Implementing inventory, pick-ups, drop-downs, chad data viewer...

This commit is contained in:
Ognjen Milan Robovic 2024-05-17 18:35:31 -04:00
parent e773e4b385
commit 6a0b93949a
10 changed files with 84 additions and 43 deletions

View File

@ -40,9 +40,7 @@ package body chad is
core.draw (sprite (player.index), x, y, state => player.state);
--
for index in equipment.slot loop
if player.equipments (index).show then
equipment.draw (player.equipments (index).data, player.state, x, y);
end if;
equipment.draw (player.equipments (index), player.state, x, y);
end loop;
end draw;
@ -98,6 +96,21 @@ package body chad is
------------------------------------------------------------------------------------------
function take_equipment_item (player : in out data; item : in equipment.enumeration) return boolean is
begin
if player.item_count = item_limit - 1 then
return false;
end if;
--
player.items (player.item_count) := item;
--
core.increment (player.item_count);
--
return true;
end take_equipment_item;
------------------------------------------------------------------------------------------
procedure draw_pepe is
begin
core.draw (pepe_the_frog, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2);

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@ -22,6 +22,10 @@ package chad is
bonus_resource : resource.enumeration;
end record;
item_limit : constant natural := 24;
type item_array is array (0 .. item_limit - 1) of equipment.enumeration;
type data is record
index : enumeration;
state : core.animation;
@ -31,9 +35,13 @@ package chad is
attributes : attribute.points;
skills : skill.points;
resources : resource.points;
equipments : equipment.equip_array := (others => equipment.empty);
equipments : equipment.equip_array;
item_count : natural;
items : item_array;
end record;
type data_list is array (natural range <>) of data;
------------------------------------------------------------------------------------------
count : constant natural := enumeration'pos (enumeration'last) + 1;
@ -56,6 +64,8 @@ package chad is
procedure draw_data (player : in data; x, y : in integer);
procedure draw_menu (player : in data; x, y : in integer);
function take_equipment_item (player : in out data; item : in equipment.enumeration) return boolean;
procedure draw_pepe;
procedure draw_alice;

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@ -25,6 +25,10 @@ package body equipment is
procedure draw (index : in enumeration; state : in core.animation; x, y : in integer) is
begin
if index = none then
return;
end if;
--
core.draw (sprite (index), x, y, state => state);
end draw;

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@ -14,6 +14,7 @@ package equipment is
);
type enumeration is (
none,
bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate,
leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves,
crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves,
@ -49,20 +50,14 @@ package equipment is
evoke : effect.enumeration;
end record;
type value is record
data : enumeration := equipment.lime_hood;
show : boolean := true;
end record;
type equip_array is array (slot) of value;
type equip_array is array (slot) of enumeration;
------------------------------------------------------------------------------------------
empty : constant value := (equipment.lime_hood, false);
count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := (
none => ("-- ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bone_chestplate => ("Bone Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_chestplate => ("Bronze Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_chestplate => ("Chainmail Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),

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@ -30,12 +30,14 @@ procedure main is
attributes => (1, 2, 3, 4, 5, 6),
skills => (1, 2, 3, 4, 5, 6, 7, 8, 9, others => 0),
resources => (101, 103, 107, 109, 113, 127),
equipments => (equipment.chest => (equipment.elven_armour, true),
--~equipment.head => (equipment.elven_helmet, true),
equipment.hands => (equipment.leather_gauntlets, true),
equipment.feet => (equipment.leather_greaves, true),
equipment.main_hand => (equipment.jade_sword, true),
others => (equipment.empty))
equipments => (equipment.chest => equipment.elven_armour,
--~equipment.head => equipment.elven_helmet,
equipment.hands => equipment.leather_gauntlets,
equipment.feet => equipment.leather_greaves,
equipment.main_hand => equipment.jade_sword,
others => equipment.none),
item_count => 0,
items => (others => equipment.none)
);
------------------------------------------------------------------------------------------
@ -217,6 +219,8 @@ begin
world.make (world.grass, 240, 180);
world.add_chad (player, (0, 0, 0));
dash;
echo (success, "Successfully initialized game data, entering main gameplay loop.");
dash;
@ -331,7 +335,7 @@ begin
ui.synchronize;
end loop gameplay_loop;
world.mapshot ("./test.png");
--~world.mapshot ("./test.png");
------------------------------------------------------------------------------------------

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@ -63,9 +63,7 @@ package body unit is
draw (values (limit).kind, values (limit).state, x, y);
--
for equipment_index in equipment.slot loop
if values (limit).equipments (equipment_index).show then
equipment.draw (values (limit).equipments (equipment_index).data, values (limit).state, x, y);
end if;
equipment.draw (values (limit).equipments (equipment_index), values (limit).state, x, y);
end loop;
end draw_full;

