Fixing lower left corner thing...
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919961f770
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@ -25,7 +25,7 @@ package body skill is
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procedure menu (x, y : in integer; center : in boolean) is
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column : constant integer := 2;
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offset : constant integer := 16;
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offset : constant integer := 32;
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width : constant integer := 216 * column + 2 * offset;
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height : constant integer := (count / column) * core.icon + 2 * offset;
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move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
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@ -28,7 +28,7 @@ package skill is
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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trait : constant array (enumeration) of information := (
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("Archery ", 0, "- "),
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("Archery ", 0, "Archery skill determines effectiveness and range or your ranged units. "),
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("Diplomacy ", 0, "- "),
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("Estates ", 0, "- "),
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("Exploration ", 0, "- "),
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@ -132,7 +132,7 @@ package body ui is
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procedure configure is
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procedure load_ui (index : in style; folder_path : in string) is
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begin
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glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", (if index = main then 16 else 24), 0);
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glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", 24, 0);
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--
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for this in element loop
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sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & core.lowercase (element'image (this)) & ".png", 1, 1);
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@ -230,7 +230,7 @@ package body ui is
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--
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draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width);
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--
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core.write (title, x + sprite (active, title_bar_left).width / 2, y - sprite (active, title_bar_middle).height / 2 - 4, glyphs (active));
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core.write (title, x + sprite (active, title_bar_left).width / 2 + 16, y - sprite (active, title_bar_middle).height / 2 - 8, glyphs (active));
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--
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select_text_box (title, x, y - sprite (active, title_bar_middle).height, width, sprite (active, title_bar_middle).height);
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end draw_title_bar;
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