Experimental UI button selection...
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857e50e96d
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@ -20,7 +20,7 @@ package body attribute is
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structure.title := "Attribute Menu ";
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structure.toggle := core.signal_a;
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structure.show := false;
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structure.center := false;
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structure.center := true;
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structure.resize := true;
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structure.x := 880;
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structure.y := (core.window_height - 320) / 2;
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@ -20,7 +20,7 @@ package body resource is
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structure.title := "Resource Menu ";
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structure.toggle := core.signal_r;
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structure.show := false;
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structure.center := false;
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structure.center := true;
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structure.resize := true;
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structure.x := 480;
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structure.y := (core.window_height - 320) / 2;
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@ -20,7 +20,7 @@ package body skill is
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structure.title := "Skill Menu ";
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structure.toggle := core.signal_s;
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structure.show := false;
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structure.center := false;
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structure.center := true;
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structure.resize := true;
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structure.x := 80;
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structure.y := (core.window_height - 320) / 2;
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@ -155,7 +155,7 @@ package body ui is
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procedure draw_structure (data : in structure) is
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offset : constant integer := core.icon;
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new_width : constant integer := (if data.resize then 320 else data.width);
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new_height : constant integer := (if data.resize then data.gui_n * core.icon + 2 * offset else data.height);
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new_height : constant integer := (if data.resize then data.gui_n * (3 * core.icon / 2) + 2 * offset else data.height);
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new_x : constant integer := (if data.center then (core.window_width - new_width) / 2 else data.x);
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new_y : constant integer := (if data.center then (core.window_height - new_height) / 2 else data.y);
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--
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@ -168,10 +168,13 @@ package body ui is
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for x in 0 .. data.gui_n - 1 loop
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case data.gui_list (x).kind is
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when gui_button =>
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draw_icon (data.gui_list (x).image, data.gui_list (x).info, at_x, at_y);
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draw_frame (data.gui_list (x).info, at_x + core.icon + 2, at_y, new_width - 2 * offset - core.icon - 2, core.icon);
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write (data.gui_list (x).text, at_x + core.icon + 6, at_y + 2);
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at_y := at_y + core.icon;
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draw_frame (data.gui_list (x).info, at_x, at_y, new_width - 2 * offset - core.icon - 2, 3 * core.icon / 2);
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draw_icon (data.gui_list (x).image, data.gui_list (x).info, at_x + core.icon / 4, at_y + core.icon / 4);
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write (data.gui_list (x).text, at_x + 5 * core.icon / 4, at_y + 2 + core.icon / 4);
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if cursor_inside (at_x, at_y, new_width - 2 * offset - core.icon - 2, 3 * core.icon / 2) then
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draw (cursor, at_x + new_width - 96, at_y);
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end if;
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at_y := at_y + 3 * core.icon / 2;
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when others => null;
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end case;
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end loop;
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