Added pillars of observation and tested out reach attribute...
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game/location/pillars_of_observation.png
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game/location/pillars_of_observation.png
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@ -11,7 +11,7 @@ package location is
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type enumeration is (
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well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree,
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apple_tree, cherry_tree, lemon_tree, orange_tree, pear_tree, peach_tree,
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plum_tree
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plum_tree, pillars_of_observation
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);
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------------------------------------------------------------------------------------------
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@ -20,7 +20,6 @@ package location is
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name : access string;
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clip : boolean;
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frames : integer;
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states : integer;
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evoke : effect.information;
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end record;
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@ -38,19 +37,20 @@ package location is
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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description : constant array (enumeration) of definition := (
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well_of_agility => (new string'("Well of Agility"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)),
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well_of_knowledge => (new string'("Well of Knowledge"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)),
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well_of_strength => (new string'("Well of Strength"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
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old_dwarven_grave => (new string'("Old Dwarven Grave"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
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huge_ancient_urn => (new string'("Huge Ancient Urn"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
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banana_tree => (new string'("Banana Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
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apple_tree => (new string'("Apple Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
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cherry_tree => (new string'("Cherry Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
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lemon_tree => (new string'("Lemon Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
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orange_tree => (new string'("Orange Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
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pear_tree => (new string'("Pear Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
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peach_tree => (new string'("Peach Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
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plum_tree => (new string'("Plum Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600))
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well_of_agility => (new string'("Well of Agility"), true, 4, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)),
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well_of_knowledge => (new string'("Well of Knowledge"), true, 4, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)),
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well_of_strength => (new string'("Well of Strength"), true, 4, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
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old_dwarven_grave => (new string'("Old Dwarven Grave"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
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huge_ancient_urn => (new string'("Huge Ancient Urn"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
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banana_tree => (new string'("Banana Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
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apple_tree => (new string'("Apple Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
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cherry_tree => (new string'("Cherry Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
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lemon_tree => (new string'("Lemon Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
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orange_tree => (new string'("Orange Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
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pear_tree => (new string'("Pear Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
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peach_tree => (new string'("Peach Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
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plum_tree => (new string'("Plum Tree"), true, 4, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600)),
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pillars_of_observation => (new string'("Pillars of Observation"), true, 1, (effect.modify_attribute, attribute.enumeration'pos (attribute.reach), 2, false, 0))
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);
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game : array (enumeration) of core.sprite;
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@ -518,21 +518,6 @@ package body ui is
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------------------------------------------------------------------------------------------
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procedure draw_state_box (x, y : in integer) is
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begin
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ui.write ("Cursor X:" & core.cursor.x'image, x, y + 0);
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ui.write ("Cursor Y:" & core.cursor.y'image, x, y + 32);
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ui.write ("Cursor Mode:" & core.cursor_mode'image, x, y + 64);
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ui.write ("Camera X:" & core.camera.x'image, x, y + 96);
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ui.write ("Camera Y:" & core.camera.y'image, x, y + 128);
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ui.write ("Global Time:" & core.global_time'image, x, y + 160);
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ui.write ("Gameplay Time:" & core.gameplay_time'image, x, y + 192);
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ui.write ("Animation Time:" & core.animation_time'image, x, y + 224);
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ui.write ("Framerate:" & core.framerate'image, x, y + 256);
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end draw_state_box;
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------------------------------------------------------------------------------------------
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procedure draw_console_box (x, y, width, height : in integer) is
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offset : constant integer := 8;
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font_width : constant integer := monowidth;
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@ -69,7 +69,6 @@ package ui is
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procedure draw_end_turn_button (x, y : in integer);
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procedure draw_state_box (x, y : in integer);
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procedure draw_console_box (x, y, width, height : in integer);
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procedure iterate_style;
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