Renamed Item package, minor changes...
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@ -4,19 +4,19 @@
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with core;
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package body item is
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package body equipment is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.comment, "Configuring item components...");
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core.echo (core.comment, "Configuring equipment components...");
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--
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for index in enumeration loop
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declare folder : constant string := core.lowercase (slot'image (trait (index).kind));
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file : constant string := core.lowercase (enumeration'image (index));
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begin
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sprite (index) := core.import_sprite ("./sprite/item/" & folder & "/" & file & ".png", 4, 6);
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sprite (index) := core.import_sprite ("./sprite/equipment/" & folder & "/" & file & ".png", 4, 6);
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end;
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end loop;
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end configure;
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@ -30,4 +30,4 @@ package body item is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end item;
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end equipment;
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@ -4,7 +4,7 @@
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with core, effect, attribute, faction;
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package item is
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package equipment is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -47,7 +47,7 @@ package item is
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end record;
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type value is record
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data : enumeration := item.none;
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data : enumeration := equipment.none;
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show : boolean := true;
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end record;
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@ -55,7 +55,7 @@ package item is
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------------------------------------------------------------------------------------------
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empty : constant value := (item.none, false);
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empty : constant value := (equipment.none, false);
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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@ -180,4 +180,4 @@ package item is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end item;
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end equipment;
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@ -4,8 +4,8 @@
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pragma ada_2012;
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--~with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, deity, world, ai;
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with core, ui, effect, attribute, skill, resource, faction, item, unit, construction, chad, world;
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--~with core, ui, effect, attribute, skill, resource, faction, might, magic, equipment, unit, construction, chad, deity, world, ai;
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with core, ui, effect, attribute, skill, resource, faction, equipment, unit, construction, chad, world;
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use core;
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@ -154,7 +154,7 @@ begin
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resource.configure;
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--~might.configure;
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--~magic.configure;
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item.configure;
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equipment.configure;
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unit.configure;
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construction.configure;
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chad.configure;
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@ -62,9 +62,9 @@ package body unit is
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begin
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draw (values (limit).kind, values (limit).state, x, y);
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--
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for item_index in item.slot loop
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if values (limit).items (item_index).show then
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item.draw (values (limit).items (item_index).data, values (limit).state, x, y);
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for equipment_index in equipment.slot loop
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if values (limit).equipments (equipment_index).show then
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equipment.draw (values (limit).equipments (equipment_index).data, values (limit).state, x, y);
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end if;
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end loop;
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end draw_full;
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@ -2,7 +2,7 @@
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect, attribute, faction, item;
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with core, effect, attribute, faction, equipment;
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package unit is
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@ -27,7 +27,7 @@ package unit is
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kind : enumeration := imp_base;
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state : core.animation := core.idle;
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attributes : attribute.points := (others => 0);
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items : item.equip_array := (others => item.empty);
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equipments : equipment.equip_array := (others => equipment.empty);
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end record;
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type value_limit is range 0 .. 100;
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@ -50,16 +50,16 @@ package unit is
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values : value_array := (
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("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2),
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(item.main_hand => (item.mithril_axe, true),
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others => item.empty)),
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(equipment.main_hand => (equipment.mithril_axe, true),
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others => equipment.empty)),
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--
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("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2),
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(item.main_hand => (item.mithril_battleaxe, true),
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others => item.empty)),
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(equipment.main_hand => (equipment.mithril_battleaxe, true),
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others => equipment.empty)),
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--
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("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2),
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(item.main_hand => (item.mithril_mace, true),
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others => item.empty)),
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(equipment.main_hand => (equipment.mithril_mace, true),
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others => equipment.empty)),
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--
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others => default_value
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);
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@ -2,7 +2,7 @@
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui, resource, item, unit, construction;
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with core, ui, resource, equipment, unit, construction;
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package body world is
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@ -65,7 +65,7 @@ package body world is
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map.views := new view_array (0 .. map.width - 1, 0 .. map.height - 1);
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map.landmarks := new entity_array (1 .. landmark_limit);
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map.constructions := new entity_array (1 .. 30);
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map.items := new entity_array (1 .. 60);
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map.equipments := new entity_array (1 .. 60);
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map.units := new entity_array (1 .. 90);
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--
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for x in 0 .. width - 1 loop
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@ -111,9 +111,9 @@ package body world is
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end loop;
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--
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for index in 1 .. 60 loop
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map.items (index).index := core.random (0, item.count - 1);
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map.items (index).x := core.random (0, map.width - 1);
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map.items (index).y := core.random (0, map.height - 1);
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map.equipments (index).index := core.random (0, equipment.count - 1);
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map.equipments (index).x := core.random (0, map.width - 1);
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map.equipments (index).y := core.random (0, map.height - 1);
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end loop;
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--
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for index in 1 .. 90 loop
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@ -211,11 +211,11 @@ package body world is
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end loop;
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--
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for index in 1 .. 60 loop
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if map.views (map.items (index).x, map.items (index).y) then
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item.draw (item.enumeration'val (map.items (index).index),
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if map.views (map.equipments (index).x, map.equipments (index).y) then
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equipment.draw (equipment.enumeration'val (map.equipments (index).index),
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core.idle,
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offset.x + (map.items (index).x - core.camera.x) * core.base * core.zoom,
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offset.y + (map.items (index).y - core.camera.y) * core.base * core.zoom);
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offset.x + (map.equipments (index).x - core.camera.x) * core.base * core.zoom,
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offset.y + (map.equipments (index).y - core.camera.y) * core.base * core.zoom);
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end if;
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end loop;
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--
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@ -281,13 +281,13 @@ package body world is
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end loop;
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--
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for index in 1 .. 60 loop
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core.render_image (data => item.sprite (item.enumeration'val (map.items (index).index)),
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core.render_image (data => equipment.sprite (equipment.enumeration'val (map.equipments (index).index)),
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x => map.landmarks (index).x * core.base,
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y => map.landmarks (index).y * core.base,
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u => 0,
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v => 0,
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width => item.sprite (item.enumeration'val (map.items (index).index)).width,
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height => item.sprite (item.enumeration'val (map.items (index).index)).height);
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width => equipment.sprite (equipment.enumeration'val (map.equipments (index).index)).width,
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height => equipment.sprite (equipment.enumeration'val (map.equipments (index).index)).height);
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end loop;
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--
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core.export_image (file_path);
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@ -2,7 +2,7 @@
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--
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-- GNU General Public Licence (version 3 or later)
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with core, item, unit, construction;
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with core, equipment, unit, construction;
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package world is
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@ -44,7 +44,7 @@ package world is
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views : access view_array;
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landmarks : access entity_array;
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constructions : access entity_array;
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items : access entity_array;
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equipments : access entity_array;
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units : access entity_array;
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end record;
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