Making several changes inspired by Wizardry game...

This commit is contained in:
Ognjen Milan Robovic 2024-06-13 08:00:19 -04:00
parent 85c1095699
commit 611b2df57e
3 changed files with 15 additions and 52 deletions

View File

@ -38,15 +38,10 @@ procedure main is
core.signal_v => ui.iterate_style'access,
core.signal_kp_add => core.zoom_in'access,
core.signal_kp_subtract => core.zoom_out'access,
core.signal_f1 => world.resource_cheat_1'access,
core.signal_f2 => world.resource_cheat_2'access,
core.signal_f3 => world.resource_cheat_3'access,
core.signal_f4 => world.resource_cheat_4'access,
core.signal_f5 => world.resource_cheat_5'access,
core.signal_f6 => world.resource_cheat_6'access,
core.signal_f7 => world.reveal_map'access,
core.signal_f8 => world.restore_points'access,
core.signal_f9 => world.increase_attributes'access,
core.signal_f1 => world.reveal_map'access,
core.signal_f2 => world.restore_points'access,
core.signal_f3 => world.increase_attributes'access,
core.signal_f4 => world.increase_resources'access,
others => core.idle_skip'access
);
@ -431,15 +426,12 @@ begin
end loop;
end;
--
if world.battle_active then
world.draw_battle;
end if;
--
signal_list (core.signal_mode).all;
--
core.camera.x := world.map.chads (1).x;
core.camera.y := world.map.chads (1).y;
--
world.restore_points;
ui.synchronize;
end loop gameplay_loop;

View File

@ -759,17 +759,6 @@ package body world is
------------------------------------------------------------------------------------------
procedure draw_battle is
begin
core.echo (core.failure, "Battles are not implemented yet!");
--
map.chads (1).y := map.chads (1).y + 1;
--
battle_active := false;
end draw_battle;
------------------------------------------------------------------------------------------
procedure mapshot (file_path : in string) is
begin
if not map_is_revealed then
@ -856,15 +845,6 @@ package body world is
------------------------------------------------------------------------------------------
procedure resource_cheat_1 is begin core.increment (map.chads (1).resources (resource.gold).value, 20); end resource_cheat_1;
procedure resource_cheat_2 is begin core.increment (map.chads (1).resources (resource.wood).value, 10); end resource_cheat_2;
procedure resource_cheat_3 is begin core.increment (map.chads (1).resources (resource.stone).value, 10); end resource_cheat_3;
procedure resource_cheat_4 is begin core.increment (map.chads (1).resources (resource.metal).value, 10); end resource_cheat_4;
procedure resource_cheat_5 is begin core.increment (map.chads (1).resources (resource.leather).value, 10); end resource_cheat_5;
procedure resource_cheat_6 is begin core.increment (map.chads (1).resources (resource.gem).value, 10); end resource_cheat_6;
------------------------------------------------------------------------------------------
procedure reveal_map is
begin
for x in 0 .. map.width - 1 loop
@ -894,6 +874,15 @@ package body world is
------------------------------------------------------------------------------------------
procedure increase_resources is
begin
for index in resource.enumeration loop
map.chads (1).resources (index) := map.chads (1).resources (index) + 10;
end loop;
end increase_resources;
------------------------------------------------------------------------------------------
procedure player_up is
begin
if map.chads (1).movement.value = 0 then return; end if;
@ -1254,12 +1243,6 @@ package body world is
x => offset.x + (map.chads (index).x - core.camera.x) * core.base * core.zoom,
y => offset.y + (map.chads (index).y - core.camera.y) * core.base * core.zoom,
factor => core.zoom);
--
if map.chads (index).x = core.camera.x and map.chads (index).y = core.camera.y and index > 1 then
battle_active := true;
battle_left := map.chads (1);
battle_right := map.chads (index);
end if;
end if;
end loop;
end draw_chads;

View File

@ -40,11 +40,6 @@ package world is
map : definition;
battle_active : boolean := false;
battle_map : definition;
battle_left : chad.information;
battle_right : chad.information;
review_unit_data : unit.enumeration;
review_chad_data : chad.enumeration;
@ -84,21 +79,14 @@ package world is
procedure draw;
procedure draw_battle;
procedure mapshot (file_path : in string);
function map_is_revealed return boolean;
procedure resource_cheat_1;
procedure resource_cheat_2;
procedure resource_cheat_3;
procedure resource_cheat_4;
procedure resource_cheat_5;
procedure resource_cheat_6;
procedure reveal_map;
procedure restore_points;
procedure increase_attributes;
procedure increase_resources;
procedure player_up;
procedure player_down;