Making several changes inspired by Wizardry game...
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@ -38,15 +38,10 @@ procedure main is
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core.signal_v => ui.iterate_style'access,
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core.signal_kp_add => core.zoom_in'access,
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core.signal_kp_subtract => core.zoom_out'access,
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core.signal_f1 => world.resource_cheat_1'access,
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core.signal_f2 => world.resource_cheat_2'access,
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core.signal_f3 => world.resource_cheat_3'access,
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core.signal_f4 => world.resource_cheat_4'access,
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core.signal_f5 => world.resource_cheat_5'access,
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core.signal_f6 => world.resource_cheat_6'access,
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core.signal_f7 => world.reveal_map'access,
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core.signal_f8 => world.restore_points'access,
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core.signal_f9 => world.increase_attributes'access,
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core.signal_f1 => world.reveal_map'access,
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core.signal_f2 => world.restore_points'access,
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core.signal_f3 => world.increase_attributes'access,
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core.signal_f4 => world.increase_resources'access,
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others => core.idle_skip'access
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);
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@ -431,15 +426,12 @@ begin
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end loop;
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end;
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--
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if world.battle_active then
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world.draw_battle;
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end if;
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--
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signal_list (core.signal_mode).all;
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--
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core.camera.x := world.map.chads (1).x;
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core.camera.y := world.map.chads (1).y;
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--
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world.restore_points;
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ui.synchronize;
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end loop gameplay_loop;
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@ -759,17 +759,6 @@ package body world is
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------------------------------------------------------------------------------------------
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procedure draw_battle is
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begin
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core.echo (core.failure, "Battles are not implemented yet!");
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--
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map.chads (1).y := map.chads (1).y + 1;
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--
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battle_active := false;
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end draw_battle;
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------------------------------------------------------------------------------------------
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procedure mapshot (file_path : in string) is
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begin
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if not map_is_revealed then
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@ -856,15 +845,6 @@ package body world is
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------------------------------------------------------------------------------------------
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procedure resource_cheat_1 is begin core.increment (map.chads (1).resources (resource.gold).value, 20); end resource_cheat_1;
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procedure resource_cheat_2 is begin core.increment (map.chads (1).resources (resource.wood).value, 10); end resource_cheat_2;
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procedure resource_cheat_3 is begin core.increment (map.chads (1).resources (resource.stone).value, 10); end resource_cheat_3;
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procedure resource_cheat_4 is begin core.increment (map.chads (1).resources (resource.metal).value, 10); end resource_cheat_4;
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procedure resource_cheat_5 is begin core.increment (map.chads (1).resources (resource.leather).value, 10); end resource_cheat_5;
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procedure resource_cheat_6 is begin core.increment (map.chads (1).resources (resource.gem).value, 10); end resource_cheat_6;
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------------------------------------------------------------------------------------------
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procedure reveal_map is
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begin
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for x in 0 .. map.width - 1 loop
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@ -894,6 +874,15 @@ package body world is
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------------------------------------------------------------------------------------------
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procedure increase_resources is
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begin
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for index in resource.enumeration loop
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map.chads (1).resources (index) := map.chads (1).resources (index) + 10;
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end loop;
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end increase_resources;
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------------------------------------------------------------------------------------------
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procedure player_up is
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begin
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if map.chads (1).movement.value = 0 then return; end if;
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@ -1254,12 +1243,6 @@ package body world is
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x => offset.x + (map.chads (index).x - core.camera.x) * core.base * core.zoom,
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y => offset.y + (map.chads (index).y - core.camera.y) * core.base * core.zoom,
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factor => core.zoom);
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--
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if map.chads (index).x = core.camera.x and map.chads (index).y = core.camera.y and index > 1 then
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battle_active := true;
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battle_left := map.chads (1);
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battle_right := map.chads (index);
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end if;
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end if;
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end loop;
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end draw_chads;
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@ -40,11 +40,6 @@ package world is
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map : definition;
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battle_active : boolean := false;
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battle_map : definition;
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battle_left : chad.information;
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battle_right : chad.information;
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review_unit_data : unit.enumeration;
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review_chad_data : chad.enumeration;
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@ -84,21 +79,14 @@ package world is
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procedure draw;
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procedure draw_battle;
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procedure mapshot (file_path : in string);
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function map_is_revealed return boolean;
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procedure resource_cheat_1;
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procedure resource_cheat_2;
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procedure resource_cheat_3;
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procedure resource_cheat_4;
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procedure resource_cheat_5;
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procedure resource_cheat_6;
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procedure reveal_map;
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procedure restore_points;
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procedure increase_attributes;
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procedure increase_resources;
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procedure player_up;
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procedure player_down;
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