Sfoglia il codice sorgente

Added constructions and items into world data painlessly...

master
Ognjen Milan Robovic 2 settimane fa
parent
commit
5fef023964
2 ha cambiato i file con 37 aggiunte e 8 eliminazioni
  1. +36
    -8
      source/world.adb
  2. +1
    -0
      source/world.ads

+ 36
- 8
source/world.adb Vedi File

@@ -33,11 +33,14 @@ package body world is
core.echo (core.comment, "-- -- Map height :" & height'image);
core.echo (core.comment, "-- -- Landmark count :" & landmark_limit'image);
--
map.kind := index;
map.width := width;
map.height := height;
map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1);
map.landmarks := new entity_array (1 .. landmark_limit);
map.kind := index;
map.width := width;
map.height := height;
--
map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1);
map.landmarks := new entity_array (1 .. landmark_limit);
map.constructions := new entity_array (1 .. 30);
map.items := new entity_array (1 .. 60);
--
for x in 0 .. width - 1 loop
for y in 0 .. height - 1 loop
@@ -51,6 +54,17 @@ package body world is
map.landmarks (index).y := core.random (0, map.height - 1);
end loop;
--
for index in 1 .. 30 loop
map.constructions (index).index := core.random (0, construction.count - 1);
map.constructions (index).x := core.random (0, map.width - 1);
map.constructions (index).y := core.random (0, map.height - 1);
end loop;
--
for index in 1 .. 60 loop
map.items (index).index := core.random (0, item.count - 1);
map.items (index).x := core.random (0, map.width - 1);
map.items (index).y := core.random (0, map.height - 1);
end loop;
--
core.echo (core.success, "Finished procedurally generating new map.");
end make;
@@ -58,11 +72,13 @@ package body world is
------------------------------------------------------------------------------------------

procedure draw is
u : integer := 0;
v : integer := 0;
u : integer := 0;
v : integer := 0;
--
offset : core.vector := ((core.window_width - core.base) / 2,
(core.window_height - core.base) / 2);
render : core.vector := (map.width - 1,
--
render : core.vector := (map.width - 1,
map.height - 1);
begin
for vertical in 0 .. map.height - 1 loop
@@ -99,6 +115,18 @@ package body world is
x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
end loop;
--
for index in 1 .. 30 loop
construction.draw (construction.enumeration'val (map.constructions (index).index),
offset.x + (map.constructions (index).x - core.camera.x) * core.base * core.zoom,
offset.y + (map.constructions (index).y - core.camera.y) * core.base * core.zoom);
end loop;
--
for index in 1 .. 60 loop
item.draw (item.enumeration'val (map.items (index).index),
offset.x + (map.items (index).x - core.camera.x) * core.base * core.zoom,
offset.y + (map.items (index).y - core.camera.y) * core.base * core.zoom);
end loop;
end draw;

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


+ 1
- 0
source/world.ads Vedi File

@@ -40,6 +40,7 @@ package world is
tiles : access tile_array;
landmarks : access entity_array;
constructions : access entity_array;
items : access entity_array;
end record;

------------------------------------------------------------------------------------------


Loading…
Annulla
Salva