Readded player inventory...
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@ -147,13 +147,15 @@ procedure main is
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width : constant integer := side_panel - 2 * core.icon;
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height : constant integer := 480;
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offset : constant integer := 8;
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more : constant natural := 10;
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less : constant natural := 5;
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at_x : integer := 0;
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at_y : integer := 0;
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begin
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ui.draw_frame ("--", x, y, width, height);
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ui.draw_sprite (chad.view (player_1.index), chad.description (player_1.index).name.all, x + offset, y + offset, 0);
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ui.draw_text_box (x + chad.view_width + offset, y + offset, width - chad.view_width - 2 * offset, core.icon);
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ui.write (chad.description (player_1.index).name.all, x + chad.view_width + offset + 5, y + offset + 5);
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ui.write (chad.description (player_1.index).name.all, x + chad.view_width + offset + less, y + offset + less);
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--
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ui.draw_text_box (x => x + chad.view_width + attribute.count * core.icon + offset,
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y => y + core.icon + offset,
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@ -161,8 +163,8 @@ procedure main is
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height => core.icon);
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--
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ui.write (text => chad.description (player_1.index).title.all,
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x => x + chad.view_width + attribute.count * core.icon + offset + 10,
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y => y + core.icon + offset + 10,
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x => x + chad.view_width + attribute.count * core.icon + offset + more,
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y => y + core.icon + offset + more,
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code => true);
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--
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ui.draw_text_box (x => x + chad.view_width + attribute.count * core.icon + offset,
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@ -171,8 +173,8 @@ procedure main is
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height => core.icon);
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--
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ui.write (text => "Level" & player_1.level'image,
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x => x + chad.view_width + attribute.count * core.icon + offset + 10,
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y => y + 2 * core.icon + offset + 10,
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x => x + chad.view_width + attribute.count * core.icon + offset + more,
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y => y + 2 * core.icon + offset + more,
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code => true);
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--
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declare move_x : integer := x + chad.view_width + offset;
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@ -180,7 +182,7 @@ procedure main is
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for index in attribute.enumeration loop
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ui.draw_icon (attribute.icon (index), attribute.description (index).text.all, move_x, y + core.icon + offset);
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ui.draw_text_box (move_x, y + 2 * core.icon + offset, core.icon, core.icon);
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ui.write (player_1.attributes (index).value'image, move_x + 5, y + 2 * core.icon + offset + 10, code => true);
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ui.write (player_1.attributes (index).value'image, move_x + less, y + 2 * core.icon + offset + more, code => true);
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--
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move_x := move_x + core.icon;
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end loop;
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@ -193,9 +195,9 @@ procedure main is
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ui.draw_tiny_fill_bar (at_x, at_y + 1 * core.icon, width - 2 * offset, float (player_1.mana.value) / float (player_1.mana.limit), (0, 0, 127, 255));
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ui.draw_tiny_fill_bar (at_x, at_y + 2 * core.icon, width - 2 * offset, float (player_1.movement.value) / float (player_1.movement.limit), (0, 127, 0, 255));
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--
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ui.write ("Health " & player_1.health.value'image & " /" & player_1.health.limit'image, at_x + core.icon, at_y - core.icon + 10, code => true);
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ui.write ("Mana " & player_1.mana.value'image & " /" & player_1.mana.limit'image, at_x + core.icon, at_y + 10, code => true);
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ui.write ("Movement" & player_1.movement.value'image & " /" & player_1.movement.limit'image, at_x + core.icon, at_y + core.icon + 10, code => true);
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ui.write ("Health " & player_1.health.value'image & " /" & player_1.health.limit'image, at_x + core.icon, at_y - core.icon + more, code => true);
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ui.write ("Mana " & player_1.mana.value'image & " /" & player_1.mana.limit'image, at_x + core.icon, at_y + more, code => true);
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ui.write ("Movement" & player_1.movement.value'image & " /" & player_1.movement.limit'image, at_x + core.icon, at_y + core.icon + more, code => true);
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--
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at_x := x + offset;
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at_y := y + offset + chad.view_height + 3 * core.icon;
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@ -220,18 +222,20 @@ procedure main is
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height => core.icon);
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--
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ui.write (text => "Equipment",
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x => at_x + (equipment.kind'pos (equipment.kind'last) + 1) * core.icon + 10,
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y => at_y + 10,
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x => at_x + (equipment.kind'pos (equipment.kind'last) + 1) * core.icon + more,
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y => at_y + more,
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code => true);
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--
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--~for index_y in 0 .. 3 loop
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--~for index_x in 0 .. 5 loop
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--~ui.draw_icon (data => equipment.icon (player_1.items (6 * index_y + index_x)),
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--~text => equipment.description (player_1.items (6 * index_y + index_x)).name.all,
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--~x => x + index_x * core.icon,
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--~y => y + 96 + 4 * 8 + 2 * core.icon + index_y * core.icon);
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--~end loop;
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--~end loop;
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at_y := at_y + core.icon;
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--
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for index_y in 0 .. 2 loop
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for index_x in 0 .. 7 loop
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ui.draw_icon (data => equipment.icon (player_1.items (8 * index_y + index_x)),
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text => equipment.description (player_1.items (8 * index_y + index_x)).name.all,
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x => at_x + index_x * core.icon,
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y => at_y + index_y * core.icon);
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end loop;
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end loop;
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--
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--~declare move_x : integer := x;
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--~move_y : integer := y + 96 + 5 * 8 + 6 * core.icon;
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@ -29,7 +29,7 @@ package material is
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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default : constant points := (others => (0, 12));
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default : constant points := (others => (1, 12));
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description : constant array (enumeration) of definition := (
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sulphur => (new string'("Sulphur"), 11),
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