Refactoring UI...

This commit is contained in:
Ognjen Milan Robovic 2024-02-18 10:21:56 -05:00
parent 6eaf570310
commit 6a17c4c197

View File

@ -48,46 +48,50 @@ package body ui is
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procedure draw_horizontally (index : in codex; x, y, width : in integer) is procedure draw_horizontally (index : in codex; x, y, width : in integer) is
base : constant integer := sprite (active, index).width;
begin begin
for move in 0 .. width / sprite (active, index).width - 1 for move in 0 .. width / base - 1
loop loop
draw (index, x + move * sprite (active, index).width, y); draw (index, x + move * base, y);
end loop; end loop;
-- --
crop (index, x + (width / sprite (active, index).width) * sprite (active, index).width, y, 0, 0, width mod sprite (active, index).width, sprite (active, index).height); crop (index, x + (width / base) * base, y, 0, 0, width mod base, sprite (active, index).height);
end draw_horizontally; end draw_horizontally;
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procedure draw_vertically (index : in codex; x, y, height : in integer) is procedure draw_vertically (index : in codex; x, y, height : in integer) is
base : constant integer := sprite (active, index).height;
begin begin
for move in 0 .. height / sprite (active, index).height - 1 for move in 0 .. height / base - 1
loop loop
draw (index, x, y + move * sprite (active, index).height); draw (index, x, y + move * base);
end loop; end loop;
-- --
crop (index, x, y + (height / sprite (active, index).height) * sprite (active, index).height, 0, 0, sprite (active, index).width, height mod sprite (active, index).height); crop (index, x, y + (height / base) * base, 0, 0, sprite (active, index).width, height mod base);
end draw_vertically; end draw_vertically;
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procedure draw_background (index : in codex; x, y, width, height : in integer) is procedure draw_background (index : in codex; x, y, width, height : in integer) is
crop_width : integer := width mod sprite (active, index).width; base_width : integer := sprite (active, index).width;
crop_height : integer := height mod sprite (active, index).height; base_height : integer := sprite (active, index).height;
crop_width : integer := width mod base_width;
crop_height : integer := height mod base_height;
begin begin
for move_y in 0 .. height / sprite (active, index).height - 1 for move_y in 0 .. height / base_height - 1
loop loop
for move_x in 0 .. width / sprite (active, index).width - 1 for move_x in 0 .. width / base_width - 1
loop loop
draw (index, x + move_x * sprite (active, index).width, y + move_y * sprite (active, index).height); draw (index, x + move_x * base_width, y + move_y * base_height);
end loop; end loop;
-- --
crop (index, x + width - crop_width, y + move_y * sprite (active, index).height, 0, 0, crop_width, sprite (active, index).height); crop (index, x + width - crop_width, y + move_y * base_height, 0, 0, crop_width, base_height);
end loop; end loop;
-- --
for move_x in 0 .. width / sprite (active, index).width - 1 for move_x in 0 .. width / base_width - 1
loop loop
crop (index, x + move_x * sprite (active, index).width, y + height - crop_height, 0, 0, sprite (active, index).width, crop_height); crop (index, x + move_x * base_width, y + height - crop_height, 0, 0, base_width, crop_height);
end loop; end loop;
-- --
crop (index, x + width - crop_width, y + height - crop_height, 0, 0, crop_width, crop_height); crop (index, x + width - crop_width, y + height - crop_height, 0, 0, crop_width, crop_height);
@ -129,7 +133,7 @@ package body ui is
-- --
draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width); draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width);
-- --
core.write (title, x + sprite (active, title_bar_left).width - 12, y - sprite (active, title_bar_middle).height + 24, 16#222222#); core.write (title, x + sprite (active, title_bar_left).width - 12, y - sprite (active, title_bar_middle).height + 24, 16#CCCCCC#);
end draw_title_bar; end draw_title_bar;
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