Extended landmarks collision to be any size, aka landmark sprite dependent.
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@ -53,12 +53,20 @@ package body world is
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end loop;
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--
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for index in 1 .. landmark_limit loop
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map.landmarks (index).index := core.random (0, 8);
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map.landmarks (index).x := core.random (0, map.width - 1);
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map.landmarks (index).y := core.random (0, map.height - 1);
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map.landmarks (index).index := core.random (0, 9);
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map.landmarks (index).x := core.random (6, map.width - 6);
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map.landmarks (index).y := core.random (6, map.height - 6);
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--
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if trait (landmark_index'val (map.landmarks (index).index)).clip then
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map.clips (map.landmarks (index).x, map.landmarks (index).y) := true;
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declare reach_x : constant natural := landmarks (landmark_index'val (map.landmarks (index).index)).width / core.base;
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reach_y : constant natural := landmarks (landmark_index'val (map.landmarks (index).index)).height / core.base;
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begin
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for x in 0 .. reach_x - 1 loop
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for y in 0 .. reach_y - 1 loop
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map.clips (map.landmarks (index).x + x, map.landmarks (index).y + y) := true;
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end loop;
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end loop;
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end;
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end if;
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end loop;
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--
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@ -15,8 +15,8 @@ package world is
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------------------------------------------------------------------------------------------
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type landmark_index is (
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dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock,
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snowed_pine_tree, snowed_rock, spiky_rock
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dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
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rock, snowed_pine_tree, snowed_rock, spiky_rock
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);
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type landmark_trait is record
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@ -59,6 +59,7 @@ package world is
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mossy_rock => (swamp, true, 1),
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palm_tree => (sand, true, 4),
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pine_tree => (grass, true, 4),
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pine_forest => (grass, true, 4),
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reeds => (swamp, false, 4),
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rock => (sand, true, 1),
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snowed_pine_tree => (snow, true, 4),
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BIN
sprite/world/landmark/pine_forest.png
Normal file
BIN
sprite/world/landmark/pine_forest.png
Normal file
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After Width: | Height: | Size: 2.0 KiB |
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