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@ -27,7 +27,7 @@ package unit is
kind : enumeration := imp_base;
state : core.animation := core.idle;
attributes : attribute.points := (others => 0);
equipments : equipment.equip_array := (others => equipment.empty);
equipments : equipment.equip_array := (others => equipment.none);
end record;
type value_limit is range 0 .. 90;
@ -49,17 +49,9 @@ package unit is
default_value : value;
values : value_array := (
("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2),
(equipment.main_hand => (equipment.mithril_axe, true),
others => equipment.empty)),
--
("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2),
(equipment.main_hand => (equipment.mithril_battleaxe, true),
others => equipment.empty)),
--
("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2),
(equipment.main_hand => (equipment.mithril_mace, true),
others => equipment.empty)),
("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2), (equipment.main_hand => equipment.mithril_axe, others => equipment.none)),
("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2), (equipment.main_hand => equipment.mithril_battleaxe, others => equipment.none)),
("Dwarf Berserker ", dwarf_base, core.idle, (3, 2, 1, 3, 2, 2), (equipment.main_hand => equipment.mithril_mace, others => equipment.none)),
--
others => default_value
);

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@ -2,7 +2,7 @@
--
-- GNU General Public Licence (version 3 or later)
with core, ui, resource, equipment, unit, construction;
with core, ui, resource, equipment, unit, construction, chad;
package body world is
@ -13,6 +13,7 @@ package body world is
construction_limit : constant natural := 120;
equipment_limit : constant natural := 600;
unit_limit : constant natural := 600;
chad_limit : constant natural := 8;
dark : core.sprite;
border_upper : core.sprite;
@ -64,13 +65,15 @@ package body world is
map.width := width;
map.height := height;
--
map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1);
map.clips := new clip_array (0 .. map.width - 1, 0 .. map.height - 1);
map.views := new view_array (0 .. map.width - 1, 0 .. map.height - 1);
map.landmarks := new entity_array (1 .. landmark_limit);
map.constructions := new entity_array (1 .. construction_limit);
map.equipments := new entity_array (1 .. equipment_limit);
map.units := new entity_array (1 .. unit_limit);
map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1);
map.clips := new clip_array (0 .. map.width - 1, 0 .. map.height - 1);
map.views := new view_array (0 .. map.width - 1, 0 .. map.height - 1);
map.landmarks := new entity_array (1 .. landmark_limit);
map.constructions := new entity_array (1 .. construction_limit);
map.equipments := new entity_array (1 .. equipment_limit);
map.units := new entity_array (1 .. unit_limit);
map.chads := new entity_array (1 .. chad_limit);
map.chad_data := new chad.data_list (1 .. chad_limit);
--
for x in 0 .. width - 1 loop
for y in 0 .. height - 1 loop
@ -231,6 +234,16 @@ package body world is
offset.x + (map.equipments (index).x - core.camera.x) * core.base * core.zoom,
offset.y + (map.equipments (index).y - core.camera.y) * core.base * core.zoom);
end if;
--
if map.equipments (index).x = core.camera.x
and map.equipments (index).y = core.camera.y
and core.signal_code'pos (core.signal_mode) = core.signal_code'pos (core.signal_e) then
if chad.take_equipment_item (map.chad_data (1), equipment.enumeration'val (map.equipments (index).index)) then
core.echo (core.comment, "Took item: " & equipment.trait (equipment.enumeration'val (map.equipments (index).index)).name);
else
core.echo (core.warning, "Nope item: " & equipment.trait (equipment.enumeration'val (map.equipments (index).index)).name);
end if;
end if;
end loop;
--
for index in 1 .. unit_limit loop
@ -322,6 +335,14 @@ package body world is
end loop;
end reveal_map;
------------------------------------------------------------------------------------------
procedure add_chad (data : in chad.data; entity : in entity_trait) is
begin
map.chads (1) := entity;
map.chad_data (1) := data;
end add_chad;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end world;

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@ -2,7 +2,7 @@
--
-- GNU General Public Licence (version 3 or later)
with core, equipment, unit, construction;
with core, equipment, unit, construction, chad;
package world is
@ -49,6 +49,8 @@ package world is
constructions : access entity_array;
equipments : access entity_array;
units : access entity_array;
chads : access entity_array;
chad_data : access chad.data_list;
end record;
------------------------------------------------------------------------------------------
@ -102,6 +104,8 @@ package world is
procedure reveal_map;
procedure add_chad (data : in chad.data; entity : in entity_trait);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end world;

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