Refactored Effect package...

This commit is contained in:
Ognjen Milan Robovic 2024-06-04 01:24:42 -04:00
parent 7c353ee9ea
commit 712acf8d8c
3 changed files with 33 additions and 52 deletions

View File

@ -1,47 +0,0 @@
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, ui, attribute, skill, resource, material, chad, world;
use core;
package body effect is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
procedure apply (data : in information) is
player : chad.information renames world.map.chads (1);
--
attribute_index : attribute.enumeration;
skill_index : skill.enumeration;
resource_index : resource.enumeration;
material_index : material.enumeration;
begin
case data.kind is
when idle => null;
--
when modify_attribute => attribute_index := attribute.enumeration'val (data.modifier);
player.attributes (attribute_index) := player.attributes (attribute_index) + data.amount;
ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
& (-(attribute.description (attribute_index).name)) & " attribute points.");
--
when modify_skill => skill_index := skill.enumeration'val (data.modifier);
player.skills (skill_index) := player.skills (skill_index) + data.amount;
ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
& (-(skill.description (skill_index).name)) & " skill points.");
--
when modify_resource => resource_index := resource.enumeration'val (data.modifier);
player.resources (resource_index) := player.resources (resource_index) + data.amount;
ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
& (-(resource.description (resource_index).name)) & " resource points.");
--
when modify_material => material_index := material.enumeration'val (data.modifier);
player.materials (material_index) := player.materials (material_index) + data.amount;
ui.echo ("+" & data.amount'image & " " & (-(material.description (material_index).name)));
end case;
end apply;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end effect;

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@ -26,10 +26,6 @@ package effect is
none : constant information := (idle, 0, 0, false, 0);
------------------------------------------------------------------------------------------
procedure apply (data : in information);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end effect;

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@ -286,7 +286,39 @@ package body world is
and map.locations (index).state = 0
and core.signal_code'pos (core.signal_mode) = core.signal_code'pos (core.signal_e)
and not ui.prioritize then
effect.apply (location_description (location_index'val (map.locations (index).index)).evoke);
--~effect.apply ();
declare player : chad.information renames world.map.chads (1);
--
data : effect.information := location_description (location_index'val (map.locations (index).index)).evoke;
--
attribute_index : attribute.enumeration;
skill_index : skill.enumeration;
resource_index : resource.enumeration;
material_index : material.enumeration;
begin
case data.kind is
when effect.idle => null;
--
when effect.modify_attribute => attribute_index := attribute.enumeration'val (data.modifier);
player.attributes (attribute_index) := player.attributes (attribute_index) + data.amount;
ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
& (-(attribute.description (attribute_index).name)) & " attribute points.");
--
when effect.modify_skill => skill_index := skill.enumeration'val (data.modifier);
player.skills (skill_index) := player.skills (skill_index) + data.amount;
ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
& (-(skill.description (skill_index).name)) & " skill points.");
--
when effect.modify_resource => resource_index := resource.enumeration'val (data.modifier);
player.resources (resource_index) := player.resources (resource_index) + data.amount;
ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
& (-(resource.description (resource_index).name)) & " resource points.");
--
when effect.modify_material => material_index := material.enumeration'val (data.modifier);
player.materials (material_index) := player.materials (material_index) + data.amount;
ui.echo ("+" & data.amount'image & " " & (-(material.description (material_index).name)));
end case;
end;
--
map.locations (index).state := 1;
end if;