Added constructions and items into world data painlessly...

This commit is contained in:
Ognjen Milan Robovic 2024-05-05 11:46:56 -04:00
parent 6d997367d4
commit 5fef023964
2 changed files with 37 additions and 8 deletions

View File

@ -33,11 +33,14 @@ package body world is
core.echo (core.comment, "-- -- Map height :" & height'image); core.echo (core.comment, "-- -- Map height :" & height'image);
core.echo (core.comment, "-- -- Landmark count :" & landmark_limit'image); core.echo (core.comment, "-- -- Landmark count :" & landmark_limit'image);
-- --
map.kind := index; map.kind := index;
map.width := width; map.width := width;
map.height := height; map.height := height;
map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1); --
map.landmarks := new entity_array (1 .. landmark_limit); map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1);
map.landmarks := new entity_array (1 .. landmark_limit);
map.constructions := new entity_array (1 .. 30);
map.items := new entity_array (1 .. 60);
-- --
for x in 0 .. width - 1 loop for x in 0 .. width - 1 loop
for y in 0 .. height - 1 loop for y in 0 .. height - 1 loop
@ -51,6 +54,17 @@ package body world is
map.landmarks (index).y := core.random (0, map.height - 1); map.landmarks (index).y := core.random (0, map.height - 1);
end loop; end loop;
-- --
for index in 1 .. 30 loop
map.constructions (index).index := core.random (0, construction.count - 1);
map.constructions (index).x := core.random (0, map.width - 1);
map.constructions (index).y := core.random (0, map.height - 1);
end loop;
--
for index in 1 .. 60 loop
map.items (index).index := core.random (0, item.count - 1);
map.items (index).x := core.random (0, map.width - 1);
map.items (index).y := core.random (0, map.height - 1);
end loop;
-- --
core.echo (core.success, "Finished procedurally generating new map."); core.echo (core.success, "Finished procedurally generating new map.");
end make; end make;
@ -58,11 +72,13 @@ package body world is
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
procedure draw is procedure draw is
u : integer := 0; u : integer := 0;
v : integer := 0; v : integer := 0;
--
offset : core.vector := ((core.window_width - core.base) / 2, offset : core.vector := ((core.window_width - core.base) / 2,
(core.window_height - core.base) / 2); (core.window_height - core.base) / 2);
render : core.vector := (map.width - 1, --
render : core.vector := (map.width - 1,
map.height - 1); map.height - 1);
begin begin
for vertical in 0 .. map.height - 1 loop for vertical in 0 .. map.height - 1 loop
@ -99,6 +115,18 @@ package body world is
x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom, x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom); y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
end loop; end loop;
--
for index in 1 .. 30 loop
construction.draw (construction.enumeration'val (map.constructions (index).index),
offset.x + (map.constructions (index).x - core.camera.x) * core.base * core.zoom,
offset.y + (map.constructions (index).y - core.camera.y) * core.base * core.zoom);
end loop;
--
for index in 1 .. 60 loop
item.draw (item.enumeration'val (map.items (index).index),
offset.x + (map.items (index).x - core.camera.x) * core.base * core.zoom,
offset.y + (map.items (index).y - core.camera.y) * core.base * core.zoom);
end loop;
end draw; end draw;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@ -40,6 +40,7 @@ package world is
tiles : access tile_array; tiles : access tile_array;
landmarks : access entity_array; landmarks : access entity_array;
constructions : access entity_array; constructions : access entity_array;
items : access entity_array;
end record; end record;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------