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Reimplemented magics and added 3 new ones...

master
parent
commit
611ac28395
7 changed files with 25 additions and 16 deletions
  1. +21
    -12
      source/magic.adb
  2. +2
    -1
      source/magic.ads
  3. +2
    -2
      source/main.adb
  4. +0
    -1
      source/ui.ads
  5. BIN
      sprite/magic/air/arrow_storm.png
  6. BIN
      sprite/magic/earth/stone_armour.png
  7. BIN
      sprite/magic/water/ice_armour.png

+ 21
- 12
source/magic.adb View File

@@ -8,11 +8,10 @@ package body magic is

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

view_width : constant natural := 90;
view_height : constant natural := 90;
view_width : constant natural := 64;
view_height : constant natural := 64;

view_sprite : array (enumeration) of core.sprite;
icon_sprite : array (enumeration) of core.sprite;

------------------------------------------------------------------------------------------

@@ -25,26 +24,36 @@ package body magic is
file : constant string := core.lowercase (enumeration'image (index));
begin
view_sprite (index) := core.import_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1);
icon_sprite (index) := core.import_sprite ("./sprite/magic/icon/" & file & ".png", 1, 1);
end;
end loop;
end configure;

------------------------------------------------------------------------------------------

procedure icon (index : in enumeration; x, y : in integer) is
procedure view (index : in enumeration; x, y : in integer) is
offset : constant integer := 8;
begin
ui.draw_overicon (icon_sprite (index), trait (index).text, x, y);
end icon;
ui.draw_frame (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset);
core.draw (view_sprite (index), x + offset, y + offset);
end view;

------------------------------------------------------------------------------------------

procedure view (index : in enumeration; x, y : in integer) is
offset : constant integer := 4;
procedure menu (x, y : in integer; center : in boolean) is
offset : constant integer := core.icon;
width : constant integer := count * view_width + (count + 1) * offset + offset / 2;
height : constant integer := view_height + 2 * offset + offset / 2;
begin
core.draw (view_sprite (index), x + offset, y + offset);
ui.draw_icon_menu (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset);
end view;
ui.draw_tiny_menu (x => (if center then (core.window_width - width) / 2 else x),
y => (if center then (core.window_height - height) / 2 else y),
width => width,
height => height);
--
for index in enumeration loop
view (index, (if center then (core.window_width - width) / 2 else x) + offset + enumeration'pos (index) * (offset + view_width),
(if center then (core.window_height - height) / 2 else y) + offset);
end loop;
end menu;

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



+ 2
- 1
source/magic.ads View File

@@ -56,9 +56,10 @@ package magic is

procedure configure;

procedure icon (index : in enumeration; x, y : in integer);
procedure view (index : in enumeration; x, y : in integer);

procedure menu (x, y : in integer; center : in boolean);

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

end magic;

+ 2
- 2
source/main.adb View File

@@ -5,7 +5,7 @@
pragma ada_2012;

--~with core, ui, effect, attribute, skill, resource, faction, might, magic, equipment, unit, construction, chad, deity, world, ai;
with core, ui, effect, attribute, skill, resource, faction, material, equipment, unit, construction, chad, world;
with core, ui, effect, attribute, skill, resource, faction, material, magic, equipment, unit, construction, chad, world;

with ada.strings.unbounded;
use ada.strings.unbounded;
@@ -194,7 +194,7 @@ begin
skill.configure;
resource.configure;
--~might.configure;
--~magic.configure;
magic.configure;
material.configure;
equipment.configure;
unit.configure;


+ 0
- 1
source/ui.ads View File

@@ -75,7 +75,6 @@ package ui is

procedure draw_menu (x, y, width, height : in integer);
procedure draw_tiny_menu (x, y, width, height : in integer);

procedure draw_icon_menu (x, y, width, height : in integer);

procedure draw_state_box (x, y : in integer);


BIN
sprite/magic/air/arrow_storm.png View File

Before After
Width: 64  |  Height: 64  |  Size: 934B Width: 64  |  Height: 64  |  Size: 1.3KB

BIN
sprite/magic/earth/stone_armour.png View File

Before After
Width: 64  |  Height: 64  |  Size: 931B Width: 64  |  Height: 64  |  Size: 1.2KB

BIN
sprite/magic/water/ice_armour.png View File

Before After
Width: 64  |  Height: 64  |  Size: 978B Width: 64  |  Height: 64  |  Size: 1.4KB

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