Added new skill view for chads...

This commit is contained in:
Ognjen Milan Robovic 2024-06-14 09:58:33 -04:00
parent 24319df2b8
commit 614c0fdd0b
2 changed files with 42 additions and 45 deletions

View File

@ -18,7 +18,7 @@ package skill is
------------------------------------------------------------------------------------------
subtype limit is new natural range 0 .. 7;
subtype limit is natural range 0 .. 7;
type definition is record
name : access string := new string'("--");

View File

@ -505,41 +505,12 @@ package body world is
--
orient := orient + view_chad_basics (data, x + offset, y + offset, limit - 2 * offset);
ui.draw_separator ( x + offset, y + offset + orient.y, limit - 2 * offset);
orient := orient + view_chad_points (data, x + offset, y + offset + orient.y + core.base, limit - 2 * offset);
ui.draw_separator ( x + offset, y + offset + orient.y + core.base, limit - 2 * offset);
orient := orient + view_chad_points (data, x + offset, y + offset + orient.y + 1 * core.base, limit - 2 * offset);
ui.draw_separator ( x + offset, y + offset + orient.y + 1 * core.base, limit - 2 * offset);
orient := orient + view_chad_equipment (data, x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
orient := orient + view_chad_skills (data, x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
ui.draw_separator ( x + offset, y + offset + orient.y + 2 * core.base, limit - 2 * offset);
--
for index in equipment.kind loop
if equipment_valid (data.equipments (index)) then
ui.draw_overicon (data => equipment.icon (data.equipments (index)),
text => equipment.description (data.equipments (index)).name.all,
x => x + offset + equipment.kind'pos (index) * core.icon,
y => y + offset + 2 * core.base + chad.view_height + 3 * core.icon);
else
ui.draw_overicon (data => equipment.slot (index),
text => "Slot '" & core.lowercase (equipment.kind (index)'image) & "' is empty.",
x => x + offset + equipment.kind'pos (index) * core.icon,
y => y + offset + 2 * core.base + chad.view_height + 3 * core.icon);
end if;
end loop;
--
ui.draw_text (text => "Equipment",
x => x + offset + 8 * core.icon,
y => y + offset + 2 * core.base + chad.view_height + 3 * core.icon,
width => width - 8 * core.icon - 2 * offset,
height => core.icon,
offset => core.more);
--
--~at_y := at_y + core.icon;
--~--
--~ui.draw_text ("Skills", at_x + side, at_y, width - side - 2 * offset, core.icon, core.more);
--~--
--~for index in 0 .. skill.limit - 1 loop
--~ui.draw_icon (skill.icon (data.skills (index).index), skill.description (data.skills (index).index).text.all, at_x + index * core.icon, at_y);
--~ui.write (data.points (index).value'image, at_x + index * core.icon + core.more, at_y + core.more, code => true);
--~end loop;
--~--
--~at_y := at_y + core.icon;
--~--
--~ui.draw_separator (at_x, at_y, width - 2 * offset);
--~--
--~at_y := at_y + core.base;
@ -703,9 +674,9 @@ package body world is
for index in resource.enumeration loop core.save_point (file, map.chads (chad_index).resources (index)); end loop;
for index in material.enumeration loop core.save_point (file, map.chads (chad_index).materials (index)); end loop;
--
for index in 0 .. skill.limit - 1 loop core.io.write (file, skill.enumeration'pos (map.chads (chad_index).skills (index).index)); end loop;
for index in 0 .. skill.limit - 1 loop core.io.write (file, map.chads (chad_index).skills (index).value); end loop;
for index in 0 .. skill.limit - 1 loop core.io.write (file, map.chads (chad_index).skills (index).limit); end loop;
for index in skill.limit loop core.io.write (file, skill.enumeration'pos (map.chads (chad_index).skills (index).index)); end loop;
for index in skill.limit loop core.io.write (file, map.chads (chad_index).skills (index).value); end loop;
for index in skill.limit loop core.io.write (file, map.chads (chad_index).skills (index).limit); end loop;
--
for kind in equipment.kind loop
core.io.write (file, equipment.enumeration'pos (map.chads (chad_index).equipments (kind)));
@ -795,9 +766,9 @@ package body world is
for index in resource.enumeration loop core.load_point (file, map.chads (chad_index).resources (index)); end loop;
for index in material.enumeration loop core.load_point (file, map.chads (chad_index).materials (index)); end loop;
--
for index in 0 .. skill.limit - 1 loop core.io.read (file, this); map.chads (chad_index).skills (index).index := skill.enumeration'val (this); end loop;
for index in 0 .. skill.limit - 1 loop core.io.read (file, map.chads (chad_index).skills (index).value); end loop;
for index in 0 .. skill.limit - 1 loop core.io.read (file, map.chads (chad_index).skills (index).limit); end loop;
for index in skill.limit loop core.io.read (file, this); map.chads (chad_index).skills (index).index := skill.enumeration'val (this); end loop;
for index in skill.limit loop core.io.read (file, map.chads (chad_index).skills (index).value); end loop;
for index in skill.limit loop core.io.read (file, map.chads (chad_index).skills (index).limit); end loop;
--
for kind in equipment.kind loop
core.io.read (file, this); map.chads (chad_index).equipments (kind) := equipment.enumeration'val (this);
@ -1223,15 +1194,41 @@ package body world is
------------------------------------------------------------------------------------------
function view_chad_skills (data : in chad.information; x, y, limit : in integer) return core.vector is
count : constant natural := skill.limit'last + 1;
width : constant natural := limit / 2;
begin
return (limit, skill.limit * core.icon);
for index in skill.limit loop
ui.draw_icon (data => skill.icon (data.skills (index).index),
text => skill.description (data.skills (index).index).text.all,
x => x + (index mod 2) * width,
y => y + (index / 2) * core.icon);
--
ui.draw_text (text => skill.description (data.skills (index).index).name.all & data.skills (index).value'image,
x => x + (index mod 2) * width + core.icon,
y => y + (index / 2) * core.icon,
width => width - core.icon,
height => core.icon,
offset => core.more);
end loop;
--
return (limit, (count / 2) * core.icon);
end view_chad_skills;
------------------------------------------------------------------------------------------
function view_chad_equipment (data : in chad.information; x, y, limit : in integer) return core.vector is
count : constant natural := equipment.kind'pos (equipment.kind'last) + 1;
begin
return (0, 0);
for index in equipment.kind loop
ui.draw_overicon (data => (if equipment_valid (data.equipments (index)) then equipment.icon (data.equipments (index)) else equipment.slot (index)),
text => (if equipment_valid (data.equipments (index)) then equipment.description (data.equipments (index)).name.all else "--"),
x => x + equipment.kind'pos (index) * core.icon,
y => y);
end loop;
--
ui.draw_text ("Equipment", x + count * core.icon, y, limit - count * core.icon, core.icon, core.more);
--
return (limit, core.icon);
end view_chad_equipment;
------------------------------------------------------------------------------------------