Very stupid solution to simple problem right now...
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@ -13,23 +13,28 @@ package body skill is
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------------------------------------------------------------------------------------------
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procedure configure is
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menu_data : ui.structure := ("Skill Menu ", core.signal_s, false, true, false, 0, 0, 320, 160,
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0, (others => (ui.gui_none, "- ", 0, (others => 0)))
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);
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--~menu_data : ui.structure := (
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--~"Skill Menu ", core.signal_s, false, true, false, 0, 0, 320, 160,
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--~0, (others => (ui.gui_none, "- ", 0, (others => 0)))
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--~);
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begin
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core.echo (core.comment, "Configuring skill components...");
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--
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ui.add_structure (menu_data);
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--~ui.add_structure (menu_data);
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ui.add_structure (
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"Skill Menu ", core.signal_s, false, true, true, 0, 0, 320, 160,
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0, (others => (ui.gui_none, "- ", 0, (others => 0)))
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);
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--
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for index in enumeration loop
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sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
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ui.add_structure_button (menu_data, sprite (index), trait (index).name);
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ui.add_structure_button (0, sprite (index), trait (index).name);
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end loop;
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--
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core.echo (core.export, ">" & menu_data.gui_n'image);
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for x in 0 .. menu_data.gui_n - 1 loop
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core.echo (core.export, ">" & x'image & " " & menu_data.gui_list (x).text);
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end loop;
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--~core.echo (core.export, ">" & menu_data.gui_n'image);
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--~for x in 0 .. menu_data.gui_n - 1 loop
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--~core.echo (core.export, ">" & x'image & " " & menu_data.gui_list (x).text);
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--~end loop;
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end configure;
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------------------------------------------------------------------------------------------
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@ -149,10 +149,10 @@ package body ui is
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------------------------------------------------------------------------------------------
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procedure draw_structure (data : in out structure) is
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offset : constant integer := 16;
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new_width : constant integer := (if data.resize then 640 else data.width);
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new_height : constant integer := (if data.resize then 480 else data.height);
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procedure draw_structure (data : in structure) is
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offset : constant integer := core.icon;
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new_width : constant integer := (if data.resize then 300 else data.width);
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new_height : constant integer := (if data.resize then data.gui_n * core.icon + 2 * offset else data.height);
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new_x : constant integer := (if data.center then (core.window_width - new_width) / 2 else data.x);
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new_y : constant integer := (if data.center then (core.window_height - new_height) / 2 else data.y);
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--
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@ -162,18 +162,15 @@ package body ui is
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draw_tiny_menu (new_x, new_y, new_width, new_height);
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draw_title_bar (new_x, new_y, new_width, data.title);
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--
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core.echo (core.import, "Almost rendering" & data.gui_n'image & " elements!");
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--
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for x in 0 .. data.gui_n - 1 loop
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case data.gui_list (x).kind is
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when gui_button =>
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--~draw_frame ("", at_x, at_y, new_width - 2 * offset, core.icon + offset);
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draw_icon (data.gui_list (x).image, "", at_x, at_y);
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write (data.gui_list (x).text, at_x + core.icon, at_y);
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at_y := at_y + x * core.icon;
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core.echo (core.import, "Rendering!");
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--~when others => null;
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when others => core.echo (core.import, "Not rendering!");
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at_y := at_y + core.icon;
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when others => null;
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--~when others => core.echo (core.import, "Not rendering!");
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--~when others =>
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--~draw_frame ("", at_x + offset, at_y, new_width - 2 * offset, core.icon + offset);
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--~draw_icon (data.gui_list (x).image, "", at_x + 3 * offset / 2, at_y + offset / 2);
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@ -205,9 +202,7 @@ package body ui is
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procedure synchronize is
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begin
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for index in 0 .. structure_limit loop
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exit when index = structure_count;
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--
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for index in 0 .. structure_count - 1 loop
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if core.signal_mode = core.signal_code'pos (structure_array (index).toggle) then
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structure_array (index).show := (if structure_array (index).show then false else true);
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end if;
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@ -463,23 +458,58 @@ package body ui is
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------------------------------------------------------------------------------------------
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procedure add_structure (data : in structure) is -- TODO: This is dumb, tho less error-prone...
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--~procedure add_structure (data : in structure) is -- TODO: This is dumb, tho less error-prone...
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procedure add_structure (
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title : core.short_string := "- ";
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toggle : core.signal_code := core.signal_space;
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show : boolean := false;
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center : boolean := false;
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resize : boolean := false;
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x : integer := 0;
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y : integer := 0;
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width : integer := 0;
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height : integer := 0;
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gui_n : natural := 0;
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gui_list : gui_array := (others => (gui_none, "- ", 0, (others => 0)))) is -- TODO: This is dumb, tho less error-prone...
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begin
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structure_array (structure_count) := data;
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structure_array (structure_count).title := title ;
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structure_array (structure_count).toggle := toggle ;
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structure_array (structure_count).show := show ;
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structure_array (structure_count).center := center ;
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structure_array (structure_count).resize := resize ;
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structure_array (structure_count).x := x ;
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structure_array (structure_count).y := y ;
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structure_array (structure_count).width := width ;
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structure_array (structure_count).height := height ;
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--
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core.echo (core.export, "> " & structure_array (structure_count).gui_n'image);
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core.echo (core.export, "> " & structure_array (structure_count).title);
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core.echo (core.export, "> " & structure_array (structure_count).gui_list (0).text);
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--~core.echo (core.export, "> " & );
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--
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structure_count := structure_count + 1;
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end add_structure;
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------------------------------------------------------------------------------------------
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procedure add_structure_button (data : in out structure; icon : in core.sprite; text : in core.short_string) is
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procedure add_structure_button (data : in integer; icon : in core.sprite; text : in core.short_string) is
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begin
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data.gui_list (data.gui_n).kind := gui_button;
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data.gui_list (data.gui_n).text := text;
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data.gui_list (data.gui_n).number := 0;
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data.gui_list (data.gui_n).image := icon;
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structure_array (data).gui_list (structure_array (data).gui_n).kind := gui_button;
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structure_array (data).gui_list (structure_array (data).gui_n).text := text;
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structure_array (data).gui_list (structure_array (data).gui_n).number := 0;
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structure_array (data).gui_list (structure_array (data).gui_n).image := icon;
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--
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data.gui_n := data.gui_n + 1;
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structure_array (data).gui_n := structure_array (data).gui_n + 1;
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end add_structure_button;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -76,9 +76,22 @@ package ui is
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procedure draw_state_box (x, y : in integer);
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procedure add_structure (data : in structure);
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--~procedure add_structure (data : in structure);
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procedure add_structure (
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title : core.short_string := "- ";
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toggle : core.signal_code := core.signal_space;
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show : boolean := false;
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center : boolean := false;
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resize : boolean := false;
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x : integer := 0;
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y : integer := 0;
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width : integer := 0;
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height : integer := 0;
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gui_n : natural := 0;
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gui_list : gui_array := (others => (gui_none, "- ", 0, (others => 0)))
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);
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procedure add_structure_button (data : in out structure; icon : in core.sprite; text : in core.short_string);
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procedure add_structure_button (data : in integer; icon : in core.sprite; text : in core.short_string);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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