic.codex'pos (this) - magic.codex'pos (magic.thunderclap)) - 60, 112 * 1 + 64); end loop;
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