Reimplemented magics and added 3 new ones...
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@ -8,11 +8,10 @@ package body magic is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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view_width : constant natural := 90;
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view_height : constant natural := 90;
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view_width : constant natural := 64;
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view_height : constant natural := 64;
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view_sprite : array (enumeration) of core.sprite;
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icon_sprite : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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@ -25,26 +24,36 @@ package body magic is
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file : constant string := core.lowercase (enumeration'image (index));
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begin
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view_sprite (index) := core.import_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1);
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icon_sprite (index) := core.import_sprite ("./sprite/magic/icon/" & file & ".png", 1, 1);
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end;
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure icon (index : in enumeration; x, y : in integer) is
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procedure view (index : in enumeration; x, y : in integer) is
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offset : constant integer := 8;
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begin
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ui.draw_overicon (icon_sprite (index), trait (index).text, x, y);
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end icon;
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ui.draw_frame (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset);
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core.draw (view_sprite (index), x + offset, y + offset);
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end view;
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------------------------------------------------------------------------------------------
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procedure view (index : in enumeration; x, y : in integer) is
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offset : constant integer := 4;
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procedure menu (x, y : in integer; center : in boolean) is
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offset : constant integer := core.icon;
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width : constant integer := count * view_width + (count + 1) * offset + offset / 2;
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height : constant integer := view_height + 2 * offset + offset / 2;
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begin
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core.draw (view_sprite (index), x + offset, y + offset);
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ui.draw_icon_menu (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset);
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end view;
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ui.draw_tiny_menu (x => (if center then (core.window_width - width) / 2 else x),
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y => (if center then (core.window_height - height) / 2 else y),
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width => width,
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height => height);
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--
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for index in enumeration loop
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view (index, (if center then (core.window_width - width) / 2 else x) + offset + enumeration'pos (index) * (offset + view_width),
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(if center then (core.window_height - height) / 2 else y) + offset);
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end loop;
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end menu;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -56,9 +56,10 @@ package magic is
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procedure configure;
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procedure icon (index : in enumeration; x, y : in integer);
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procedure view (index : in enumeration; x, y : in integer);
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procedure menu (x, y : in integer; center : in boolean);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end magic;
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@ -5,7 +5,7 @@
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pragma ada_2012;
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--~with core, ui, effect, attribute, skill, resource, faction, might, magic, equipment, unit, construction, chad, deity, world, ai;
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with core, ui, effect, attribute, skill, resource, faction, material, equipment, unit, construction, chad, world;
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with core, ui, effect, attribute, skill, resource, faction, material, magic, equipment, unit, construction, chad, world;
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with ada.strings.unbounded;
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use ada.strings.unbounded;
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@ -194,7 +194,7 @@ begin
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skill.configure;
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resource.configure;
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--~might.configure;
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--~magic.configure;
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magic.configure;
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material.configure;
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equipment.configure;
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unit.configure;
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@ -75,7 +75,6 @@ package ui is
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procedure draw_menu (x, y, width, height : in integer);
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procedure draw_tiny_menu (x, y, width, height : in integer);
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procedure draw_icon_menu (x, y, width, height : in integer);
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procedure draw_state_box (x, y : in integer);
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